hepheastus

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  1. [ QUOTE ]
    [ QUOTE ]
    I'm talking about proposed changes. I'd rather air my concerns before any changes hit. Instead of trying to fet the devs to rescind changes after they're already implemented.

    [/ QUOTE ]

    So why are you giving me a hard time for saying, if the devs increase mob HP, I don't want Blaster AOE's to scale with them.

    It doesn't even stand in opposition to your interests.

    [/ QUOTE ]

    I'm still waiting for you tell me where I said they should scale up.
  2. what did I do to draw the aggro? Attack. which is what I'm supposed to do. and do you seriously expect me to wait around for a radiation defender every damn time I want to play? I think you need to take a look at player demographics. On protector I've run into maybe 2 oir 3 Rad defenders. My Super team is loaded with defenders.... not a single one of them rad defenders.

    Besides like I said. semantics. I've been one shotted by all of those things and yes on teams.... where was the defender?

    Busy helping other players, missing with the targeted heal effect that steals from mobs, stunned like me, mezzed like me, dead before me, out of endurance... and in some cases just plain incompetent.

    You're living in a fantasy world.
  3. [ QUOTE ]
    So bud. What nerf to your damage are you talking about then?

    [/ QUOTE ]

    I'm talking about proposed changes. I'd rather air my concerns before any changes hit. Instead of trying to fet the devs to rescind changes after they're already implemented.

    I have absolutely no problems with the game as it stands now. I feel no need to solo huge groups of +1 mobs. But I don't want my solo capability curtailed. If I knew that would happen I would have rolled a scrapper. I don't mind teaming. If I did I wouldn't be leader of a super group.... But I still want to be able to login any time I want to and play with or without a team. That's why I bought the game... and that's why I'm still here. As long as that dynamic dosen't stray too far away I'll be playing this game for years to come. Cripple me, force me to team instead of allowing me to team for greater reward and comraderie..... I'm out of here. Not a threat..... because threats are pointless.... a statement of fact.
  4. you can debuff all you want pal...

    I've been one shotted by

    Tsoo bosses
    Tsoo ancient spirits
    Paragon Protectors (all flavors)
    Tank swipers
    Tank smashers
    Greater devoured
    Lesser devoured
    Fake Nems
    Rikti Chief soldiers
    Rikti Chief Mentalist
    RIkti Chief mesmerist
    Knives of Artemis bosses...

    This list goes on. And by the way If a salvo from four nemesis Lt's drops you to 0 life at once how is that any different from a one shot kill? IF the salvo does 1200 pts of damage and my life point total is 900 I'm dead.

    The rest is semantics.
  5. [ QUOTE ]
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    Who said we wanted a boost in AoE damage? Did I say that? Did anyone say that?

    [/ QUOTE ]

    Correct me if I'm wrong, but when you say, "don't nerf my damage", and you're an AOE blaster, you're talking about the proposed HP increase and how that will change your alpha-strike? Is this wrong? When I say increase damage, I mean in relation to mob HP, not right now.

    [/ QUOTE ]

    Wrong pal. I don't mind a hit point increase. People who said that will prevent alpha strikes don't understand the art of the alpha strike at all. My problem is with a hit poind increase AND a damage decrease. And if a significant change is coming to both I want some tools to cope with it. My gimp secondary just dosen't fit the bill. As for the melee argument

    I could care less whose melees do the most damage. If I had my druthers there would be NO melee attacks in the fire secondary. Maybe you could discuss that with someone who gives a damn.
  6. Even worse.... our secondary is loaded with crap from the Fire tanker secondary...

    here's a clue....BLASTERS AIN'T TANKERS. Shows you how much thought went into the design of the fire secondary.
  7. [ QUOTE ]
    "No it's not ridiculous that our melee attacks are the most damaging. considering the risks that we take using them. It's ridiculous that we have them at all."

    Then what should their secondary be?

    [/ QUOTE ]

    It should be support like the set is entitled. I hardly see fire sword, or fire sword circle as "support" I see them as more damage.

    Support is circle of fire.... an effective immobile that gives me room to breath.

    Support isn't Blazing aura.... a low level DoT that equates to more melee range damage.

    Support isn't Burn... a low level dot that equates to more melee range damage. If anyone tells you it's status protection... they've never used it in heavy combat. It's duration is to short to provide any meaningful status defense.

    Support insn't combustion.... A low level DoT that equates to more melee range damage, and has a painfully slow activation time. (are we beginning to see a pattern here?)

    And it's not Hotfeet. Yet another DoT... with a moderate slowing effect. the slowing effect is made largely useless by it's small perimiter area.... by the time the slow/fear effect has kicked in mobs have already attacked.

    The fire secondary is overloaded with worthless DoT's... It's like the devs think that a fireblast dosen't work at close range.

    Between fireblast, fireball, firebreath, and blaze I have all the close range fighting support I need.
  8. [ QUOTE ]
    I've been reading most of this thread, and I think you guys all have valid oppinions, and should DISCUSS (not argue) your points.

    My opinion is that though I do not know much about Blasters, I do know that other AT's have short comings also! I think to expect to tackle large groups (more than 3 or 4) of mobs is unreasonable for any AT!

    I also think that each AT (especially Blasters, Defenders, and Controllers) MUST use some tact, and strategy in dealing with ANY group that is above their level or contains a boss or multiple lts.

    For Blasters (and any AT) to depend on their 2ndary powers was not intended. My interpretation was that the Blaster 2ndaries were ment to be used "defensively" when their primary powers were unable to prevent mobs from getting into melee range. To use a blasters 2ndary as a first strike was not intended.

    That's like me trying to use my Defender's 2ndary powers to be a blaster! That was my original intent, but it doesn't work, adn it shouldn't! If it did then why choose a Blaster when you can have a psuedo-blaster with good defense? As such Defenders cannot use their secondaries to becoms Blasters, and Blasters should not be able to use thier secondary powers to be Scrapper. And the same should go for Scrappers using their secondary powers to be Tankers, and Controllers using their secondary powers to be Defenders.

    The bottom line is that ALL the AT's have some weakness, and that weakness MUST be dealt with by the players inginuity rather than the devs. Superman could beg for his weakness to kryptonite be removed or toned down! He had to deal with it by being smart! The only devs have already provided the BEST way to deal with each classes short-comings, and that is to TEAM-UP!

    [/ QUOTE ]

    My secondaries don't provide ANY defense..with the exception of one immobile. They provide more damage. Which fits my argument.... my defense is my offense.
  9. THe problem with your argument is that this thread isn't about scrappers.

    It's about blasters. The survivability of Super reflex scrappers has no bearing whatsoever on the discussion. My EXPERIENCE...tells me that blasters die more often than any other AT when teaming. And as any Tanker can tell you Hit points don't matter all that much in the scheme of things. Damage Ristance/Avoidance is where the money is.
  10. Who said we wanted a boost in AoE damage? Did I say that? Did anyone say that?
  11. No it's not ridiculous that our melee attacks are the most damaging. considering the risks that we take using them. It's ridiculous that we have them at all.
  12. [ QUOTE ]
    Oh, I'm still waiting for you to point out where I attacked you.

    [/ QUOTE ]

    That post where you picked apart every damn thing I said and insinuated that in pointing out improvements to other AT's that I was saying that such Improvements were unfair.
    really a dumb ***** supposition in either case because I've never maligned ANY Archetype. In fact I feel that those changes were needed.

    Now I'm arguing the merits of my secondary with someone who's never used it.... That's a sign that it's time to ditch this forum and go to work.
  13. [ QUOTE ]
    Kid, you couldn't debate your way out of a paper bag.

    But keep holding onto my 2nds are gimped, maybe it will keep you warm at night.

    Here's a valium for you, take it with some booze and do us a favor.

    [/ QUOTE ]

    You're funny fei..... in the idiot way.

    There's nothing to debate, you don't use my secondary and are therefore clueless about it's usefulness. Ask ANY fire blaster who's attained any significant level and he'll tell you the same thing.

    So go ahead. make your case for the fire secondary. Any fire manipulator post level 30 will rip your arguments to shreds.

  14. [ QUOTE ]
    [ QUOTE ]

    Interesting mythology. Dies faster than help can arrive? Most of the Defender primaries are designed to provide help before the first shot is fired. And Controllers are designed to prevent the mob from even getting a chance to strike back. This is group dynamic here and yet you continue to paint the matter as if the Blaster is the only one using his abilities. Let me suggest that you find better groups to join.


    [/ QUOTE ]


    Lol play a blaster to a meaningful level before you comment. If the tank is slow with a provoke, a controller misses a hold, a scrapper draws more aggro then they want and have to unload it, a defender uses a targeted debuff on something that isn’t held by a controller and the aggro is going to go somewhere it shouldn’t be. 90% of that comes down on the blasters in the group, and when it does they often die even before a heal can be activated.

    The bottom line is that aggro management on a good team is everyone’s responsibility, but the blasters are always the first to pay the price when it goes wrong.

    [/ QUOTE ]

    Moridin Erratic is so obviously full of it, it's pratically pouring out of his ears. He's effectively saying that no blaster has ever died on his watch.... . Either he avoids grouping with blasters, or he's lying. Oh wait let me guess.... any blaster that dies on his team should change their tactics. Laff....
  15. oh shut it fei

    My secondary IS gimped....

    I'm not Gimped because I didn't take any of the gimped secondary powers for my final build. That means 3 good powers and a lot of pool filler.

    And for someone telling me to calm down you're surely blowing all of this way out of porportion.

    Take a prozac ......
  16. of course mob behavior dosen't change...

    what's different is the classes that popped the ball lightning. The defender that pops the ball lightning has damage mitagation to help him survive the consequences.....

    The blasters has the ability to make the aggroed mobs dead before things get out of hand.

    That's the difference.

    If you're proposing that your time as a defender and limited time as a blaster qualify you to make any definitive statements about the nature of playing a Blaster in the mid to late game you're sadly mistaken.
  17. [ QUOTE ]
    I wonder what the dev's will do ahen everyone stops playing as Blasters because they arn't fun. I have already switched to Scrapper as they are much better than Blasters and they keep nerfing blasters. They nerfed us once already, if they nerf me again I might just throw up my hands and say to hell with the game. It's not fun playing a game that after you make your character strong they nerf it all to hell. If each and every level is a struggle its called work. I already have a job and I don't have to pay $15 a month to do it.

    [/ QUOTE ]

    They'll keep getting money from the newly created scrappers of course.
  18. [ QUOTE ]
    Statesman is probably busy with the bugs from Update 2, especially the indoor missions spawning +1 mobs

    Personally I hope he nevers gets around to making changes that will most likely end up weaknening us further

    [/ QUOTE ]

    I like the +1 minions.... I like the +1 bosses too. great xp and awesome fun stalking the bosses with my new post respec stealth powers. But my fledgeling scrapper is catching hell with it.
  19. [ QUOTE ]
    I PMed Statesman just before i started this thread. Today I got a PM back from Statesman. He agreed that he will post something like what he did with Tankers and Controllers and ask for suggestions when he decides to make the mob HP changes and any AOE changes.

    Thanks, Statesman

    [/ QUOTE ]

    That's great of him. But if he'd have taken the time to post that here, there wouldn't be any fervor in the first place. But so far we got jack. Not a single post or acknowlegement. Do they even read the blaster forum?

    Thanks for the news in any case.
  20. [ QUOTE ]
    Interesting mythology. Dies faster than help can arrive? Most of the Defender primaries are designed to provide help before the first shot is fired. And Controllers are designed to prevent the mob from even getting a chance to strike back. This is group dynamic here and yet you continue to paint the matter as if the Blaster is the only one using his abilities. Let me suggest that you find better groups to join.

    [/ QUOTE ]

    And now i know you're full of it. It's not a myth. what heal can save you from a one shot? absolutely nothing. I've killed Tsoo so fast that the socerers heal spell is a wasted expenditure of endurance. I've been one shotted by tank swipers and watched the green glow of heal hit me just as I slide to the floor. I been on Task forces with no less than 4 defenders with healing ability and still been killed. Sliced up by paragon Protectors, with empaths right there trying to keep me alive. And they are good at what they do. very good. but none of them can do the impossible. If my life points are 900 and I get salvoed or one shotted for 1000, all the healing on the planet means absolutely jack [censored]. even if the heal hits before the damage it dosen't effectively raise my hit points above max.
  21. [censored] fei. you went after me then got pissed because I defended myself. you can't deal with it tough. I could care less If they got rid of alpha strikes if they balanced our AT so that we weren't so damned dependant on them. As for the improvement to the Other AT's I don't give two [censored] about when they happend. I was saying that the improvements came because players brought the Dev's attention to weaknesses in their power sets. Blasters try to do the same and people like you flood our board saying we don't need improvements.

    I disagree. Our secondaries are gimped, and our AT is unbalanced. If people want us toned down we need something to balance out the other end.

    if you want to attack someone go after the people who want your AT nerfed so that we all suck equally.
  22. actually I don't mind the aggro. I know when to use my powers and when not to. But if the devs nerf my damage... then what's the point of me even teaming? If I do aggro something I'm dead meat because It won't be dying anytime soon. right now it's manageable only because the cons I hit are in a world of hurt by the time they close with me.
  23. [ QUOTE ]
    I think maybe just maybe some of this might get fixed when tanker attacks have built in taunts, aren't they working on that? The problem is that tanks can't do enough damage to get enemies off blasters. Scrappers seem to be able to but shouldn't tanks be viable as meatshields?

    [/ QUOTE ]

    You won't always be able to find a tanker. and not all tankers build provoking aggro bots. I personally pull my teams from my super group or friends list,.... and even though botha are large I can't always find a tanker. ... nor should you have to.
  24. You are wrong erratic. dead wrong.

    If I had a nickel for every time I peeled a mob off a tanker with just a single target attack....

    For every time a healers heal fired off a splitsecond after I was one shotted.....

    For evertime I was killed with every buff known to empath and kinetiscist pinned on my [censored]..

    For every time the one shot that got through a force bubble one shotted me I'd never have to pay my subscription fee out of pocket again. and it is important for a blaster to be higher up when teaming. First of all try hitting anything +4 without a sidekick. whiffing in the wind. A blaster who cannot hit his target is a blaster who provides no damage support. what else are we there for? So that the one shot that kills us dosen't kill someone else?
  25. When did I EVER say that my build was gimped?

    When did I EVER say that scrapper defenses were over balancing...


    When did I EVER say the improvements to other AT's were unfair?

    When did I EVER say I souldn't solo?


    Get a [censored] clue.