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Posts
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Joined
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Quote:That is very interesting. But, according to the Recommended PC System Requirements, all I need is 1 GB of RAM. So, is the several-second delay a bug or a feature?What it does suck up is memory and if you don't have a lot left available, loading the market can end up being quite slow. You may even see a several second delay with a 1.5-2GB system if you've been playing for a bit or the market is crowded with players.
Quote:Well in extreme cases or with very little memory, like 512MB, that can happen quite often if it takes longer than 2 minutes to load the market. As the market loads (or it may just be a side effect of hitting the swap file), the game stops talking to the game server. After one minute of that the server stops talking to the game so everything appears to freeze. After another minute, the server figures you crashed or lost the connection and you get mapserved.
Finally, after only 14 posts, at least 5 other people are reporting similar problems with the game because of this element. Clearly this issue needs to be voiced. -
Why does the game force you to load the entire Array of Consignments when you click on a Wentworth's Employee? It sucks up a lot of bandwidth loading a lot of items I might never look at.
You'd think the game would only load items from the Consigment House you'd requested. Or that it could generate a rough list from a simple array, and buffer the rest from a database while you browse through it.
Why aren't these things being implemented? You lower expenses by lowering bandwidth, and increase player's interactions by decreasing load-times.
I suppose I shouldn't expect an answer, just a string of replies of people saying stuff like "stop whining." But I just want to point out that a good programmer could really improve the functionality of this game.