enrique

Citizen
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  1. Hi,
    I just wanted to know the reason why in every issue the "devs" have an urge to lower the powers of many (if not all) class of heroes. It most certainly do not make this game more interesting ... so why? We spend hours (and money) enjouying the game, why do you feel like changing it? Some caracter become totally useless after the changes ...

    You made some very good add ons over the months, new caracters, new ennemies, new maps, new powers, winter and halloween special ... and the game itself is great! Excellent work on that part. But you have this great success on your hand, so don't ruin it. Every day i play i hear people complaining and telling me they will cancel their account.

    I just wanted you all to know that you did a great job at designing the game ... but please ohhh please stop sabotaging that work by lowering the powers of the heroes we make. Of course in the 1st few months of game play you might have made a few miscalculations ... and you had to correct it. Regeneration scrappers where more like tankers, so you lowered their healing rate and powers definition ... some toggles where too powerful, you managed to make them "clicks" power or added more ennemies who could remove thoses toggles... controllers where making too little damage to actually make a difference so you upgradded that a bit. That is all good, even if it was a bit frustrationg sometimes it's normal to adjust a few things. But after more than a year of development, it's just NORMAL that we find some powers more interesting and that we find some tricks to help us out. Actually theses "tricks and tips" are what's keeping this game alive i think.

    Also realize this simple fact ... every caracter we create demands time and by dramaticly changing their effectiveness you simply say to us all "we don't care how much work you all put on building your heroes". Yes, sometimes it's fun to try different builds, but if that means always starting over all the times, you will lose a lot of clients. Why not boosting some less popular caracters such as "dark scrappers" or "ice tankers" instead? (ice tankers have been lowered twice already even if they where quite rare if you ask me .. but maybe i'm wrong)

    I'm simply telling you that "we love the game" ... so keep adding some new stuff in, but stop "changing" our heroes (max number of aoe hits, max number of taunt effect, max number of pets, etc etc) that's simply playing with fire if you ask me. After all .. what good is a tanker who can't hold the ennemies attention .. or a blaster that gets killed the moment he targets a large group ... or a controller that can't hold his foes long enough to be helpful. I've tried them all and i truly think you should not make too much changes that will be "significant" on the effectiveness of the Heroes of Paragorn.

    Thanks
    Regards

    A bit intrigued custumer