u know i was just thinking. does a person on fire actually run away? when i play, there are numerous times that my character would be caught on fire by a flame thrower or something, and i dont run. i actually stand there and try to kill whatever is shooting at me. i only run once my hp's are in red. bad guys should have the same logic. irregardless of what is happening, a character (player or computer) does not run until absolutely necessary. if the dev's are using this reasoning to support the fear factor that burn will cause, then why dont they do the same for the rest of the attacks? would it make sense for one to stand around while being blasted or knocked out into oblivion? no. any meelee attack should invoke some fear and cause the bad guys to run and try to kill from afar. but as it stands, the fear caused by burn will cause them to run out and stand out of meelee reange and just shoot me. whereas, if i were just to stand there and kill them one by one with my meelee attacks, then no one would run. hmmm makes sense to me.