doorman_NA

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  1. Thanks guys for the info. Yeah, I was really interested in the defensive part of the IO, so I'll have to look into the pricing and prob start farming some influence
  2. Does Gladiator's Armor Tp Protect and +3% def (all) have any effect in pve? Or does the bonus only apply to PvP? Sorry if its a dumb question, been away for awhile and was never great with these set bonuses.
  3. Same here. Word to the wise. Dont make an AV or EB with a tanker's DA. The self heal is ridiculous. On top of that they'll use their tier 9 self rez to rez themselves after you kill them for the first time. That mez it does it strong enuff to stun a tank.
  4. ummm can i travel back pre ED? oh oh! back to the old burn sweet!
  5. u know i was just thinking. does a person on fire actually run away? when i play, there are numerous times that my character would be caught on fire by a flame thrower or something, and i dont run. i actually stand there and try to kill whatever is shooting at me. i only run once my hp's are in red. bad guys should have the same logic. irregardless of what is happening, a character (player or computer) does not run until absolutely necessary. if the dev's are using this reasoning to support the fear factor that burn will cause, then why dont they do the same for the rest of the attacks? would it make sense for one to stand around while being blasted or knocked out into oblivion? no. any meelee attack should invoke some fear and cause the bad guys to run and try to kill from afar. but as it stands, the fear caused by burn will cause them to run out and stand out of meelee reange and just shoot me. whereas, if i were just to stand there and kill them one by one with my meelee attacks, then no one would run. hmmm makes sense to me.