dazedandconfused

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  1. While my first instinct is to agree with you, if I drop speed boost and and density increase, two powers i never need in a solo build, I can gain a 15% increase in global recharge reduction. However, in a tf, if someone dies, if they res, I want to slap them with a quick a quick id, and speed boost to get them moving as fast as possible. At the same time, i don't need a perma phantom army, so i don't need the recharge speed, In fact, I would be better with an incarnate slot of reduced end, so I could run a full set of leadership toggles, w/o the benefit of transfusion, since i would never want to be that close to the frey. And since I'm playing buff bot, I certainly don't want to use any aoes, my limited dps isn't worth the agro, so i really don't need an aoe, however, a self res might be useful cause i can get one shotted, however, if i'm soloing, a res is useless, because i'll be surrounded by mobs and die a rapid death if i do res. In a tf though, having a self res, means i don't need to chain myself to a ton of heal, bounceback and res inspirations. Not that i die much, accidents happen though when your a squishy surrounded by 40 mobs and multiple bosses. However an aoe is much more useful when i solo, and so is indomitable will, because otherwise i likewise have to carry a ton of bb, for a different reason. When solo, a hold will kill me, with IW I can eliminate that threat. On a tf, I'm not worried about a hold< I'm worried about getting one shotted. And with no self res, that means I need a rs, kb, heal, and end insp back to back to get combat ready.

    Thats why It seems like a little tweak here and there can make a big difference. Getting rid of a pet is 5 extra slots and a power. I think I can fine tune that somewhere that is more beneficial to the entire team, thats the whole point of multiple builds. Likewise, with a selfish build, with no purple enh, with just a basic alpha slot, i think i can boost myself to an 88 recharge reduction, pre-haste, and with the big alpha power, that could be 100, toss in some purple enh 120-140.

    While thats all well and good, I really would like to be able to swap in a speed boost in a tf, its sort of expected out of a kin. So If I'm making a group build, how do i tweak it?
  2. I'm brainstorming different options for my builds. And I'm wondering about pets. As an illusionists, my pets rule. However, on tf's I don't really need them. I mean, Ok, I'd probably keep my phantom army for when things turn sour, however, it seems like I could ditch the phantasm. I find in TF's, I mostly hover around and cast out transference/transfusion/fulcrum shift and speedboost people when they run low on power.

    At the same time, when solo, I don't need speedboost at all, fulcrum shift is a lot less important as well, with my pets kb, i just don't really get many good fs moments.

    I'm pondering the Idea of pulling my phantasm from a tf build, and then really slotting up my speedboost and FS, and then dropping speedboost and density increase all together in a solo build. And subbing in def powers for the +recharge bonus, since I'm so hatse dependant solo wise.

    What do you think?
  3. Actually, as a controller, esp ill, fulcrum shift is less important than it is for a corrupter. I don't really need to do damage, because, unless I'm blindsided by a boss, nothing ever hits me. Generally, when I'm out in the rikti war zone, I cast a fear, and my phantom armies, and then go to work on the boss. By the time I drop him, everything else is dead. Now if I get a good shot at a bunch of mobs at the start of a fight, I'll toss out a fulcrum shift, however my pets have so much kb, that is sort of rare, once every three fights maybe. It really doesn't have much impact though, unless you can stack on a silly amount of counters, like a tank can. Now if I can get a tank with 20 counters on them, thats one of the best aoe dmg powers in game. It just about stacks up with a blaster armegeddon style nuke, without all the negative side effects, and a lot faster.

    Of course, as an illusion/kinetics, I go overkill on aim and recharge. All my powers are to hit, and on slow counters. I'm working with 7 minute timers, so a 60 second timer is about 15 seconds for me with two recharge slots and my alpha slot, and other bonuses. I think when I get my other two incarnate slots, I will be able to lose a recharge and keep fs at about 20 seconds.
  4. The game has changed a lot since I first started, and I am happy with what they have done. To the extent that I am ready to stop game-hopping and focus in on my primary toon here. Since the introduction of sets, incarnate powers, and now the tips, I have plenty to do, and realistic daily goals. I try to run an architect mission for rare salvage components, before work, and then my tips missions in the morning after work.

    At any rate, to me the game of char design is about how best to maximize my set bonuses. I have tons of recharge, acc, end mod, dmg, I'm working on status protection, however IW covers alot of that.

    My complaint with fulcrum shift is that it does nothing in the way of global enhancements. On my next respec, (I blew my last one on my fire build, I think with incarnate IW is better) I'm planning on grabbing tactics and 6 slotting it for the passive bonuses. Thats +dmg, status resist, acc, and recharge. Thats way better imo than recharging fs 10 seconds faster. I want perma PA and IW, and being able to actually do some dmg on my own is kind of a goal as well.
  5. I have a 48 kin defender, and a 50 Ill/kin controller. I didn't really like the def, because I was locked into groups, and it was a constant speedboost marathon. I went with controller so I could solo, and I can wipe out a boss, and ten mobs in about two minutes. I very rarely use a fulcrum shift in the process.

    The reality is that fulcrum shift is very situational. Mostly I use it in task forces. And then, when I have a tank, and a scrapper or two, and they are surrounded by 20 mobs, one fulcrum shift, and everything is dead. I just cast my transference and transfusion in the meantime, and my meelee types are in god mode. Big heal, the only endurance heal in game. I just don't need to cast fulcrum shift more than once every 45 seconds. I've got it 3 slotted atm, 2 haste and an aim, my next respec, I'll probably drop down to a 2-slot, recharge/aim since I have all those recharge incarnate bonuses.

    The point is, whenever I read these guides, everyone wants to 6-slot fulcrum shift, because it is so powerful. In my experience, thats just overkill, spend those slots somewhere else where you can get some bonuses.