cookj71

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  1. Via Nemo Utopias' Guide an Update to this guide:

    Other Elec Armor guides are lacking the following info about Power Surge; Nemo's guide has it. The most important being that EndMod sloting helps recovery when this power is up only. There is nothing to avoid the crash to Zero End.
    Crash = Almost no health, NO END. All toggles will be off so almost any attack that hits after the crash will kill you.
    Blues seem to work immediately after crash and greens do for sure. If you have self heal via med pool; pop a blue, heal, pop all toggles back on, likely you can pop heal again.
    With toggles slotted to 40% ressist turning this on at lvl 38 gives you 92% res to almost everything. I don't know if the cap is before 92%? The reson to slot Resist is for Toxic, which you don't have except via this set.

    Info below repeated from Nemo_Utopia guide.

    9) Power Surge (level 38)
    -Self +Res(Disorient, Sleep, Hold, Immob, KB, End Drain, Recovery DeBuff, TP, Dmg [not Psi]) +Recovery
    -Base: 52.5% (Smash/Lethal, Fire, Cold, Tox), 60% (Eng), 45% (Neg)
    -Lasts 180s / -Rch: 1000s / -End: 2.6 / -Act: 1.96s
    -Enhancements taken: +Acc, -End, -Rch, +Hold, +Dmg, End Mod
    -Special: When this power ends, you drop to 10% HP and 0 End, a special EMP Pulse activates (holds even Lts./minions for 10s). The Acc and Hold affect the EMP Pulse

    -Do you wish you could look like a Gremlin? Do you love the cackle of electricity? Do you just love taking only half damage from any non-psychic? Well, this is a power you’ll want, and is your “god mode” button. Unslotted, this thing lasts for three minutes out of just under every 20. Slotted (and with Hasten and Lightning Reflexes), the recharge means it can be up far more often, and resistance slotting means that 52.5%/60%/45% can go to ~84%/96%/72%. When running this and your toggles, you can EASILY cap resistances and have ~42 % to Psychic! That’s a darn good deal. The fact that this completes your status protection and has +Recovery means you’ll love every second of Gremliny goodness. Your slotting will depend on your other powers, however. The EMP Pulse at crash is also a “safety feature” that other builds don’t have. Just don’t go touching any water. Remember, however, that even with this up, Confuse and Fear will still leave you discharging at thin air.
    -Slotting: 3 Res, 3 Rch. You want to get the most benefit, the most often, and that's the way to do it. If you find you want to run your other shields, you can sack a few Res slots in this for an Acc, Hold, and/or End Mod. Acc and Hold help the safety button, but are likely a waste, whereas End Mod increases your recovery while Power Surge is up…which can let you run your other shields (and Lightning Field) while attacking like a mad-beast. I'd stick to 3 Res, 3 Rch, and consider 2 Res, 1 End Mod, 3 Rch.
  2. I have a lvl 39 DBlades/Ela Brute.

    You forgot to mention that Fear is a problem with this build. With my WP brute I cary lots of blues due to carnival and sappers. With this build I have to carry around lots of "break frees" due to fear and confuse. Fear is the worst though.

    Great guide!
  3. Can someone update this to I11 please?
    Speqter can you do this?... Anybody?
  4. Maybe not the right place for this?
    Double rage does not seem to equal 160% damage booste. I can't sware to it, but it looks to be that way.
    With fury usually going on at the same time it's easy to think it works, but testing and keeping fury bottomed out makes me believe this is not allowed to occur.
    I have haste, and Rage and 101% recharge on Rage to make the double rage overlap well and I just don't see a double rage effect.
  5. I11 Thugs/Dark lvl 24. this guide is still very relevant, but I differ a little in my slotting and do not do the teleport foe tactic, I don't have that power. I also hardly solo, but can easily.

    I took: Hasten, Recall Friend, and Teleport, am in the process of taking swift, health, stamina.

    I use Gang War like crazy with the above setup and I have Howling Twilight for the disorient not revive effect.

    Again a solid Guide
  6. This is still the best guide out there for MM's by and far. Most are so out dated. This one is still out dated but everything seems very relevant still.
  7. Thanks for an awesome Post. I have TA with my Earth CTRLr and love it. It gives me double individual CTRL powers, gives me slow which is usually a DEF trait not a CTRL and more, more, more. TR is such a CTRL like power versus the other DEF power sets.

    I always team and never solo. I have one Fire Based attack as an Earth CTRL and hope that power works in setting oil slick off. But then again... Being on a team may make this a mute point.