So far, I appreciate the comments.
One thing I was really not happy with was my slotting of snow storm. Should it even be slotted at all?. The problem is that I couldn't really find a good place for them (maybe kinetic combats in kick / brawl so I can work with other set bonuses) so I just threw the extra ones in a power that I expect to use often and got a 6-piece bonus (that isn't so wonderful).
Another weird one was the shield breaker in sleet; since the set bonus isn't providing S/L defense, I'm not sure that's such a good choice.
One thing I'm looking at is getting rid of kick/tough/weave and maybe throwing maneuvers / tactics / frostwork in there for a little more team support. Of course I still want to be S/L defense capped but it looks like this is doable. I was thinking that I might need to take an extra defense power like group invis but it turned out not to be necessary.
Here is the most recent build and I just procced sleet up but I'm not sure if this is good or if I chose the right procs.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds- (A) Decimation - Chance of Build Up
- (11) Decimation - Accuracy/Damage/Recharge
- (11) Decimation - Accuracy/Damage
- (15) Decimation - Damage/Recharge
- (15) Decimation - Damage/Endurance
Level 1: Infrigidate- (A) Achilles' Heel - Chance for Res Debuff
Level 2: Blind- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Recharge/Hold
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 4: Deceive- (A) Coercive Persuasion - Contagious Confusion
- (7) Coercive Persuasion - Accuracy/Recharge
- (7) Coercive Persuasion - Accuracy/Confused/Recharge
- (9) Coercive Persuasion - Confused/Recharge
- (9) Coercive Persuasion - Confused/Endurance
Level 6: Ice Shield- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
Level 8: Flash- (A) Unbreakable Constraint - Chance for Smashing Damage
- (17) Unbreakable Constraint - Hold
- (17) Unbreakable Constraint - Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Recharge
Level 10: Snow Storm- (A) Endurance Reduction IO
Level 12: Hasten- (A) Recharge Reduction IO
Level 14: Hover- (A) Luck of the Gambler - Recharge Speed
Level 16: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
Level 18: Phantom Army- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Endurance/Damage/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge
- (21) Soulbound Allegiance - Damage/Recharge
- (23) Soulbound Allegiance - Chance for Build Up
Level 20: Fly- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Frostwork- (A) Doctored Wounds - Heal
- (25) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Heal/Endurance
Level 24: Tactics- (A) HamiO:Enzyme Exposure
Level 26: Spectral Terror- (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (29) Glimpse of the Abyss - Accuracy/Recharge
- (29) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (31) Glimpse of the Abyss - Accuracy/Endurance
- (34) Glimpse of the Abyss - Fear/Range
Level 28: Benumb- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Accuracy IO
Level 30: Arctic Fog- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (43) Steadfast Protection - Resistance/+Def 3%
- (45) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Phantasm- (A) Sovereign Right - Resistance Bonus
- (33) Sovereign Right - Accuracy/Damage
- (33) Sovereign Right - Damage/Endurance
- (33) Sovereign Right - Accuracy/Endurance
- (34) Sovereign Right - Accuracy/Damage/Endurance
- (34) Sovereign Right - Accuracy
Level 35: Sleet- (A) Achilles' Heel - Chance for Res Debuff
- (36) Shield Breaker - Chance for Lethal Damage
- (37) Ragnarok - Chance for Knockdown
- (37) Positron's Blast - Chance of Damage(Energy)
Level 38: Heat Loss- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
Level 41: Ice Blast- (A) Apocalypse - Chance of Damage(Negative)
- (42) Apocalypse - Damage/Recharge
- (42) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (43) Apocalypse - Damage/Endurance
Level 44: Frozen Armor- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
Level 47: Ice Storm- (A) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Damage
Level 49: Glacial Shield- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 50: Spiritual Radial Boost
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Containment
Level 1: SprintLevel 2: RestLevel 4: Ninja Run
Level 2: SwiftLevel 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: HurdleLevel 2: Stamina- (A) Performance Shifter - Chance for +End