bluehinter

Citizen
  • Posts

    2
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  1. I'm sick to death of farmers ruining everyone's fun, but I think a couple of simple changes could solve the problem for everyone.

    Step 1: Set a maximum XP/Influence cap per mission
    I know, it sucks for those of us who play by the rules, but there's bound to be some way to figure out what the average XP is for a standard dev-created mission, and then set the bar at maybe 10% above that. People may still farm because the "prey" is easier in AE, but it could sour the milk enough to get people back out into the sewers and Perez Park if all they want is massive mobs of enemies and XP/Inf.

    If players still feel gypped by the lowered XP/Inf, perhaps the excess can be converted towards tickets instead.


    Step 2: Grant Architect players extra debt protection
    I can't remember whether this is in place or not. If it is, ignore me, but since all AE missions are simulated, it stands to reason that "dying" in one shouldn't count against you quite as much. This would be a good counterbalance against the XP/Inf penalties above.


    Step 3: More slots for veterans/money!
    At this point, I desperately want to make more missions, and I'm willing to do almost anything short of buying a second account!!
    The Hall of Fame and Dev's Choice are excellent ideas (if for no other reason than monitoring popular arcs is a good way to weed out farmers) but it shouldn't be too difficult to add one extra slot for every 6 months you've been subscribed to the game, or $9.95 for 3 additional slots with an upper limit of 15.

    After all, most farmers aren't going to care about additional slots, and they definitely won't want to pay for them. What's the difference between playing 3 arcs that are exactly the same or 15 arcs that are exactly the same?

    More slots for people who want to be creative = more creative content in the game = the ratio of good arcs over stupid farming missions goes up!
  2. I *really* hope the devs come up with a way to give us more slots soon, since 3 is extremely restrictive, even though I spent well over 2 months finely honing my missions to fit into the space provided. (I prefer to use completely customized villains, which eats up a ton of space)

    Architect is pretty much THE reason that I'm sticking around at this point, and while I admit that AE has largely become the home of annoying farmers, it's also a great opportunity to play some thoroughly entertaining arcs.

    At this point, I would like to see additional mission slots made available for both cash and as vet rewards. (perhaps +1 per year active?)

    I think $9.95 for an additional 3 slots is a fair price. There should probably be *some* upper limit (maybe a maximum of 12 or 15), but it would give me room to work on new arcs while I'm waiting for my previous ones to reach exalted 'Hall of Fame' status. (Well, I've received almost 100% positive verbal feedback, though my ratings are still hovering around 4 like everyone else)

    Sadly, I don't think that tickets are the answer to opening up more slots, for the simple reason that the people who earn the most tickets are the jerks who play and develop farming missions.