barninho1

Citizen
  • Posts

    3
  • Joined

  1. Wow. That's all really cool stuff, exactly what I was after.

    I can see what you mean about repel. I find myself using it less and less as it doesn't fit with my tactics for an ideal confrontation. Where it's still a lifesaver on some occasions is if you are swarmed by unexpected enemies, and then just flicking it on solves all your problems.

    Still undecided on Fly, it was definitely a sentimental choice because I see all those guys with wings flapping about.

    You can laugh at me, because I'm the noob, but I have no concept of what Pvp and pve mean. This is why I post on the board begging for help, problems like this. I did look down the definitions list in my defence.

    I'm going to carry on posting updates here and asking desperately for people to solve my problems, simply because I find similar threads useful. Thanks for all the help guys.
  2. Hi there.

    I'm up to level 6 with my Mind/Kin controller and I thought I would post my experience of the power sets so far, with updates in the future...

    I was hoping I could get some feedback here from others who've already been down that road. In particular I'd like advice about which powers to skip and which I need.

    Firstly I'm on the cusp of the travel pre-req pick. I'm leaning towards Leaping because Mind/Kin seems to be an endurance heavy build at present. I'm enjoying it, but I need to stop constantly and rest up. But I also really want to have a go at Flying. What Travel power would best compliment Mind/Kin?

    MIND CONTROL

    Level 1
    Levitate - A pretty good power, and I've enhanced the Damage and Endurance Cost. It needs an accuracy slotting though. It lets you down at crucial moments.

    Level 2
    Dominate - This is my favourite so far. It almost never fails to leave foes stunned. I've slotted with End Red and Recharge Reduction. I use it in combination with Levitate to pretty devastating effect.

    Level 6
    Confuse - So far so good, but it's my newest power so I haven't used it over time. It always seems to hit, and you can cause mayhem among groups of foes before wading in.

    KINETICS

    Level 1
    Transfusion - It is a decent power, allowing you to keep your health bar topped up and prolong death.

    Level 4
    Repel - Probably my flashiest power. It gives me an aura that hits any foe making contact with knockback. it's endurance sapping but I really like it.

    I'm just looking for any early feedback to make my build as formidable as possible.
  3. I'm a new player and my character is a blaster. Primary power is assault rifle and reserve power is traps.

    Selected Burst, Slug, Buckshot and Grenades from [censored], Web Grenade from Traps, and I picked Jumping as the other powerset and I have Combat Jumping.

    The problem is that I reckon Stealth would have complemented my powerset better than jumping, so should I perservere or respec at level 14.

    Any other advice on how to develop the build is appreciated. I know these powersets aren't necessarily the best blaster powersets but I'm trying to tailor it to a concept. I want it to be as effective as possible.

    Please?