DR is a tool that gives a lot more flexibility to designers when they are creating powerful effects. Without it, PVP would just come down to who can buff the fastest to get off their killing blow.
I understand a hatred towards DR, as it really does monkeywrench a lot of builds, but it does give the Powers team a lot more flexibility in what they are allowed to create.
Dear fattie with a gun,
How retardedly lazy are you? It makes zero sense use archetypes as the common denominator for setting DR limits.
How ******* retarded can you be?
If you wanted to level the playing field, I shouldn't be able to get as much defense on a (now useless) /sonic controller as say compared to a /ff controller. And that means you need to index DR curves first to power sets, and secondly...
...to team size. Not a science. We suggested it about 25,000 times during i13 beta. But your team is bad at this whole "making a game for pvp" thing.
and you guys are lazy.
and that's why I'm not resubbing.