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Posts
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One of the reasons I am going to make SS/SD and SS/Inv are because of their strong taunt auras. That and they're some of my most favorite Secondaries available to Scrappers!
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Petition to see if you can get another rename token.
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Quote:From Synapse's post earlier, it sounds like they're committed to getting the other sets proliferated over.Actually, it's more of a "dammit, got armor, but not melee!" thing, really. But I've waited for my dang Ice Stalker since the very first day of CoV, so all I can hope is that they (probably) won't leave it half-done for long.
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Quote:This is one time where being wrong feels soooo good.Okay, I admit, it's nice to be wrong sometimes.
Pulling my hair out over Ice Armor only for Stalkers, but overall too pleased to be extremely bothered by it.
I really wish that Ice Armor was for Scrappers/Brutes too. They even solved the duplicate Hibernate problem that Scrappers/Stalkers have with the new Tier 9: Icy Bastion.
Oh well. For another round, 4.0 perhaps. -
Having it be like Spines/Claws is exactly how I envisioned it. I think that would be thrilling! They could even allow the Scrapper to choose an element to enchant the blade with, sorta like Swap Ammo for Dual Pistols. Spark Blade for example, uses an electrified blade.
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Quote:Luckily not all of us need to play that way.Assuming set parity, and under farming (maxed +dam) conditions, I do not think so. Fury boosts burning aura and the burn ticks, as I recall, while crits do not.
It'd be reeeeaaaally close though. And yes, the maxed out crits would be rare, but EPIC.
But, the brute would also be tougher. A lot. -
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Once upon a time we had developers that worked here who are currently not, well, working here anymore.
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With stuff like Super Strength on their way to Scrappers eventually, this question will boil down to "Compared to what Scrapper Primary/Secondary set?" more than it already has. Also can't wait for Stone Melee. I've had a few ideas kicking around for Scrapper characters on several of the sets that we don't have yet and I'll finally be able to make some of them starting with I21.
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I too would love to finally see Power Customization finished, but I'm not holding my breath for it in I21.
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This is of course, with Time Manipulation coming in I21 and Titan Weapons after. What a freakin' great lineup.
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Quote:All of these sets being proliferated seriously add a ridiculous amount of playtime to the game for me. Powerset Proliferation 3.0 could easily be a half-point Issue for me and I'd be completely happy with it. This is just another indication that I21 launch is going to be HUGE.I just want to say that I like pretty much all of these. While the lack of proliferation for Dominators is disappointing, the sheer bulk of proliferated sets - if these all come out at the same time - might be a new record. I'd have to check.
I also want to say that I absolutely approve of this addition and can find nothing about it complain about. All things considered, this is a very pleasant change of pace. -
Quote:Even simple flat shapes still need some polygons for texturing and lighting reasons. I'm more animator than a modeler, but I really want a Vanguard Titan Weapon when the set is released so I thought I'd put in a small amount of effort to give a little nudge to the developers.I get the high polygon count on the hilt and guard, but why all the polygons on the blade? Why not just made the thing out of one rectangle/trapezoid and attach the horn protrusions to the end? Granted, the last 3D modelling I did was ten years ago, so I may be missing something.
Still, cool weapon and I hope it ends up in the game.
Many thanks to Zwillinger for passing that on to them! -
I suspect Super Strength and Ice Armor for Scrappers will be part of the Powerset Proliferation 4.0, whenever that is. Whatever we may get next, I'll probably make some character outta the new toys!
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I'm hoping whatever Doms get is so awesome that it makes up for the lack of proliferation in 3.0!
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Quote:Thanks! Here's the wireframe for the model:To bAss: This is an amazingly convincing pair of pictures you have there. When I first saw them, I thought I was looking at actual screenshots you'd gotten out of some press release I just haven't seen. You have the background colour, as well as the hilt and guard colour spot on. Hell, if I hadn't read the rest of your post, I'd have assumed this was already done!
Major props from me. I'd love to see that in-game.
Far too dense with polygons on the hilt, but I only made it quickly for concept purposes.
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I'd probably make a Super Strength/Shield Defense or a Super Strength/Invulnerability Scrapper. OR BOTH.
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