bAss_ackwards

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  1. One of the reasons I am going to make SS/SD and SS/Inv are because of their strong taunt auras. That and they're some of my most favorite Secondaries available to Scrappers!
  2. Petition to see if you can get another rename token.
  3. Quote:
    Originally Posted by Lazarillo View Post
    Actually, it's more of a "dammit, got armor, but not melee!" thing, really. But I've waited for my dang Ice Stalker since the very first day of CoV, so all I can hope is that they (probably) won't leave it half-done for long.
    From Synapse's post earlier, it sounds like they're committed to getting the other sets proliferated over.
    Quote:
    Originally Posted by Synapse View Post
    Also, if you didn't see your set proliferated it is likely because we plan on having another round (or rounds) of proliferation in future issues and we only had enough time to implement as many sets as we did.

    Regards,
    Synapse
    How long it takes is up in the air. We can definitely let them know what we'd like to be in the next round of proliferation though.
  4. Quote:
    Originally Posted by Lazarillo View Post
    Okay, I admit, it's nice to be wrong sometimes.
    Pulling my hair out over Ice Armor only for Stalkers, but overall too pleased to be extremely bothered by it.
    This is one time where being wrong feels soooo good.

    I really wish that Ice Armor was for Scrappers/Brutes too. They even solved the duplicate Hibernate problem that Scrappers/Stalkers have with the new Tier 9: Icy Bastion.

    Oh well. For another round, 4.0 perhaps.
  5. Having it be like Spines/Claws is exactly how I envisioned it. I think that would be thrilling! They could even allow the Scrapper to choose an element to enchant the blade with, sorta like Swap Ammo for Dual Pistols. Spark Blade for example, uses an electrified blade.
  6. Quote:
    Originally Posted by ThePill View Post
    Gun and Sword assault set, a la Sparkblade?
    Man, I have been waiting for that set for a looooong time. I hope that gun and blade set is for Scrappers/Brutes/Tanks/Stalkers too.
  7. Quote:
    Originally Posted by mauk2 View Post
    Assuming set parity, and under farming (maxed +dam) conditions, I do not think so. Fury boosts burning aura and the burn ticks, as I recall, while crits do not.

    It'd be reeeeaaaally close though. And yes, the maxed out crits would be rare, but EPIC.

    But, the brute would also be tougher. A lot.
    Luckily not all of us need to play that way.
  8. Quote:
    Originally Posted by TamakiRevolution View Post
    I want Super Strength for Stalkers at the same time >:O
    Soon™
  9. Quote:
    Originally Posted by TheBruteSquad View Post
    Once upon a time a little birdie told me that if they ever decided to port over SS to scrappers they'd raise the base damage on the attacks slightly and replace Rage with Build Up.
    Once upon a time we had developers that worked here who are currently not, well, working here anymore.
  10. With stuff like Super Strength on their way to Scrappers eventually, this question will boil down to "Compared to what Scrapper Primary/Secondary set?" more than it already has. Also can't wait for Stone Melee. I've had a few ideas kicking around for Scrapper characters on several of the sets that we don't have yet and I'll finally be able to make some of them starting with I21.
  11. Quote:
    Originally Posted by Oedipus_Tex View Post
    I would love to see Power Customization finished just because I want to see what you do with it. Your costumes always look astounding.
    Now you're just trying to inflate my ego. Heheh.
  12. Quote:
    Originally Posted by BrandX View Post
    *hands Neo a towel*
    Give me one too.
  13. I too would love to finally see Power Customization finished, but I'm not holding my breath for it in I21.
  14. Quote:
    Originally Posted by Syntax42 View Post
    Would a Super Strength / Fiery Aura Scrapper do more damage than the Brute version?
    The answer is HELL YES.
  15. Quote:
    Originally Posted by Zyphoid View Post
    Giving /regen to brutes proves that the Devs hate villains!
    Synapse even admitted they tried to nerf Regen, bringing it down to Scrapper levels before finally saying "Let the Brutes tank with Regen." HAH!
  16. This is of course, with Time Manipulation coming in I21 and Titan Weapons after. What a freakin' great lineup.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    I just want to say that I like pretty much all of these. While the lack of proliferation for Dominators is disappointing, the sheer bulk of proliferated sets - if these all come out at the same time - might be a new record. I'd have to check.

    I also want to say that I absolutely approve of this addition and can find nothing about it complain about. All things considered, this is a very pleasant change of pace.
    All of these sets being proliferated seriously add a ridiculous amount of playtime to the game for me. Powerset Proliferation 3.0 could easily be a half-point Issue for me and I'd be completely happy with it. This is just another indication that I21 launch is going to be HUGE.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I get the high polygon count on the hilt and guard, but why all the polygons on the blade? Why not just made the thing out of one rectangle/trapezoid and attach the horn protrusions to the end? Granted, the last 3D modelling I did was ten years ago, so I may be missing something.

    Still, cool weapon and I hope it ends up in the game.
    Even simple flat shapes still need some polygons for texturing and lighting reasons. I'm more animator than a modeler, but I really want a Vanguard Titan Weapon when the set is released so I thought I'd put in a small amount of effort to give a little nudge to the developers.

    Many thanks to Zwillinger for passing that on to them!
  19. I suspect Super Strength and Ice Armor for Scrappers will be part of the Powerset Proliferation 4.0, whenever that is. Whatever we may get next, I'll probably make some character outta the new toys!
  20. I'm hoping whatever Doms get is so awesome that it makes up for the lack of proliferation in 3.0!
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    To bAss: This is an amazingly convincing pair of pictures you have there. When I first saw them, I thought I was looking at actual screenshots you'd gotten out of some press release I just haven't seen. You have the background colour, as well as the hilt and guard colour spot on. Hell, if I hadn't read the rest of your post, I'd have assumed this was already done!

    Major props from me. I'd love to see that in-game.
    Thanks! Here's the wireframe for the model:

    Far too dense with polygons on the hilt, but I only made it quickly for concept purposes.
  22. I'd probably make a Super Strength/Shield Defense or a Super Strength/Invulnerability Scrapper. OR BOTH.
  23. Quote:
    Originally Posted by rian_frostdrake View Post
    i'm with zwill on capoeria as an alt anim for ma.
    Hell yeah! I would so play MA more if they got capoeira alternate animations!
  24. Quote:
    Originally Posted by Huron View Post
    Remember folks, this is on top of the Time Manipulation powerset, so all kinds of new support combos out there waiting to be made.
    Awhhhh yeahhhhh. Can I get my Masterminds to say it's NINJA/TIME!