Whardel

Informant
  • Posts

    26
  • Joined

  1. While playing city of heroes/villains, I am kinda missing that good versus evil feel. I know I'm combatting good/evil respectively, but its a different enemy every time. What would be cool is if when you reached level 30, you picked a nemesis. And you could customize their look or you could pick another player, either hero or villain, who is also looking for a nemisis. A villain nemisis makes missions for their hero counterpart to deal with in a certain time period, otherwise, the villain gains XP and influence. The villain can be contacted when the hero enters the mission and enter into a player versus player mission, or they can just leave a computer version of themselves there. The villain can also hire other villains for influence to be put in their missions to make it harder for the hero to succeed. And these villain missions keep popping up every now and again, so the hero would have to take care of his/her nemisis on top of their other missions. Also, Heroes can bring in others as well. Villains could also raid super hero bases and tear it appart. This idea could also raise the player versus player interaction because what im getting from this game is that the player vs player is kind of unnecessary. This way, there could be forced interaction between heroes and villains. Praetorians could pick nemisis to, and when they choose alignment, the villain goes to the opposite. If a hero or villain switches sides, they succumb to their nemisis and join them and pick a new nemisis. That way, everyone still gets a nemisis.
    I think this would be a very cool addition to the city of heroes/villains family. Issue 20: Nemisis. It sounds really cool.

    If you like or would like to add or edit something to this proposed idea or have a question, comment on this thread.