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Posts
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Bullhockery! Comparing them isn't weak. (BTW, I'm not calling for them to be nerfed either) Ideally, Tankers have better defensive capacity than Scrappers, but Scrappers have a better offensive capacity than Tankers. Scrappers have a better defensive capacity than Blaster, but Blasters have a better offensive capacity than Scrappers. How the hell is this setup not fair? Furthermore, how the hell is this not balance for that matter?
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well, the fact that scrappers even come close to, and surpass blaster damage, pretty much negates any small semblance of balance there is between blasters and scrappers.
statesman said it himself. scrappers have the capability to do more damage than blasters do. why? because they have to be in melee range which is supposed to be risky for them. nevermind the entire secondary powerset they have that is dedicated to making it less risky for them to be in melee.
rememeber, way back before smoke grenades got nerfed, and everybody was whining about how */dev blasters were tankmages, because they had awesome defense and awesome damage?
where is that outcry now? scrappers have awesome defense, and awesome damage. tankers have simply astounding defense (as they should) and some pretty damn respectable damage. there are two AT's in this game that could be classified as tankmages.
the reason i said not to look for balance between blasters and scrappers is because that balance went out the window a long, long time ago. when statesman made the damage increase cap for scrappers 100% more than blasters, gave them several attacks, including late level ones that can be used all the time (compared to blaster 9th powers, which are purely situational), and very good defenses, there was no balance between the two. -
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If you want to play an AT with defensive capacity that does pretty darn good damage, roll a Scrapper. If you want to play an AT that can't take much damage but can dish out a truly sick amount of damage, roll a Blaster.
At least that's the distinction as I see it. Rather, the distinction as I feel it should be.
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the problem is that, the distinction isn't there. blaster damage isn't "sick". Scrapper damage is huge, especially at higher levels when they start getting Hami-O's. Not to mention with things like Focused Accuracy, they have better accuracy on top of their higher damage and ability to take/avoid metric [censored]-tons more damage than a blaster can ever take/avoid... and being a scrapper is just all around better.
I watch my spines/regen friend do amazing things. His missions are set to Invincible. My missions are set to Heroic, and I have no chance of ever stepping up. 3 even con minions of the wrong type could get me into the yellow before I got Temp Invulnerability.
Anything more than 4 minions when i can't hover is going to be either very difficult, or consist of me running around with super speed on hoping to stay out of melee range until i get one or two down so i can use my vastly superior melee attacks.
if you're looking for a balance between scrappers and blasters, stop. there isn't one. I'm not saying scrappers need to be nerfed at all... far from it. i love scrappers. just comparing them is pretty weak. -
Because he made an ***-kissing thread instead of a critical one?
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If you make yourself a public figure in the realm of people who are paying a subscription fee to pay a game, you have to expect a certain ammount of criticism, both polite and scathing.
Public figures, especially ones that are highlighted by bright red names and a topic that tracks all of their posts, have to just accept the fact that people can and will sometimes get angry at them. They should not only accept it, but expect it... and be able to handle it without running away crying, figuratively speaking.