Well spoken my brother. I too was enticed into the death wrought life of a blaster (I have all the debt badges to prove it). I vividly remember the early days when my game plan for combating a boss entailed popping every inspiration I had followed by snipe, run until I reached the door or the boss lost interest, then snipe again...well you get the picture. Of course this was back in the day when zoning replenished your life and end, without that I would probably still be in my 30's.
Being an elec/elec I also chose the blapper route, but I tire easily so frequent dirt naps are essential. I had the pleasure of playing almost exclusively with squishies throughout my 20's and 30's and I can honestly say I never enjoyed the game more. Did we die alot? duh. But it was the risk that made it enjoyable. I have played tanks and scrappers that allowed me to carry on full tell conversations while battling mobs of purples...yawn. Without death there is no feeling of accomplishment.
Do blasters have to die? No of course not, if you can find a tank to hide behind for the approximately 4-6 hundred hours it will take you to reach 50. I think you will find that it becomes much harder to find tanks to team with as you reach the upper echelons due to their high demand and the limited contribution blasters make during the last 10-15 levels. But then who cares! Once you accept that debt is an integral part of being a blaster you will find that dying 3 times on one boss upsets you much less than the tank or scrapper who dies once and proceeds to whine about his debt for the entire 10 minutes it takes him to work it off killing mobs of purples.
Blasters are not the simplest AT's to play, but in my opinion they are the most rewarding.
Url lvl 50 elec/elec Guardian