VolksMech

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  1. Hey all,

    So, after an extended absence from CoH, I resubscribed, and just hit level 32 with my main (I'm an alt-aholic, so, yeah, even though I started way back in Issue 1, VolksMech's my highest-level character). Thing is...I've no clue what power to take for a power at this level.

    Far more often than not, I solo with VolksMech, so I'm not sure Unstoppable, with its downtime, would be a big help: I can already solo groups of reds, and even, in some cases, purple bosses +4 levels. Acrobatics seems like an option, but I'm worried about adding to my End drain. And, with the attacks I already have (supplemented by the Nemesis Staff and Ghost Slaying Axe), do I really need Energy Punch?

    So, any advice on where I should go from here? Thanks in advance.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    VolksMech: Level 31 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Fitness

    Hero Profile:
    Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(5), EndRdx(7)
    Level 1: Barrage -- Acc-I(A), Dmg(3), Dmg(5), Dmg(7), RechRdx-I(15), EndRdx-I(31)
    Level 2: Dull Pain -- RechRdx(A), RechRdx-I(9), RechRdx-I(13)
    Level 4: Resist Physical Damage -- ResDam(A), ResDam(13)
    Level 6: Combat Jumping -- DefBuff-I(A)
    Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(11), EndRdx-I(11)
    Level 10: Bone Smasher -- Acc-I(A), Dmg(17), Dmg(17), Dmg(21), RechRdx-I(27), EndRdx-I(27)
    Level 12: Swift -- Run(A)
    Level 14: Super Jump -- Jump-I(A), Jump-I(15)
    Level 16: Health -- Heal(A)
    Level 18: Invincibility -- DefBuff(A), DefBuff(19), EndRdx-I(19), Krma-Def/Rchg(21)
    Level 20: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 22: Whirling Hands -- Acc(A), Dmg(25), Dmg(25), Dmg(29)
    Level 24: Resist Energies -- ResDam(A)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(29)
    Level 28: Build Up -- RechRdx(A), RechRdx-I(31)
    Level 30: Resist Elements -- ResDam-I(A), ResDam-I(31)
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
    Level 6: Ninja Run