Hey all,
So, after an extended absence from CoH, I resubscribed, and just hit level 32 with my main (I'm an alt-aholic, so, yeah, even though I started way back in Issue 1, VolksMech's my highest-level character). Thing is...I've no clue what power to take for a power at this level.
Far more often than not, I solo with VolksMech, so I'm not sure Unstoppable, with its downtime, would be a big help: I can already solo groups of reds, and even, in some cases, purple bosses +4 levels. Acrobatics seems like an option, but I'm worried about adding to my End drain. And, with the attacks I already have (supplemented by the Nemesis Staff and Ghost Slaying Axe), do I really need Energy Punch?
So, any advice on where I should go from here? Thanks in advance.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
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VolksMech: Level 31 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
Level 1: Temp Invulnerability -- ResDam(A)
, ResDam(3)
, ResDam(5)
, EndRdx(7)
Level 1: Barrage -- Acc-I(A)
, Dmg(3)
, Dmg(5)
, Dmg(7)
, RechRdx-I(15)
, EndRdx-I(31)
Level 2: Dull Pain -- RechRdx(A)
, RechRdx-I(9)
, RechRdx-I(13)
Level 4: Resist Physical Damage -- ResDam(A)
, ResDam(13)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- ResDam(A)
, ResDam(9)
, ResDam(11)
, EndRdx-I(11)
Level 10: Bone Smasher -- Acc-I(A)
, Dmg(17)
, Dmg(17)
, Dmg(21)
, RechRdx-I(27)
, EndRdx-I(27)
Level 12: Swift -- Run(A)
Level 14: Super Jump -- Jump-I(A)
, Jump-I(15)
Level 16: Health -- Heal(A)
Level 18: Invincibility -- DefBuff(A)
, DefBuff(19)
, EndRdx-I(19)
, Krma-Def/Rchg(21)
Level 20: Stamina -- EndMod(A)
, EndMod(23)
, EndMod(23)
Level 22: Whirling Hands -- Acc(A)
, Dmg(25)
, Dmg(25)
, Dmg(29)
Level 24: Resist Energies -- ResDam(A)
Level 26: Tough Hide -- DefBuff-I(A)
, DefBuff-I(29)
Level 28: Build Up -- RechRdx(A)
, RechRdx-I(31)
Level 30: Resist Elements -- ResDam-I(A)
, ResDam-I(31)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 6: Ninja Run