Vexira

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  1. Vexira

    Burn

    This thread is specifically about the power "Burn" from the Fiery Aura powerset.

    Now, we all know the buff to Burn has made it an astounding attack, especially now that the Fear component is no longer an issue. However, on my last couple of farming runs, i've noticed mobs running out of my Burn. More so Bosses than anything, (but that's probably because all the Lieuts and Minions die before they can run).

    Has anyone else experienced this issue?
  2. I have a Level 50 Rad/MM. I can agree that with enough recharge, all that AoE is completely unnecessary. I originally had Irradiate, Electron Haze, Neutron Bomb, and Psychic Shockwave as my AoE abilities. This worked out quite well, though I eventually stopped using Electron Haze due to the long animation and low damage. I dropped it for Proton Volley, specifically for the set bonuses from Sting of the Manticore. I can have a steady rotation of Neutron Bomb > Irradiate > Psychic Shockwave without trouble, aside from the typical "OHGODI'MSOSQUISHYDON'TKILLME" ordeal.

    I also have enough powers to form a strong single-target rotation, consisting of Neutrino Bolt, X-Ray Beam, Cosmic Burst, and Knockout Blow (from Leviathan Mastery). I have Achilles' Heel procs in all of my Rad attacks besides Proton Volley (because it's just an IO mule), and stacking on top of Reactive, it's just ungodly. Easily my favorite toon to play despite the obvious drawbacks of being a glass cannon.
  3. Listen, boys. I know you're debating between Archery and Fire, but have you ever considered Radiation? Defense debuffs, high energy damage, THREE AoE attacks, and you can slot in -Res Procs? Take a peek for yourself, this is the build I use. Cheap, plenty solo-capable, though I do keep purple insps on hand just in case.




    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: X-Ray Beam -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(3), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(5), Achilles-ResDeb%:20(40)
    Level 1: Subdual -- Empty(A)
    Level 2: Neutrino Bolt -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(7), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(9), Achilles-ResDeb%:20(37)
    Level 4: Irradiate -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(11), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(13), Achilles-ResDeb%:20(37)
    Level 6: Electron Haze -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(15), Posi-Dmg/EndRdx:50(15), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(17), Achilles-ResDeb%:20(36)
    Level 8: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(19), RechRdx-I:50(19)
    Level 10: Combat Jumping -- Ksmt-ToHit+:30(A)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Health -- Heal-I:50(A)
    Level 18: Cosmic Burst -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(21), Decim-Dmg/EndRdx:40(21), Decim-Dmg/Rchg:40(23), Decim-Acc/EndRdx/Rchg:40(23), Achilles-ResDeb%:20(36)
    Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc/Rchg:50(46), P'Shift-End%:50(50)
    Level 22: Drain Psyche -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(27), Dct'dW-Rchg:50(27), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(29), Acc-I:50(31)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 26: Concentration -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(33), RechRdx-I:50(33)
    Level 28: Neutron Bomb -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(33), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), Achilles-ResDeb%:20(36)
    Level 30: Acrobatics -- EndRdx-I:50(A)
    Level 32: Boxing -- Empty(A)
    Level 35: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(37), ImpArm-EndRdx/Rchg:40(39), ImpArm-ResDam/EndRdx/Rchg:40(39), S'fstPrt-ResDam/EndRdx:30(39), S'fstPrt-ResDam/Def+:30(46)
    Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(40), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42)
    Level 41: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(43), RedFtn-EndRdx:50(43), RedFtn-Def/EndRdx/Rchg:50(43)
    Level 44: Char -- Acc-I:50(A), BasGaze-Acc/Hold:30(45), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(46)
    Level 47: Fire Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(48), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), S'fstPrt-ResDam/EndRdx:30(50), S'fstPrt-ResKB:30(50)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 6.75% Defense(Psionic)
    • 3% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 11.3% Max End
    • 4% Enhancement(Heal)
    • 36% Enhancement(Accuracy)
    • 58.8% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 63.2 HP (5.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 10.5%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 17.5% (0.29 End/sec) Recovery
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 5% RunSpeed

    ------------
    Set Bonuses:
    Decimation
    (X-Ray Beam)
    • MezResist(Immobilize) 2.75%
    • 13.6 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Decimation
    (Neutrino Bolt)
    • MezResist(Immobilize) 2.75%
    • 13.6 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Obliteration
    (Irradiate)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Electron Haze)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Adjusted Targeting
    (Aim)
    • 2% DamageBuff(All)
    Decimation
    (Cosmic Burst)
    • MezResist(Immobilize) 2.75%
    • 13.6 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Doctored Wounds
    (Drain Psyche)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Concentration)
    • 2% DamageBuff(All)
    Positron's Blast
    (Neutron Bomb)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    Obliteration
    (Psychic Shockwave)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Char)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Fire Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Steadfast Protection
    (Fire Shield)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback Protection (Mag -4)




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