Valium

Citizen
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  1. I decided to make this post after finding about 100 posts that were dated in 04 and 05 and I found none of them use full what so ever. I decided to get my hands dirty.

    First off the fire/fire blaster is purely an offensive class. Until about level 25 there will be sadly no way shape or form of protecting yourself (other than boom fire burning burning ouchie dieing the enemy as my friend said). The class is in my eyes an easy 50, meaning a class that is easily raised to level 50. Due to its incredibly high output of damage the only real inspirations that you need to be able to solo rugged up to level 20 without any problem at all I found it rather easy to drop orange and reds in one shot. Not to mention seeing 50+ damage at lvl 10 is pure awesome sauce. On top of this 90% of groups are willing to Sidekick you in a heartbeat simply because of your incredible output of damage for proof of this I have being side kicked into groups of level 30-40 players at level s 10-15 multiples times. It is pretty obvious that this class is capable of putting out the damage equivalent of two of any other archetype.
    **I have coined a term for pulling mobs to a corner and forcing them to bundle up. I call it a corner drag and I have found it being invaluable to anyone choosing to solo a rugged or higher missions. To perform this it’s quite simple; Drag a multiple mob pull to the closest corner you can find and force them to bunch up on it. Fill it with an AOE (usually Rain of Fire or Fire Ball) and force them to take ungodly amounts of AOE damage.**

    At level 6 you will be able to choose from the power pools listed below. Brought to you by (cityofheroes.wikia.com)
    • Concealment
    • Fighting
    • Fitness
    • Flight
    • Leadership
    • Leaping
    • Medicine
    • Presence
    • Speed
    • Teleportation
    I would recommend taking nothing but speed and fitness. Hasten (along with swift hurdle health and stamina) are all completely justifiable powers to be chosen as they all do nothing but increase your character at NO ENDURANCE COST**
    ** as blasters are endurance pigs they need all the help they can get!


    Hasten
    You can reduce the recharge time of all powers for 2 minutes. Although Hasten does not cost any Endurance to activate, you can tire easily since your Endurance does not recover more rapidly. After Hasten wears off, **you become tired and will lose some Endurance.**
    Recharge Slow
    Minimum Level 6
    Effects Self +Recharge
    Enhancements Increase Attack Rate
    Set Categories None
    -- This is a must. Anyone without hasten as a blaster should not be a blaster. This skill is essential to being a viable player in a team or soloing. The only way I see possible to be able to solo rugged or higher missions is with hasten.
    -- Skill needs 6 slots ASAP! All recharge reduction. Completely needed for any blaster in general.
    You recover endurance slightly more quickly than normal. This ability is always on and does not cost any endurance. You must be at least level 20 and have two other Fitness Powers before selecting Stamina.
    Minimum Level 20 (Any Archtype)
    Effects Auto: Self +Recovery
    Enhancements Enhance Endurance Modification
    Set Categories Endurance Modification


    -- The other must have skill is endurance. Get this at level 20. Max out swift and hurdle (both are fun to play with) and get this skill at level 20, you’ll like the way your endurance regens, I guarantee it (lol I got the self giglies).

    *************As I haven’t play with many power pools I will stop here for now. *************

    Flares - A quick attack that throws flares at the target. Little damage but very fast. Ranged, Minor DMG(Fire). Recharge: Very Fast

    -- First off this is a must have skill. At level 20 with 4 enhancement sockets I was dropping orange/yellow mobs to 50% or lower health. On top of that the 3-5 second recharge is absolutely to die for.
    -- I would recommend only about 3-4 slots on this skill all you need is 1 Recharge Reduction and 2-3 damage Enhances.
    -- to justify taking this skill It costs very little endurance and its casting time is none, an exceptional skill for its high amount of damage that its capable of putting out.
    Fire Blast - Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than flares, but more damage. Ranged, Moderate DMG(Fire). Recharge: Fast
    -- Another must have skill. After casting flares with this skill it will cast afterwards immediately.
    -- This skill only needs 4 sockets (more if desired) with all damage.

    Fire Ball - Hurls an exploding fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. Ranged (Targeted AoE), Moderate DMG(Fire/Smash). Recharge: Slow
    -- I chose this skill around level 20 and I find its AOE effect is minal but the damage it does plus the burning effect are invaluable when soloing large mobs. This leaves it quite useless when properly fighting in a team, as you will usually tear a mob or two at low levels onto you and cause the healer to change focus.
    -- due to the fact of not playing with this skill very much I would encourage looking into it and finding what suites you best. With a perma haste this skill in a rotation I could see it being amazing for a corner drag.

    Rain of Fire - Summons a rain of fire over a targeted location, burning foes within a large area. Ranged (Location AoE), Minor DoT(Fire). Recharge: Long
    -- This is a must choose skill when creating you class at level 1 it’s the only able to be chosen from the fire manipulation. With a perma haste this will only need to be sat at 3 sockets at absolute MOST. It does 2 damage a second at most (without burning godly amounts of inspirations) all that’s needed on it are Recharge reduction, Endurance reduction (as the skill uses quite a bit of endurange) and that’s about it.
    -- I would absolutely justify using this when soloing. Doing a corner drag it will force mobs to stay and take roughly 20+ damage and force them to bundle up and prevent stragglers or separation.

    Fire Breath - You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range. Close (Cone), Moderate DoT(Fire). Recharge: Slow
    -- this power I have not chosen with my character. I found it to be useless as the cone effects a maximum of 4 mobs at its total range. And it’s not as accurate as it says.

    Aim - Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +ACC, +DAM. Recharge: Long
    -- Another invaluable skill to that should be chosen after build up as soon as possible. with build-up hasten aim and Blaze at level 20 I am hitting for roughly 150-194 damage.

    Blaze - A short range but very devastating flame attack. Close, High DMG(Fire). Recharge: Slow
    -- I would recommend about 4 sockets in this all + damage.
    -- this skill is nothing short of amazing self said anyone will agree with that (I hope).

    Blazing Bolt - A long-range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to accuracy, but is best fired from a distance as it can be interrupted. Sniper, Extreme DMG(Fire). Recharge: Slow
    -- I haven’t touched this skill so I will be more than open to possible recommendations on what to do with this skill.

    Inferno - Unleashes a massive fiery explosion to devastate all nearby enemies, and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of endurance, and unable to recover any endurance for a while. PBAoE, Extreme DMG(Fire/Smash), Self -Recovery. Recharge: Very Long
    -- I haven’t touched this skill so I will be more than open to possible recommendations on what to do with this skill.

    Ring of Fire - Immobilizes your target in a Ring Of Fire. Deals some damage over time. Useful for keeping villains at bay. Very accurate. Ranged, Moderate DoT(Fire), Foe Immobilize. Recharge: Fast
    -- I see this as an amazing must have skill. Root/rot (or root and nuke) are absolutely amazing you stay at distance while nuken the heck out of a mob is wonderful as you take no damage from most mobs.
    -- I would recommend at least 4 enhancement slots. 1 recharge reduction and 3 damage. You won’t regret it.
    -- I can’t stress this enough, Roots are absolutely amazing (as CoH has no chance to break roots once it’s on the target it’s on the target) this skill should always be gotten.

    Fire Sword - Through concentration, you can create a sword of fire that can set foes ablaze. Successful attacks from the fire sword will ignite your target, doing damage over time. Melee, Moderate DoT(Fire/Lethal). Recharge: Moderate

    -- useless as you should never be close to mobs as a blaster. And if you are you are usually

    Combustion - Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust all nearby foes and set them ablaze, dealing damage over time. Melee (AoE), Moderate DoT(Fire). Recharge: Slow
    -- A fun skill at lower levels (especially useful for sewer runs as everything bunched up. Low damage and the AOE isn’t that great.

    Fire Sword Circle - Mastery of your Fire Sword has enabled you to make an attack on every foe in melee range. This will slash and burn your enemies, doing moderate damage and setting them ablaze. PBAoE Melee, Moderate DMG (Fire/Lethal). Recharge: Slow
    -- Another trash skill you shouldn’t ever be this close to a mob. But this is my opinion.

    Build Up - Greatly boosts your attacks for a few seconds. Slightly increases accuracy. Self +DMG. Recharge: Long (Error: Should be +ACC)
    -- Absolutely invaluable. The damage increase is roughly 3 times that of normal (if not more) should be socketed with Recharge reduction.

    Blazing Aura - While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range. Toggle: PBAoE, Minor DoT (Fire). Recharge: Very Fast
    -- I haven’t played with this skill as I see its useful for only AOEing mobs and Tanks.

    Consume - You can consume some fuel from your nearby enemies to recover Endurance. PBAoE, Minor DMG(Fire), Self +End. Recharge: Very Long
    -- anything with +end is wonderful.

    Burn - You can ignite the ground beneath yourself, freeing yourself from immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power. Location (PBAoE), Moderate DoT(Fire), Self Res(Immobilize). Recharge: Slow
    --A great skill for AOE damaging (I don’t prefer it for I only solo about 3-4 mobs at any given time).

    Hot Feet - While active, you heat the earth in a large area around yourself. Enemy movement is slowed as they attempt to flee the immediate area. All foes in the effected area suffer some damage over time. You cannot fly and must be near the ground to use this power. Toggle: PBAoE, Minor DoT(Fire), Foe -SPD. Recharge: Slow
    -- with this skill as well I find it rather useless unless you plan on soloing and doing a corner drag. Drop it on the corner with a Rain of Fire and the mobs will be close to rooted. (yay for root and nuke!)