V-Tron

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  1. just happened to check the test server, there was a patch.

    ED heals for ~50 hp per activation at level 50

    and Power shield has 15% defs to psi in PvP only
  2. Castles PvP changes post pretty much states that EA as well as every other defensive set will have psi damage mitigation of some kind in PvP only.

    which also could possible mean that the heal in ED is the PvP value not the PvE value.

    ofcourse no one can confirm any of this till open beta
  3. yeah, i'm waiting till i get a chance to play with it. Which won't happen till open beta.

    I did send a PM over to castle telling him hey check the numbers, the real numbers are indicating 10% on the heal, and the whole psi dmg?!?!? thing in power shield.

    other than that, just twiddlin my thumbs farmin for purples
  4. that is a very good question.

    the color of the number indicates that it is 15% psi damage done to the player! but perhaps it's a type type thing and it's supposed to be 15% damage resistance to psi.

    won't be able to tell till i can log in all the way on my EM/EA brute. and that's probably not going to be able to happen till open beta

    *edit. I checked a couple some of the other powersets for brutes. Will Power, Super Reflexes, and the new Sheilds set particularly also have "x% Psionic damage to self" in one of their toggles. I also checked SR and Will on the live servers. The power that "x% psionic damage to self" for will power should read as "x% psionic resistance to self" but SR does not. very interesting indeed
  5. Stupid_fanboy, no the Defense #'s for everything else remains the same as on live. and ED has the same max targets of 10

    Spiritchaser, your right I'm thinking it was a typo somewhere, either in the Real Numbers display or in what castle was saying the % should be. That number is about 20% of a brutes base HP where castle did say 2%. one can only hope that the number presented in Real numbers is infact the correct value for the single target heal.

    Frostweaver, not saying that this makes up for it. but the base value we have to fire and cold defense is 15% where our S/L is 12.75%. but we also get 7.5% s/l resistance in an auto power to make up our total s/l mtigation. So honestly I think If they are to ever give us fire cold resistance they may take away from our fire cold defense. that is if 3% defense is equal to 7.5% resistance.
  6. nope, no fire or cold resistance, doubt well ever see it.

    and no psi def or rez
  7. I just got a chance to check the real numbers for the changes to EA on the test server via character creation (since i can't log on all the way.)

    according to the Real Numbers Energy drain will do 299.85 Heal to self. which will make it half as good as Dark Armors Dark Regen. but without the tohit check. This change should make Energy Drain just plain Awesome Sauce

    and the toxic resist in energy protection is the same value as the energy resist
  8. I was listening to this interview on a woot radio podcast with Castle.

    Aparetnly the changes to EA that they have annouced are the "soft" changes and they have more changes that they can make depending on how things go in the i13 closed and open beta.

    you can be sure that, assuming I get an invite to the closed, I will be transfering a current copy of my EM/EA to the test server and runnining him through level 50 missions and some missions at lower levels through Oro, and even see how he fairs in Bill Z's RWZ Challange
  9. on a more serious note, I think personaly that, deciding if the coming changes to EA are good or bad can't really be determined untill we get a chance to try them.

    I think having the chance to have a heal that can be anywhere between 60 and 600 HP every 30ish seconds is a pretty good deal
  10. a cried a single tear when i read castles post...

    the thing that makes me the most happiest is...I don't have to make any drastic changes to my current build. just gotta figure out how to add a little extra healing to ED and i'm set =D

    and the auto toxic resistance makes V very happy =D
  11. there are just somethings that are acts of futility. and Arguing numbers with Arcanaville is one of them.

    and now we can add "sugjesting ideas for a better EA" to that list. I'm just waiting for Castles post on the PvE/PvP balance feature of i13.

    and since ya'll have been talking about it. My favorite way of compairing Defensive sets and how they preform compaird to one another is to have that set sit in front of a spawn of a givin mob and just use the powers from the defensive set to mitigate damage. and just for the record My EM/EA build (which has several IO sets now, but is not quite complete) does fairly well against most mob types in relentless solo missions with 2 or 3 spawns pulled together.

    and I can't wait to see what Castle has to say about changes to EA, and Invuln
  12. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    What part of powerset balancing did yall miss?

    Do you really think Castle is ONLY going to be tweaking PvP effects and leave it at that?

    I am now under the impression that we're in for a whole metric [censored] ton of power changes.

    [/ QUOTE ]

    I'll betcha 10 mil infamy /ea doesn't get upgraded.

    [/ QUOTE ]

    What odds? And which server? I could use some extra Infamy!

    Oh, and PB1? I think you'll be pleased in at least a couple of thie items from your list.

    [/ QUOTE ]

    I think this is a confirmation of some good news for /EA lovers.
  13. [ QUOTE ]
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    I actually don't really like the idea for a couple of reasons, not the least of which is that it's unlikely. Castle has described power boost type powers as one of the banes of his job... I doubt he'd add more of them.

    I also don't like the way it'll interact so differently with the different primaries. EM and stone get a lot. Fire gets nothing (Fire/EA is NOT the combo we need to be shafting with a change to /EA)

    Finally I'm not sure how those SS types would like the knock component... though there's no need for that to be constant.

    Not saying it couldn't be workable, just that it'd be one of the harder fixes to get right.

    [/ QUOTE ]

    Power Boost no longer affects Knockback.

    [/ QUOTE ]

    Since when?
  14. [ QUOTE ]
    1. combine passive resists into 1 that gives 9.375% E, 7.5% to SLFCN


    [/ QUOTE ]

    how bout combining the 2 passives into one and making the other a toggle that's a PBAoE self +rez to all, foe -dmg to all.
  15. [ QUOTE ]

    I would agree that /EA (the only brute secondary that wasn't originally a tank primary transplant) would be good if it had *something else*. Obviously it doesn't.


    [/ QUOTE ]

    *cough* SR *cough*


    Castle has allready made a round about statment that he is looking at EA. But that statement wasn't a deffinite yes it's on the schedual or no it isn't.
  16. [ QUOTE ]
    Absolutely, and when you are in their face and you have started attacking, the stealth is of no use for the whole spawn. I might be remotely useful for other close spawns... but generally given the mess that is a villain team it's useless.

    [/ QUOTE ]

    except for that little bit of +def to all it gives regardless of weither or not your attacking somthing or seen by something.

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    I know Dark has a similar stealth but it's more conceptual given that they have multiple auras to get mobs attention. I have yet to see some good argument that the stealth saved someone's bacon after they started aggroing.


    [/ QUOTE ]

    I'm not sure how have a stealth power and a taunt aura makes something more or less conceptual for a givin power set. and I personaly have had on more than one occasion had my bacon saved from that next spawn that was a little too close to the spawn i was currently in the middle of SMASH!!!ing. but that's just really solo. on teams I'm able to get into the spawn and get that first attack off before the spawn does.

    [ QUOTE ]
    Right now EA has no way to maintain aggro by itself and must essentially rely on the brute's primary to do so. Being personnally DM/EA, I certainly feel that I am not feeling my role of aggro magnet... Even on small teams. Role that other brutes that I have made have no problem holding. Me being stealthed (and that being part of my survival) means I am not aggroing until I have hit everything with my primary, thus delaying further my teammates contribution.

    [/ QUOTE ]

    First if you want to play the aggro magnet go play a tank. that's not what brutes are for. Brutes are a Damage AT. Now while a brute is capable of taking and holding agro it's not their primary function. The only reason brutes get a taunt aura in most of their secondaries and have an AoE taunt as well as punch-voke in all of their attacks is to get the attention of what they are standing near so that their fury will grow. again, personaly I've not had an issue with my /EA generating Fury both solo and on teams with out a taunt aura.

    *edit

    besides i like the stealth
  17. [ QUOTE ]
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    EA does not need stamina. It has resistances that are totally optional. If you guys start talking about making the set mimic ice to where you start giving it heals, HP increases, and massive global defense increases, AND THEN let players start building manuevers, weave, and aid self into the build, the set will be over powered.


    [/ QUOTE ]

    I just want to point out that, in my opinion, when you take a set and add pool powers to make that toon overpowered does not make the set overpowered. A set is overpowered when it does not need to take a pool power to perform at the levels of a set And a pool power.

    Also when the Devs are considering balancing a set within it's self the consider all 9 powers that are available to the set. wiether or not a player may decide that any one power is not worth the time to take.

    [/ QUOTE ]

    Well that's not just the end of it. It is not that EA can be buffed with pool powers. It is that EA can take tons and tons and tons of pool powers.

    [/ QUOTE ]

    well I wouldn't say it can take tons of pools. and I wouldn't say it HAS to take them either. since you can't take pool powers from more than 4 different pools. and of those pools only 2 give a significan't amount of +def one needing 3 powers the other 1. ofcourse you could through in CJ and Hover too i suppose.

    anyway, i would agree that EA, as it currently sits, does give you the ability to dip into more pools than other sets with out taking away the sets major mitigation. with 3 powers you have ~90% of your mitigation allready. 4 with Overload. that does give you some room for quite a few pools.

    Personaly I found that I like taking the 5 powers that make up 99% of the sets mitigation 2 of the utility powers and Overload. my toon currently only has CJ, Hasten and SS from pools and MU Lightning and Ball Lightning from PPPs. and I do quite well with everything that's thrown at me with some help from the few IOs I've gathered up for him. still a long way off from completing the build though
  18. [ QUOTE ]

    EA does not need stamina. It has resistances that are totally optional. If you guys start talking about making the set mimic ice to where you start giving it heals, HP increases, and massive global defense increases, AND THEN let players start building manuevers, weave, and aid self into the build, the set will be over powered.


    [/ QUOTE ]

    I just want to point out that, in my opinion, when you take a set and add pool powers to make that toon overpowered does not make the set overpowered. A set is overpowered when it does not need to take a pool power to perform at the levels of a set And a pool power.

    Also when the Devs are considering balancing a set within it's self the consider all 9 powers that are available to the set. wiether or not a player may decide that any one power is not worth the time to take.
  19. aye, it is a very well thought post. and he does make some good points.

    alot easier to read in the orignal post he copied it from
  20. [ QUOTE ]
    QR

    To interrupt your arguing, and quote Castle:

    [ QUOTE ]
    EA: How do you know it's not already on the schedule? You don't!

    [/ QUOTE ]

    Not very definitive (probably means nothing) but can we get a tentative woot?

    Woot!

    /e runs away before people get angry at a possible buff

    [/ QUOTE ]

    have to say that his coment gives me a bit of optimisim that the set is atleast being looked at.

    though it doesn't say yes we are or no we arn't.

    and if they are looking at porting it to another AT, which do you think would get EA first Tankers or scrappers? I'm hopin for scrappers while giving electric to tankers >.>
  21. Frost...uh....he's messin with you
  22. the point of this thread is to discuss ideas that can bring EA into it's own balance. The set needs to be balanced with it's self befor we can say it's balanced vs. anything else.

    while these lists may be tired and old doesn't make them any less valid.
  23. [ QUOTE ]
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    EA has a psi hole and a toxic hole.

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    Lets not forget a vulnerability to negative as well as to tohitbuffs, as well as to defencedebuffs.

    Also, remember that even against things that you're good at dealing with?

    3 slotted rest is probably better.

    [/ QUOTE ]

    Have you ever played an EA or a defense toon at all?



    [/ QUOTE ]

    um, actually, yes I have.

    Fighting Rikti arn't all that of an issue for an EA, like90% of the damage coming from Rikti is energy/smashing with a little leathal. only the monkeys really through any psi into the equasion.

    why don't you go watch your combat atributes while fighting, oh say Shivans. see how much defense you have after that. or even maybe some romans. lots of defense debuffs from them.

    I've been playing EA since early beta of CoV, my 50 EM/EA brute was made on the 2 day head start when CoV launched. and in my expericance EA suffers the most from Psi, Toxic, Fire, Cold, defense debuffs, and to high tohit/acc. the later more in PvP than PvE

    Please Don't come in here and insult myself or anyother person discussing the issues of EA just because you have no issues with your brute/stalker. while how well EA performs is subjective it still doesn't invalidate the point of this thread. which is that when compaired to other brute secondaries EA is Subpar and here are some player Ideas to increase the performance of the set.

    So lets stay on topic and leave the weakness of other sets out of the argument
  24. [ QUOTE ]
    I will bet a Numina's Unique recipe on champion that Invulnerability gets buffed before /ea. Any takers?

    [/ QUOTE ]

    buy that would mean that we have to admit that Inv is broken in some way. and as inv currently is that's just not the case.

    oh and I'd need to play on champion as well