Ursus

Apprentice
  • Posts

    4
  • Joined

  1. That's some great art!

    The links in your sig killed too much time at work. Very nicely done.
  2. He's really going to flip out when oil slick is six slotted.

    I'd like glue arrow to effect flyers. It doesn't have to have a -fly but can't it slow flight speed?

    I'm not having too many problems with Flash Arrow. Usually if I can't hit with flash, I'm missing with my secondary as well. I can't recall how I have flash slotted, I think 2 Acc, and 1 Recharge.

    I understand what you're saying about self lighting but I really enjoy the fact that my teamates can light the slick. Sometimes I think that's why they keep me around. I'd rather have them fix the pet issues or maybe make the slick invulnerable to non-fire damage. I really think Oil slick should ignite 100 percent of the time if you hit it. I hate seeing the "You'd defeated the Oil Slick" message with Blazing and not having it ignite. I've had streaks of it not igniting solo even when hit.

    I don't mind the radius of Acid Arrow. I just wish the graphic would be reduced to match the actual radius.

    I'm actually enjoying my TA defender. I can see why some of the defender veterans don't like the set but for me, it's the only defender I have. None of the other defender sets appeal to me.
  3. [ QUOTE ]
    I haven't played my TA defender in a long time, but the recharge on Disruption was 2 minutes, and Oil Slick was 3. Did that change?

    Also, I'd defitely use Poison Gas Arrow whenever it's available. It knocks about 31% off of incoming damage from enemies affected by it (which is WAY more damage mitigation than Flash Arrow will ever do).

    Oil Slick is great fun, but there are...issues...with igniting it. There are multiple points of failure. The knockdown field is nice, though.

    [/ QUOTE ]

    Bleah, what was I thinking. You're correct. Disruption and Glue have the same recharge. Oil's recharge is longer.

    I normally concentrate on increasing the damage output of the team which is probably why I don't use Poison Gas Arrow much. I usually pick shooting another acid arrow over poison gas. I do use poison on AVs but I haven't met too many so far (just Vandal and Maestro). I'll also use poison if acid hasn't recharged yet. I haven't been in a group where poison gas would have made a huge difference, either we don't need it or 30 percent isn't enough to save anyone.

    I love Oil Slick but I agree it has issues. Hitting it with blazing but not having it ignite is annoying. Having controller pets destroy it without igniting it is also annoying. When Oil Slick does light up, it's really nice (once you have 3 damage enchancers in it).
  4. To answer your questions Lucifus:

    Disruption is worth it. It has a long recast but a large debuff radius. You can pair it with a burning Oil Slick nicely. Oil and Disruption Arrow have the same recharge.

    Acid Arrow, yes get it. The recharge isn't too bad. I have 1 recharge, 2 Acc in it now. I'll probably put 1 more recharge. I put Acid on the bosses or any groups I see. Stacking Acid and Disruption arrows is a nice tactic. Acid needs to hit to be effective and has a small radius.

    Poison Gas arrow. I don't use it as often as I problably should. I mostly concentrate on Oil, Glue, Disrupt, Acid, Flash, Ice and Emp arrows. I do use Poison gas occasionally on bosses and always on AVs.