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My stalker is a BS/WP. Just curious as to what I should build for in zone (RV) pvp. HP is capped with the High Pain Tolerance and the accolades Born in Battle, and High Pain Threshold. Should I even worry about building for deff or go for all the +recharge, +regen, or +damage? Any input is welcome and thanks in advance.
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Hey all I need the scrapper gurus to help this toon. I am wanting S/L deff softcapped and as much recharge as possible any thing else is a plus. Thanks in advance to all for there help. The S/L deff is softcapped in this build but is there a better way to do it?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
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Synister scrapper: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Fire Sword- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (5) Obliteration - Chance for Smashing Damage
- (7) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Jumping IO
- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Endurance
- (11) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (39) Steadfast Protection - Knockback Protection
- (A) Rectified Reticle - To Hit Buff
- (21) Rectified Reticle - To Hit Buff/Recharge
- (A) Miracle - +Recovery
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (19) Reactive Armor - Resistance/Endurance
- (40) Steadfast Protection - Knockback Protection
- (A) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (A) Endurance Modification IO
- (40) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
- (36) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (29) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (43) Hecatomb - Damage
- (50) Hecatomb - Accuracy/Recharge
- (A) Recharge Reduction IO
- (A) Perfect Zinger - Taunt/Range
- (39) Perfect Zinger - Chance for Psi Damage
- (39) Perfect Zinger - Taunt
- (46) Perfect Zinger - Taunt/Recharge
- (50) Perfect Zinger - Taunt/Recharge/Range
- (50) Perfect Zinger - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (A) Smashing Haymaker - Accuracy/Damage
- (48) Smashing Haymaker - Damage/Endurance
- (48) Smashing Haymaker - Damage/Recharge
- (48) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Ninja Run
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Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 35.5% Defense(Smashing)
- 35.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 27.7% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 40% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 125.5 HP (9.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 17.6%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 4.95%
- 4% (0.07 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% RunSpeed
Set Bonuses:
Kinetic Combat
(Fire Sword)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Fire Shield)- 3% Defense(All)
(Blazing Aura)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Healing Flames)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Temperature Protection)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Temperature Protection)- Knockback Protection (Mag -4)
(Build Up)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Plasma Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Plasma Shield)- Knockback Protection (Mag -4)
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Boxing)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Greater Fire Sword)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Greater Fire Sword)- 4% (0.07 End/sec) Recovery
(Confront)- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Scorch)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Cremate)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
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