Ungoddly_Terror

Citizen
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  1. My stalker is a BS/WP. Just curious as to what I should build for in zone (RV) pvp. HP is capped with the High Pain Tolerance and the accolades Born in Battle, and High Pain Threshold. Should I even worry about building for deff or go for all the +recharge, +regen, or +damage? Any input is welcome and thanks in advance.
  2. Ungoddly_Terror

    fire/fire build

    Hey all I need the scrapper gurus to help this toon. I am wanting S/L deff softcapped and as much recharge as possible any thing else is a plus. Thanks in advance to all for there help. The S/L deff is softcapped in this build but is there a better way to do it?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

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    Synister scrapper: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Endurance
    • (3) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (37) Steadfast Protection - Resistance/+Def 3%
    Level 2: Blazing Aura
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (5) Obliteration - Chance for Smashing Damage
    • (7) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Recharge
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal
    • (46) Doctored Wounds - Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Temperature Protection
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Endurance
    • (11) Reactive Armor - Resistance/Endurance
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Steadfast Protection - Knockback Protection
    Level 12: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (21) Rectified Reticle - To Hit Buff/Recharge
    Level 14: Health
    • (A) Miracle - +Recovery
    • (37) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance
    • (17) Reactive Armor - Endurance
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (19) Reactive Armor - Resistance/Endurance
    • (40) Steadfast Protection - Knockback Protection
    Level 18: Fire Sword Circle
    • (A) Obliteration - Chance for Smashing Damage
    • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Damage
    • (25) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    Level 20: Consume
    • (A) Endurance Modification IO
    • (40) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 22: Stamina
    • (A) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (34) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Reactive Armor - Resistance
    • (34) Reactive Armor - Endurance
    • (36) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance/Endurance/Recharge
    Level 28: Burn
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (29) Obliteration - Chance for Smashing Damage
    • (29) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    Level 32: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Hecatomb - Damage
    • (50) Hecatomb - Accuracy/Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Confront
    • (A) Perfect Zinger - Taunt/Range
    • (39) Perfect Zinger - Chance for Psi Damage
    • (39) Perfect Zinger - Taunt
    • (46) Perfect Zinger - Taunt/Recharge
    • (50) Perfect Zinger - Taunt/Recharge/Range
    • (50) Perfect Zinger - Accuracy/Recharge
    Level 41: Scorch
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 44: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 47: Cremate
    • (A) Smashing Haymaker - Accuracy/Damage
    • (48) Smashing Haymaker - Damage/Endurance
    • (48) Smashing Haymaker - Damage/Recharge
    • (48) Smashing Haymaker - Damage/Endurance/Recharge
    Level 49: Super Speed
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 35.5% Defense(Smashing)
    • 35.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 27.7% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 40% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 125.5 HP (9.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 17.6%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 4.95%
    • 4% (0.07 End/sec) Recovery
    • 30% (1.68 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Fire Shield)
    • 3% Defense(All)
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Temperature Protection)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Temperature Protection)
    • Knockback Protection (Mag -4)
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Plasma Shield)
    • Knockback Protection (Mag -4)
    Obliteration
    (Fire Sword Circle)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Hecatomb
    (Greater Fire Sword)
    • 4% (0.07 End/sec) Recovery
    Perfect Zinger
    (Confront)
    • MezResist(Terrorized) 2.75%
    • 10% (0.56 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Kinetic Combat
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Smashing Haymaker
    (Cremate)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)



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