Uncle_July

Citizen
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  1. May or may not be relevant, given that I7 is (and has been for some time) out. However, I've noted that my Broadsword/SR scrapper has been getting hammered badly for awhile now.

    I believe I'm rather abnormal for SR, since I just have the toggles (no Agile, Dodge, or Lucky) for basic defenses. I often team with a blaster, and we not-infrequently start off with me jumping in the middle of a group to draw aggro. While fighting Malta this evening, I found that I would often be dropped to half health by the time my second attack finished. Fights with a couple Lieutenants in them pushed me to use Elude several times. This would be fine, except with groups of about 6 (generally even- or +1-con enemies) at a time, every mob had a couple of lieutenants.

    Maybe I'm getting sloppy, or maybe I just need to throw Parry into the mix more often to deal with changes in defense calculations. However, browsing Statesman's article on Defense debuffs seemed to indicate that at certain levels (like +1) minions have a slightly higher hit rate than before.

    I've been running at Tenacious because I like fighting actual bosses for the main bad guy in a mission, but I may go back to my pre-I7 setting of Rugged for fewer villains at higher levels. (That's always been somewhat easier in my book anyway.)

    Anyway, that's my bit.

    Sorry I couldn't provide more specific info,

    Rigol
    ____________________

    Rial, BS/SR Scrapper 50 (Virtue)
    Kineticist, Kinetic/Dark Defender 34 (Champion)
  2. [ QUOTE ]

    One last thing...Curiousity is good...curiousity+proximity=quick death. Examples...The latest invasion Standing with mouth agape at the portal site...WOW COOL!...pointy things....flashing lights...hospital.
    The same thing on Talos Island. Saw the Devouring Earth for the first time...clicked on one to see what the heck they were...forgot, then continued my melee with the devouring earth still targeted...big mistake. Shot one by mistake...lots of things stabbing me...death...hospital.

    [/ QUOTE ]

    So that would make "Be careful what you're targeting" another good suggestion.
  3. A lot of things I learned from others (or the hard way) have been mentioned already. I do have a few items to add. My primary right now is a scrapper (Broadsword/Enhanced Senses), so bear in mind any bias that may cause.

    The more people there are on a team, the more monsters in a door mission. Sounds obvious, but if you solo a lot it's a really big change to be part of a large team. More monsters means potentially a LOT more damage flying around. Consequently, if you want to do task force missions, go on some missions in teams first for the practice. I hadn't teamed recently as my scrapper before Positron TF (like in about 7-8 levels) and consequently died - a lot. I wasn't prepared for the radical shift in damage going from 3-5 to 20-30 bad guys at a time.

    Get some abilities that can be used on/for other players. I was the sole melee person in my Positron TF, and we had four blasters. I felt about as useful as sneakers on a cat. I've been picking up Medical abilities since then, and plan to get Leadership abilities later down the road so I can have some more flexibility.

    Get familiar with the locations of stores and the best route to them - that way you can visit them quickly without delaying your teammates on multi-mission groupings. Also, you’ll save yourself time when soloing.

    When binding to keys on the number keypad, type Numpad and the number without any spaces between.

    If you can touch type, make sure you’re in chat mode before typing chat messages. There’s nothing quite like dropping most of your windows accidentally and taking off running towards a mob also. (‘R’ to Run, ‘C’ to open/drop Chat, ‘N’ for the Navigation Window, ‘T’ for Target information – these are the ones I have had the most trouble with.)

    You can give (as opposed to trade) something to a player by clicking and dragging it onto the person.

    A variation on the stair-climbing methods mentioned: On the stairs from one level of a zone to another, you have retaining walls which keep you from falling off the staircase. Standing on the steps at a 45-degree angle means you can just run backwards and forwards without the strafe that you have to use on fire escapes. (You hit the wall at an angle and slide along it until you reach the landing, then the same in reverse.)

    With Issue #2, there is a vastly improved option for finding team members. If you start receiving invitations from complete strangers out of the blue, it’s because they have deselected the blue button labeled ‘LFG’. (They are then no longer looking at a list of just the people looking for a team.)

    That's it, hope it proves useful.