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Quote:QFTOkay, now this is getting old. Blame who you want. The game's going down anyway, you can either whine and moan, or enjoy what time you have left, your choice.
Also, anyone find any breakthroughs yet on the organization efforts? Been watching the COH-Titan thread and this one, but no dice AFAIK. -
Quote:First of all, you are correct in terms of what you have said.Perfect World owns Champions Online currently and are parents to any licensing rights of Cryptic Studios.
City of Heroes is their direct competition.
However, I'd like to point out that several of PWE's games actually compete with one another (for example, Perfect World International and Forsaken World are both VERY similar in terms of their genre and overall mechanics), so it means (at least IMO) that PWE gives no damns in terms of direct competition. -
Quote:Good for you. Not everyone is capable of managing such a thing.Yeah? I've been living on a fixed income for years and I never once allowed my sub to lapse. I've done whatever it took to scrounge up $15 bucks each month.
Whiny excuses don't fly.
You have no empathy for the situations of others, and if anything, it's inflexible people like you that held CoH back from changing what was wrong to fix the model, what with your arguing that freedom wasn't needed, that limits on the "freeloaders" that made them feel weaker were OK, and that the better freedom of other F2P games was somehow irrelevant becuase CoH used to be sub-only and somehow made it exempt from needing to compete with other F2Ps.
On another note, It'd be great to see if the previous engineers of the other "preservation" projects would surface now - I haven't seen any sign of them :/ -
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Quote:The issue with wanting to sub / pay or not was that the Freemium model wasn't that good - you cant have a game calling itself F2P that makes free players objectively weaker than people who pay (i.e. invention origin enhancement limits, Incarnate system block, etc), and I, for one, while loving the game, had no such love for such a model.Except many didn't. In fact after years of providing them with the best MMO experience out there, they jumped at the chance to cancel their subs.
[...]
Deadbeats are deadbeats.
Quote:How do you know "many" didn't? Premium accounts sucked. They were flat out, unadulterated crap compared to a VIP. I highly doubt many people were long-term premium subscribers. And frankly, if the "deadbeats" were really "deadbeats", then they didn't require an ounce of development time because they would never have purchased any of the new sets. They were warm bodies on your teams, and that is invaluable. -
all the useless poems
from the people of the internet
let's speak english now. -
Quote:Fair enough; I've sent IndieGoGo the takedown request.I'd suggest taking that down, we're simply not ready for a funding campaign yet.
You've made a flexible funding campaign, so you could end up holding, say, $4602 of other people's money, when you haven't even made it clear where that money will go if NCSoft isn't willing to sell - either because there isn't enough money, or they refuse to negotiate. -
Funding campaign, maybe? http://www.indiegogo.com/cityofheroesforever?a=1164894
Would love suggestions on making this thing even better / spreading the word! -
A funding campaign, you say? How about this one I whipped up? http://www.indiegogo.com/cityofheroesforever?a=1164894
Any help with ideas on improving it would be great! Save this friggin' thing! -
I wonder... would an implementation of NCSoft's "Truly Free" model work, perhaps? If, say, the first MMO using it (can't even say other NCSoft game names, yeh?) was as successful as claimed, and if NCSoft liked it enough to use it again with the Epic Wing Simulator MMO, could it work with CoH?
(yes, I know Freedom isn't THAT old, but with NCSoft's start of this bit of change, it came to mind) -
Quote:Perhaps. I'd say go further. A significant freem-accessible promotion tied with that, maybe?Honestly, we just need some form of advertisement in my opinion. A way to get our name out there better. I'm not suggesting a commercial, but it feels like doing random articles on MMO sites so the same readers who frequent those sites can see what's going on in our game isn't cutting it. Maybe get another article in Game Informer, or other big name magazines?
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Quote:1. Ah, right. Forgot about that (Didn't one happen with Freedom's launch?)Not trying to say that your goal isn't a good one, but your evidence is faulty to a certain extent.
The servers have been upgraded several times since the game came out. What might have once pushed a server to red or even to lock it out might now only register a green dot. So that's not a good measure of overall population, just relative.
Edit -> Also, while getting more people into CoH would be a good thing, what we'd really want is to get more subscribers. Basically, we want them to give the game money, if truth be told, as that funds development. As such, I don't know how much giving free points away will help with that kind of end-goal, but I'm not opposed to your idea, as long as they are one-time things, and can't be farmed.
2. Temptation can be powerful. There is already the free badge from the store, so inevitable user viewing of the store (especially "Oh, I'm so close to getting X from the bonuses! Maybe I'll pay a bit...") can increase the temptation. -
I'm back, with a semi-vengeance. (shudder-worthy, I know.)
This thread, I hope to attempt circling about ideas on improving the amount of people playing City of Heroes. (Evidence of my concern: I see all but 2 servers are always green, with Freedom and Virtue yellow; IIRC, this is pre-Freedom level population.)
To start this off, another observed concept, but first with background:
I was recently trying out an MMO named around a powerful piece of finger jewelry, and noticed that completion of an in-game task that took some time (approx. 20 minutes at least for this specific item) gave me a small amount of "premium shop currency". Could this be workable, perhaps, in CoH, but tied to, say, difficult badges? To me, it feels like the Rewards Program could use a complement to it (other than the store, obviously) so that others can earn the points, and by extension tokens, but slow enough to still be quite tempting to make a purchase instead of all the time-consuming tasks that would be defined. The MMO in question, I hear, is one of the most successful of Free to Plays. -
Quote:It isn't disagreement that is the problem. It was the attacks on my person (the overly trusting remark, etc) that I had issue with, as well as your maturity insult just now. Grats, you are now part of the problem.If polite disagreement with one of your suggestions bothers you so much, then maybe you should simply lurk the forums. At least until you have developed the maturity to cope with people not agreeing with you.
Anyhow, on topic, what I meant about just wanting to earn it, not everyone is exactly made of cash and if Paragon wants more people in, the poor need a chance as well, IMO.
EDIT: The "DOOM" joker can silence them-self and leave the thread; your post is pointless. I don't see any numbers in favor of F2P working is my issue.
Quote:I can tell you one thing, if Paragon starts loading scummy ad-clicking practices into the game, they will lose myself and probably a lot of other players as paying customers. And don't try to act like you have the best interests of the game at heart here, you clearly just want something for nothing, but unfortunately the world does not work that way. Them's the breaks. -
Quote:Which items are you referring to? AFAIK, all in-game items purchased are tied to that person's account, right?You're right, my mistake (6:40 AM is not my best time). However, Paragon Points are still exchanged for in-game items, so my point still stands.
Would you have any idea then how Paragon could make more money and get more people involved? (Genuinely curious, haven't seen such a thread by anyone) 'Cause if NCSoft doesn't like the numbers (which Posi's recent statement of 'success' lacked entirely) CoH is putting out, then Lineage (the original)'s fate (over here anyways) is what we'll see here. -
Quote:1. The proposal would exchange for PARAGON POINTS, NOT INFLUENCE.Seems like you (Ultimate Wrath) are getting confused, partaking in surveys on a website in exchange for in-game influence DOES touch in-game.
2. Don't try mimicing me and thinking it's cute. I'm trying to be respectful.
Quote:OP, you have an awful lot of faith in the "kindness of strangers" if you can't acknowledge the problems that some have raised with your idea. Me, I'm way more skeptical about relying on an outside website provider.....
Also, I said this was an IDEA. I know that it is not perfect. Is this not the purpose of this forum? .... I just wish I could earn the damn PP... No wonder I usually lurk forums -.- -
Quote:Again, if only I could give the example, then you'd see that it is already working without invasion with this other Asian MMO company that recently bought some spacey MMO and other superhero MMO... whoopsI'm with Gob on this one. Best case, I find the practice distasteful and can guarantee I wouldn't partake myself. Worst case, those things can be misleading and often predatory, which could end up getting Paragon in trouble for sending people there, even if it's technically hosted out-of-game.
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Seems like you (DarkGob) are getting confused. There are zero ads in the game, even under this idea. The ads and everything are on their own site page, never touching the ingame.
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Greetings people of the CoH internet.
I come to the forums (for once xD) to present an idea that just came to me - an additional way for money flow (i.e. Paragon Points, referred to as PP here on out).
There are -competing F2P MMOs- (Still can't say names, right?) out there that use this concept and provide an interesting intersection.
From the user end, this is how it works:
1 . User goes to a specific web page on the game's site
2. This page has offers on it that the user can do (surveys, ads, etc) in exchange for crediting of -RMT currency here- to their account. (Example providers, FYI: Matomy Money, Super Rewards, Peanut Labs, all of them legit as I have used this personally)
3. The user selects an offer and carries it out (including page redirects, etc etc).
4. The advertiser / entity on the service pays the game devs for the user's business and signals the user's completion.
5. The user gains a proportionate amount of Paragon Points for their account.
NB: There is no in-game component to this system whatsoever. No branding, pop-ups, etc.
Now, then.. how is this win/win/win?
Win 1: The devs get more money as users can do other things (some of the offers are free to the user, like surveys).
Win 2: Advertisers get their products out there more (derp) / Data is filled for surveys
Win 3: The users get the use of Paragon Points without needing to directly shell out money!
Perhaps CoH could consider adopting something like this / any comments? -
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Quote:Yep. All bets are now in for early September. /thread :PNow the whole Booster Pack sell-by date is official:
The fact that out of all of the CoH products, the retail box will still be sold after August 30th suggests that some bets are being hedged. Apart from that, though, the indications suggest CoH Freedom is going to happen sooner rather than later.
EDIT: n.b. September 1st is of course the first day of the last quarter in not only the calendar year, but also NC Soft's fiscal year. -
Quote:Who knows, but it looks like the 'available until Aug. 29' text is gone... anyone else find this curious?I wonder if the box codes will stop working at that time as well. More specifically, the Architect Edition box, which gives the person using the code a choice of either the Cyborg Booster pack or the Magic Booster pack for free. Fpr the record, the MA code does still work as I picked one up for <$7.00 shipped and applied it just now (successfully).
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Now that you mentioned it, I wonder if this sale (and Freedom for that matter) could gain some extra steam if they were featured on Steam..