Uberagent

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  1. This is what I'm thinking for my Spine/Fire farming, what do you guys think?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Insanity: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery
    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(46)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(7)
    Level 4: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(13), GSFC-Build%(13)
    Level 10: Healing Flames -- Numna-Heal(A), Numna-Regen/Rcvry+(15), Numna-Heal/Rchg(15), Numna-EndRdx/Rchg(17), Heal-I(17)
    Level 12: Temperature Protection -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam(A), S'fstPrt-ResKB(37), S'fstPrt-ResDam/Def+(37), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx(46)
    Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(34)
    Level 20: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42)
    Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
    Level 28: Hurdle -- Jump-I(A)
    Level 30: Combat Jumping -- Krma-ResKB(A)
    Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), RechRdx-I(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Ragnrk-Knock%(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36)
    Level 38: Health -- Numna-Heal/EndRdx(A), Numna-Heal(39), Numna-Heal/Rchg(39)
    Level 41: Ring of Fire -- Entrpc-Heal%(A), Entrpc-Acc/Dmg(43)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
    Level 49: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(50)
    ------------
    Level 1: Brawl -- P'ngS'Fest-Stun%(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 6.13% Defense(Ranged)
    • 10.5% Defense(AoE)
    • 42% Enhancement(Accuracy)
    • 28.8% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 10% FlySpeed
    • 220.9 HP (16.5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 3.85%
    • MezResist(Sleep) 7.7%
    • MezResist(Stun) 7.7%
    • 15.5% (0.26 End/sec) Recovery
    • 56% (3.13 HP/sec) Regeneration
    • 5.99% Resistance(Fire)
    • 5.99% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Lunge)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Obliteration
    (Spine Burst)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Multi Strike
    (Blazing Aura)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Numina's Convalescence
    (Healing Flames)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Titanium Coating
    (Temperature Protection)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    Titanium Coating
    (Plasma Shield)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    Steadfast Protection
    (Plasma Shield)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback Protection (Mag -4)
    • 3% Defense(All)
    Multi Strike
    (Quills)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Performance Shifter
    (Consume)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Ragnarok
    (Throw Spines)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Entropic Chaos
    (Ring of Fire)
    • 10% (0.56 HP/sec) Regeneration
    Devastation
    (Fire Blast)
    • 12% (0.67 HP/sec) Regeneration
    • 30.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
  2. So, I'm building up a Spine/Fire myself. I can't wait to start IO's. It's Lv. 46 right now. You guys have any die-hard suggestions? I'd like a build that wont cost me more then 100million Influence, as thats about all I have. I just wanna blow my Fire/Kin outta the water and have a new farmer I can accually enjoy playing. Any tips?


    (Who ever had that "Scrappers have the best de-buff of all, -HP." made my day.)