Tremere_NA

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  1. [ QUOTE ]
    There just hasn't been enough market activity to make a determination yet.

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    I'm well aware of that.

    I logged in & saw exactly what you just posted... and I'm highly amused by the 100mill Miracle... which sold on 2/5, well before this patch even went live.

    Bottom line... there is NO bases for this line of argument currently. Only time will tell for sure.
  2. [ QUOTE ]
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    ******* News Flash*********

    Miracle+ recovery sells for 100 mill
    Lotg+ rech sells for 100 mill


    These are record prices. If you dont believe me go check the BM sales logs.

    Thanks Dev's . Good job!!!!!!!!!!! I applaud you for killing the lifeblood of an already anemic BM. Way to go!!!

    Less than a week with this change and its ALREADY happenning. ARGH! I had hoped to pick up a few for a piddly 60 mill and resell them later for 200 mill a pop. If you have funds on redside? Now is the time to scoop up pool C uniques and sit on them for a month. Don't delay or you will miss out. AS stated above they are already at 100 million as oppossed to 40-60.

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    Proof that this change is comprised of epic failure.

    Roll it back.

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    Can you please provide Screenshots of the BM's UI for those 2 enhs & their sell price?
  3. [ QUOTE ]
    The farming potential isn't really the main point of contention in the change -- for me, anyway.

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    Good, thought I was going to have to argue counter-point again.


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    My concern, as others have also pointed out, is that TFs and SFs that have higher minimum player requirements are going to be that much harder to complete with pick-up groups because the missions will no longer adjust to the attrition that might happen.

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    I would be amazed if changes to the TFs werent already in the pipeline (as I noted earlier it could be as early as I12). Yes many of them need a rehash & some need their team size requirements altered. I cant for one minute believe that the devs would make this change without knowing that a few adjustments would have to be made "Soon".
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    [ You think Rmt farmers are so dumb they dont know how to sell salvage,Tremere? Especially given the various farming missions decreases the game received over all to balance the xp curve that really isnt a boost at all

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    I'm still waiting for those 3 TFs btw.

    And um, Salvage is going to drop regardless of what mish a person is running *sigh*

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    But don't you think MORE of it will drop if your killing MORE enemies, WITHOUT having to pad?

    Seriously.....who cares about purples if you can have Pangeans and Hami Goos and Prophecy's and all sorts of other rare salvage dropping reliably.

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    Um, that TF (ice Minstral) caps at lvl 40. So unless you want to up the difficulty to spawn lvl 41 & 42s...

    Guess what, now you are back into the Bosses Issues

    Wow, you guys havent thought your counter-arguments through very well have ya?!?


    Oh, and I'm still waiting for those 3 TFs

    Oh, and while you are at it... which TF on Hero side shall Farmers start farming... just so I can shoot that down too
  5. [ QUOTE ]
    [ You think Rmt farmers are so dumb they dont know how to sell salvage,Tremere? Especially given the various farming missions decreases the game received over all to balance the xp curve that really isnt a boost at all

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    I'm still waiting for those 3 TFs btw.

    And um, Salvage is going to drop regardless of what mish a person is running *sigh*
  6. [ QUOTE ]
    Not to mention they wouldn't have to deal with bosses anyway on a TF set for 4. So what if they aren't lvl 50 mobs. They're still getting inf (double inf btw since they're exemped) and ARCANE SALVAGE. Farmable? Um....DUH! Of course!

    What farmer wouldn't want the ability to farm large mobs without having to have fillers?

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    I repeat:

    Ok case in point... farming that single mish of Ice Minstral.

    That'll cap them at lvl 40, spawned for a 4 man team, no Purples, no lvl 50 Recipies, and since they arent completing a TF, no Pool C Drops. The ONLY benefit is taht they wont have to pad their mish temporarily

    Compare that to what they are doing now:

    They have to pad, the single down side. They get Purple Drops, they get lvl 50 Recipies, they can spawn a map for 6 man spawn size. But BEST of all... they can freely choose who they wish to face. So they can continue to fight the week pathetic Family if they wish.


    They WILL NOT FARM TASK FORCES ppl!!!

    I just spelled it out for all of you... the ONLY thing that they gain is the lack of needing to pad, but they ultimately loose out on sooo much more.
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    Because you MUST be IO'd out... and soley with Pool C Drops... True Story

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    So then, these drops shouldn't be in demand now, right?

    Also, weren't you the "never gonna happen" guy when someone suggested a team-recall power?

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    And how many of those Pool C Drops are in high demand?

    Please specify which exactly.


    And yep that was me... a Repeatable Craftable version which is what they were asking for... still hasnt happened
    The only version in the game right now is a 42 month vet reward, quite acceptable.
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    The reason it's bad in the limit is that they become the ones least affected by this change. The logic goes: slower/longer TF for more folks = higher prices for desirable pool C drops = more RMT business since they can still make large amounts of inf.

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    Huh?

    Ppl are saying that RMTers are going to exploit this TF change... No... simply No. They will not be using this feature. The Bosses spawned will discourage them. The Infl / Hour ratio will not work out in their favor.

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    If fewer people run he tf's, there will be fewer dops. Fewer drops = higher prices. Higher prices encourages people to buy inf. RMT's win.

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    Because you MUST be IO'd out... and soley with Pool C Drops... True Story
  9. [ QUOTE ]
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    The reason it's bad in the limit is that they become the ones least affected by this change. The logic goes: slower/longer TF for more folks = higher prices for desirable pool C drops = more RMT business since they can still make large amounts of inf.

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    Huh?

    Ppl are saying that RMTers are going to exploit this TF change...

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    I didn't. When I said 'boon to farmers' I didn't say anything about RMT. If you want to create the straw man argument that everyone in this thread that is talking about farming problems caused by minimum loads is solely focused on RMT, then I guess you just might win against that false premise. Score one for you!

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    HAHAHAHAHAHAHA
    HAHAHAHAHHAAHA

    Where did I say "everyone in this thread" is saying that. I said "Ppl" as in "People" not Everyone. But look closely, because there clearly are ppl in this thread who are & were saying that RMTers are going to exploit this change.

    Nice try though


    Oh, and once more... No, simply No. RMT Farmers are Not going to be exploiting this change.
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    Positron's TF shouldn't be affected much.

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    Other than I know that I won't ever plan to do Posi's TF ever again, since that is a TF I would much rather solo than try to take a team along on for a ride against the three most annoying villain groups of the first 15 levels of the game.

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    Ditto.
    They could give Posi the long-awaited redo before this as well. Even with a good team it's way too long. Letting one person solo and come back for badge was the most reasonable way to finish.

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    I can agree with this. I'll add the Shadow Shard TFs to that list though...

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    I completely agree with this & fully expect it in the relatively near future (heck may even be part of I12)
  11. [ QUOTE ]
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    *sigh*

    So they are going to farm 5 minnions & 2 Lts per mob in which the TF caps at what, lvl 40?

    LMAO

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    Yep. That drops high arcane and drops inf as their real level, just like working out debt does while malefactored. All they lose is purples, which is inconvenient, but...

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    And gain NOTHING!!!

    Ok case in point... farming that single mish of Ice Minstral.

    That'll cap them at lvl 40, spawned for a 4 man team, no Purples, no lvl 50 Recipies, and since they arent completing a TF, no Pool C Drops. The ONLY benefit is taht they wont have to pad their mish temporarily

    Compare that to what they are doing now:

    They have to pad, the single down side. They get Purple Drops, they get lvl 50 Recipies, they can spawn a map for 6 man spawn size. But BEST of all... they can freely choose who they wish to face. So they can continue to fight the week pathetic Family if they wish.


    They WILL NOT FARM TASK FORCES ppl!!!

    I just spelled it out for all of you... the ONLY thing that they gain is the lack of needing to pad, but they ultimately loose out on sooo much more.
  12. [ QUOTE ]
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    All you need is one map out of all those TFs that will spawn CoT and you're set. I don't run the TFs often enough to have all the maps memorized,

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    Clearly, because if you had run more TFs you'd know taht you'd STILL get 2-3 Death Mages per mob regardless.

    I'll ask once more... Which TF are you all refering too?

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    Clearly you sir are a foogin newb afraid of Death mages.. * cough cough* 3 tf's were listed and also 5 people responded to your dumb " death mages " are a deterrant idea.

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    Which 3 TFs? Please relist


    RMT Farmers will NOT fight Death Mages...

    1) too risky

    2) take too long to defeat

    3) the infleunce / hour ratio doesnt work to their benefit


    Ofcourse I learned along time ago that those who immediately jump to personal attacks generally know that they are in the wrong
  13. [ QUOTE ]
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    Edit - Then Ice Mistral, mission 4 (outside map). CoT.

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    But it'll STILL spawn Death Mages per mob.... No farmer is going to sacrifice the influence / hour.

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    Not for a min-4-to-start SF. It'll spawn 2 lts and 5 minions (for 4 man) just like Cap Au. Maybe you should understand how a change works before you open your mouth next time.

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    *sigh*

    So they are going to farm 3 minnions & 2 Lts per mob in which the TF caps at what, lvl 40?

    LMAO

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    Lets see...magic salvage...infinitely resettable...no need to ask for anchors...auto set for four...some of the most in-demand salvage (i.e. Deific Weapons, Enchanted Impervium, etc)...ya, there's absolutely NO reason there for them to farm that...

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    Feel free to go start an Ice Minstral & let me know how that goes for you.
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    All farmers aren't RMT farmers.

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    But I'm not arguing against Non-RMT Farmers...

    I already stated that I plan on enjoying this feature to its fullest.

    Ppl have come into this thread and specifically stated that this benefits RMT Farmers... Thats what I'm arguing against... because clearly it does not.

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    It benefits RMT farmers by making it easier to farm (as already explained in this very thread) and pumping up the prices on desirable Pool C recipes, giving players more of a reason to buy inf.

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    No it wont

    "as already explained" in this thread... Bosses spawned for an 8man team will discourage it


    Their only other option will to engage in a TF sub lvl 50. LOL, yeah that'll go over well


    Oh, and about those Pool C Drops... they have to COMPLETE the TF for those... which means fighting an AV in most cases.
  15. [ QUOTE ]
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    Edit - Then Ice Mistral, mission 4 (outside map). CoT.

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    But it'll STILL spawn Death Mages per mob.... No farmer is going to sacrifice the influence / hour.

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    Not for a min-4-to-start SF. It'll spawn 2 lts and 5 minions (for 4 man) just like Cap Au. Maybe you should understand how a change works before you open your mouth next time.

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    *sigh*

    So they are going to farm 5 minnions & 2 Lts per mob in which the TF caps at what, lvl 40?

    LMAO
  16. [ QUOTE ]

    The reason it's bad in the limit is that they become the ones least affected by this change. The logic goes: slower/longer TF for more folks = higher prices for desirable pool C drops = more RMT business since they can still make large amounts of inf.

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    Huh?

    Ppl are saying that RMTers are going to exploit this TF change... No... simply No. They will not be using this feature. The Bosses spawned will discourage them. The Infl / Hour ratio will not work out in their favor.
  17. [ QUOTE ]
    All farmers aren't RMT farmers.

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    But I'm not arguing against Non-RMT Farmers...

    I already stated that I plan on enjoying this feature to its fullest.

    Ppl have come into this thread and specifically stated that this benefits RMT Farmers... Thats what I'm arguing against... because clearly it does not.
  18. [ QUOTE ]
    Two accounts. Fire/Kin Controller (or possibly a Fire/Ice Tank) doing the damage, an Empath buffbot on Follow providing constant Clear Mind or Fortitude.

    For a solo squishy? Ya not so good. For someone with Mez protection with a buffer providing even more? Not that big a deal.

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    So now it takes 2 ppl to farm (thats 2 paid for accounts as far as NCSoft is concerned)...

    How is this a bad thing? Especially since I wont get any more "will you anchor" requests
  19. [ QUOTE ]
    Also, Ice Mistral has a minimum of 4. Why would that spawn Death Mages?

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    Please feel free to run Ice Minstral set to 4 and find out if it spawns Death Mages per mob
  20. [ QUOTE ]
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    Clearly, because if you had run more TFs

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    Remember me mentioning that you shouldn't say things that your ignorant about? That's a classic example. Until you either hear from me or start following me on my TFs you don't know jack squat about how many TFs I run. Quit while you're ahead, son. You're looking more and more foolish.

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    *sigh* You said it, not I


    ALL RMT Farmers avoid Bosses due to the time it takes to defeat them & the added difficulty, especially with some of the more nasty bosses (like Death Mages).
  21. [ QUOTE ]
    Edit - Then Ice Mistral, mission 4 (outside map). CoT.

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    But it'll STILL spawn Death Mages per mob.... No farmer is going to sacrifice the influence / hour.
  22. [ QUOTE ]
    All you need is one map out of all those TFs that will spawn CoT and you're set. I don't run the TFs often enough to have all the maps memorized,

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    Clearly, because if you had run more TFs you'd know taht you'd STILL get 2-3 Death Mages per mob regardless.

    I'll ask once more... Which TF are you all refering too?
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    Tremere, the farmers will choose the TF or SF mission (note: singular mission) that best suits their needs and just farm that, resetting as needed.

    This change is a flat-out boon to farmers. I don't farm AT ALL and even I can see it.

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    So, once again I ask... which TF?

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    Well...there's Sara Moore, mission 5. Defeat All CoT.

    And yes, they farm CoT. Have you never seen the prices of Magic Invention salvage?

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    And once again I repeat...

    on an 8 man spawned map... expect 2-3 Death Mages PER mob

    No farmer will undertake that.

    The influence / hour just wont work in their favor.
  24. [ QUOTE ]
    And no one has ever heard of Fire/Kin farming Behemoths. /sarcasm

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    Behemoths =/= Death Mages
  25. [ QUOTE ]
    Did you really just claim that people won't reset/farm a map with CoT on it?

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    Um, a map spawned for 8 soloed by one... fighting 2-3 Death Mages per group

    Yep, that'll go over well with farmers