Totino

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  1. Quote:
    Originally Posted by Totino View Post
    The End Mod is better. The proc in stamina is checked every 10 seconds, and has a 10% chance to give you 10 End. So some pretty simple math later, you find that aggregating over time results in .1 end/second gained, slightly less if you also consider that if you're down
    And I was basing the above statement on some dated information. The Proc has a 20% chance to fire, and my current understanding is that it's not for 10 end, but for 10% of your max end. So the proc should be better in the example you gave. On a character with 100 Endurance, the proc should average about .2/second, which is slightly better than the .17/second you would gain from the second endmod IO in Stamina. It's even more noticeable if you have accolades like Atlas medallion or other set bonuses increasing your max end. So I will correct my previous statement and say that the Perf Shifter Proc is statistically slightly better than a second IO endmod in Stamina.
  2. Quote:
    Originally Posted by plainguy View Post
    I am wondering if the proc in performance shifter would be better then just 2 Endurance Modification IOs. The difference is 2.81 to 2.98, the lower one being the Performance shifter IO. I understand that MIDs does not take into account the Proc. I'm thinking the Proc might be better.
    The End Mod is better. The proc in stamina is checked every 10 seconds, and has a 10% chance to give you 10 End. So some pretty simple math later, you find that aggregating over time results in .1 end/second gained, slightly less if you also consider that if you're down
  3. @Plainguy

    I do need to try to squeeze out just a little more defense somewhere, but honestly I seem to do just fine with what I have.

    If I had to guess, I would suspect it may have to do with my not having full auto. I hear and see a lot of full auto/flamethrower and it's not quite there. What I've found is that toe bombing, followed by a scooch back, flamethrower, buckshot actually does the trick, most everything will die, or be very close to it, from that. The buckshot knocks down a few of the guys that are still burning, which helps keep the damage off further. Since I'm not full autoing, there's no long stationary period where enemies can close with me. I think that makes a big difference.

    Also, when things *do* get on me, having the high smash/lethal defense to back up the ranged defense I think is critical, although to do that you are forced to go with Cold ancillary, so it's not for everyone.
  4. Here's my take on the AR/Devices blaster... This build doesn't extremely focus in any particular area, and was built mostly on the cheap, while still producing 40% recharge and ~25% ranged defense from sets.

    Looking through these I only saw one other with Medicine, I really like medicine, personally. With highish defense to ranged *and* smash/lethal, and a single interrupt reducer in Aid Self it's easy to get that in when you need it.

    Where I really depart, it seems, is I don't have Snipe, Full Auto, or Gun Drone. Cloaking Device plus Stealth in Combat Jumping allows me to go into the group to start. Soloing I usually throw some caltrops down, then move into the group and open the fight with a trip mine, then I back up just past the caltrops and then flamethrower/buckshot and maintain range. Taser and Beanbag of course are there for control when needed.

    Definitely seems to be a different style, but one that I enjoy and consider it to be pretty solid. May not kill quite as fast as some other blasters out there, but almost never faceplants, so that's the tradeoff I guess.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Totino: Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Burst -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(25)
    Level 1: Web Grenade -- Acc-I:50(A)
    Level 2: Slug -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(25)
    Level 4: Buckshot -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(5), KinCrsh-Rchg/KB:50(7), KinCrsh-Rechg/EndRdx:50(13), KinCrsh-Dmg/EndRdx/KB:50(17), KinCrsh-Acc/Dmg/KB:50(27)
    Level 6: Combat Jumping -- ULeap-Stlth:22(A)
    Level 8: Beanbag -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(9), Stpfy-Acc/EndRdx:50(9), Stpfy-Stun/Rng:50(15), Stpfy-Acc/Stun/Rchg:50(34), Stpfy-KB%:50(36)
    Level 10: Targeting Drone -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(11), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(40)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Super Speed -- Run-I:50(A)
    Level 18: Flamethrower -- EndRdx-I:50(A), Det'tn-Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(19), Det'tn-Dmg/Rng:50(23), Det'tn-Acc/Dmg/EndRdx:50(23), Det'tn-Dmg/EndRdx/Rng:50(27)
    Level 20: Cloaking Device -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(34), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(43), RedFtn-EndRdx:50(43)
    Level 22: Acrobatics -- EndRdx-I:50(A)
    Level 24: Taser -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(33), Stpfy-Stun/Rng:50(33), Stpfy-Acc/Stun/Rchg:50(34), Stpfy-KB%:50(36)
    Level 26: Caltrops -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 28: Trip Mine -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/Rchg:50(29), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(31)
    Level 30: Smoke Grenade -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(43), DarkWD-ToHitdeb/Rchg/EndRdx:50(46), DarkWD-Rchg/EndRdx:50(48), DarkWD-ToHitDeb/EndRdx:50(48)
    Level 32: Aid Other -- IntRdx-I:50(A)
    Level 35: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(39), IntRdx-I:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-Heal:50(40), Dct'dW-Rchg:50(40)
    Level 38: Resuscitate -- RechRdx-I:50(A)
    Level 41: Snow Storm -- EndRdx-I:50(A)
    Level 44: Frozen Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(45), RedFtn-EndRdx/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(46), RedFtn-EndRdx:50(46)
    Level 47: Hoarfrost -- Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(50), Numna-Heal/EndRdx/Rchg:50(50), S'fstPrt-ResDam/Def+:10(50)
    Level 49: Hibernate -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:33(48)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 5.188% Defense(Smashing)
    • 5.188% Defense(Lethal)
    • 6.125% Defense(Fire)
    • 6.125% Defense(Cold)
    • 17.38% Defense(Energy)
    • 17.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.375% Defense(Melee)
    • 24.25% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 4% Enhancement(Heal)
    • 6% Enhancement(Stun)
    • 14% Enhancement(Accuracy)
    • 40% Enhancement(RechargeTime)
    • 13% FlySpeed
    • 108.43 HP (8.998%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Immobilize) 4.4%
    • MezResist(Sleep) 3.3%
    • MezResist(Stun) 1.65%
    • MezResist(Terrorized) 2.2%
    • 14% (0.234 End/sec) Recovery
    • 30% (1.509 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 4.725% Resistance(Fire)
    • 4.725% Resistance(Cold)
    • 1.875% Resistance(Energy)
    • 16% RunSpeed
    • 1% XPDebtProtection



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