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Actually, how's this: If you are not in aggro range (or some other close range) of a mob, you cannot gain XP from that mob.
This also solves the problem of folks running around "tapping" all the mobs in a zone and leeching off other folks in that way.
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I hadn't even considered that side benefit, it makes the "xp range" a good idea. I'd make it considerably more than melee range, perhaps just outside of sniper range to not punish players who use snipe attacks as part of their arsenal. It's a long enough range not to harm the occasional player who is a bit out of range from the group for any reason, while still forcing team members to be within a reasonable range of the fight to get exp.
And it would limit the ability to farm exp by quickly moving through a zone and zapping groups of mobs before others engage them, in the hopes that they'll finish them off.
It would provide an interesting exp "cheat", in that you could group up with a bunch of people then go off and solo, and you'd get full exp/inf for each kill plus a bonus for grouping, but I think that overall, it solves more concerns that it creates.
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Actually no. This idea stomps all over those of us that form a group of 8 and then split into pairs to hunt.
Sailor eX
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Well, I tested out what i thought was true, and well, the xp wasn't decreased, and I thought it was. I apologize for any inconvience there.
However, my test do indicate HP was increased by 1/3 on a Voltaic Tank.
New AI can be confirmed Here
And well, as I was wrong about their XP, I was right baout everything else.
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Um..
Carnies executing the underprepared is old news. This has happened since Update 1 went live.
Some mobs have new powers, not new AI. Some battles in the hollows are a new scripted AI (The span out and then use ranged attacks on the swat npc when you get close to the mob is an AI script that actually is new). What you are talking about are entirely different things.
Sailor eX
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Yeesh, stop trolling every post, Unavailable. None of what you just said is true except mission xp getting a boost.
The enemy AI MAY be improved, but no real way to test that.
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trolling>?.......
do you know what trolling is>?
They did increase the AI considerably, and they did decrease the xp considerably.
Go check it out for yourself
No way to test it??? Go fight in test!
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In the hollows yes, enemy AI is tweaked to do something different. This is no different than the packs of BPs in DA jumping around like a jackrabbits to get out of the "AoE formation" they used to be in.
From our test experience this past weekend absolutely nothing was changed with minion HP or xp.
Mission xp was vastly improved.
If the minion xp has been lowered since this weekend or the hp raised then its either a stealth nerf or a bug.
Sailor eX
"Not in the face!"