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But I honestly disagree that debt is inherent to blasters and I think it's unfortunate that you put up a guide saying it is.
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Unfortunatly most people playing a Blaster will disagree with this statement.
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I would have to agree that DEBT is inherent to blasters. By lvl 30 I had 3 DMG taken badges, 3 MEZZ'd badges, and 3 DEFEAT BADGES. They are what i like to call the BLASTER BADGES.
My personal journey has been this..
lvl 01-22: hardly any debt at all. I rock. (pre-I3)
22-26: wow look at all the pretty debt (post I3) spent many a lvl in total debt
26-30: found an SG.. ah teamates, debt is now manageable. RUNNING ON INVICIBLE from 26 on, heck i can even solo now!
30-35: Found a Tank and Scapper duo, they herded my missions for me and ahh sweet XP! Still no problem solo'ng invinclible diff.
35-40: teammates are getting thin... ever notice how pretty the debt cap is? Still running on invincible and if not for WARHULKS and MENTALISTS i would still rule. now i just expect to face plant 3 time PER mentalist or warhulk solo.
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With good tactics, blasters don't have to find themselves in constant debt.
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No amount of tactics can save you from mezz insta-kill. A full inspo tray maybe can, but lets face it.. inspo's are just a highly addictive, yet perfectly legal DRUG.
couple things you forgot to add in your little post are:
If you know you are going to die, lead the mobs well away from thier spawn point so that when you do face-plant, they will wander back to thier spots and you can use your wakie, take a knee, and get back to kick'n villians before they have a chance to heal.
When it comes to AT's that can heal others: NVR EVER EVER EVER trust a AT that has to HIT a target to heal you. They always miss when its important. NEVER trust an AT that only heals those in melle range of the mob they target, cause you are probably not in melle range. NEVER trust an AT that heals center on themselves, again, that is probably not where you are at. Trust the bubbler to keep you from getting hit, and trust the empath to heal you where ever you are. EVERY one else.. you are on your own buddy. as it has been said, run when required and heal then come back in.
Learn your attack chain. Trust me. Learning what powers to cycle in what order is a very important thing for you to do. Example from Fire... When i do my alpha strike, i always LEAD OFF with fire breath. why? well because it is the hardest to set up to get max coverage, AND it has a longish animation. Then i do FIREBALL. why? it has no setup requirements and has a very fast animation. that lets me hit the mobs with a very powerful one two punch with little down time between dmg taken and they may die before they get a chance to attk. IF YOU DO THIS in the wrong order, the mobs have time to react while firebreath is animating, and may get a chance to attk while the DOT kills them. Not pretty!
If you team with a tank that likes to hold aggro, forget you even have a rain power. put it somewhere out of the way so you dont accidently trigger it and get dead. Best used to on a doorway to cover a "tactical" retreat or with a controller with ice slick. Otherwise leave it alone.
Debt is your friend. It allows you to see all the content the game has to offer, and allows you to be one of the most selfless AT's out there. No one knows debt like we do, No one laughs at large amounts of debt like we do, and thusly No one should be more willing then a blaster to stay behind getting aggro so his teamates can escape and regroup.
just my extra 2 inf