Tigerr

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  1. I am confused about when the deduction takes place when you go over the softcaps. From the formulas they gave before this went live in various posts (there is a compilation in the guides, I'll try to find it and edit this with the URL /edit Here is the post with the compilation of quotes. I was wrong he didn't give a formula, however he stated once your skill was over 70% it would then be reduced), they made it sound that for sched A that as soon as you hit 70% then it would kick in. And with Sched B it would happen when you hit 40% and everything after would then be calculated at a different rate. However, the examples they showed, especially for schedule B, shows that if the enhancement would bring you over the cap, then the whole enhancement gets hit.

    Here is a quote from the Schedule B example:

    Schedule B Enhancements (20%, 10%, 5%) are:

    Range, Defense Buff, Resist Damage, To Hit Buff

    These bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:

    1 SO: +20%

    2 SO: +40%

    3 SO: +56%

    4 SO: +59%

    5 SO: +62%

    6 SO: +65%


    You note that the 3rd enhancement takes the correct hit, but that's because the 2nd enhancement hit the softcap perfectly. However, the 4th enhancement, if it calculates after 60, should at the very least be 60%. But it's not. They seem to calculate it on the assumption you went over 60% so the whole enhancement is effected not just the remainder.

    Maybe I am just confused and that's what your calculations state, if so I apologise.

    -Voodoo Joe, Triumph