ThundarrDoom

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  1. [ QUOTE ]
    As long as the 10 mobs are beating in futility, sure.


    [/ QUOTE ]

    Well, that's what a tank is there for...

    You could say the same about the controller missing all their holds.

    Maybe your sentence would be better as: Mitigation of aggro is always better than concentration of aggro on one hero, unless that hero is able to handle it.
  2. [ QUOTE ]
    #+4: Mitigation of aggro is always better than concentration of aggro on one hero. Pulling and controlling (mez, holds, etc.) are prime examples of mitigating aggro.


    [/ QUOTE ]

    I'd have to disagree here too... I'd rather have 10 mobs beating on a tank in a futile manner, than have 10 mobs aggroed on a Controller whose hold could miss and cause him to die in two hits... It's just more reliable to use a tank.
  3. [ QUOTE ]
    4. Before going into a tough fight, activate your travel power (so you can get away in a hurry if you need to).


    [/ QUOTE ]

    No. In a tough fight where every bit of Endurance counts, you need to turn off non-essential toggles like Sprint and Travel Powers. Turn them on again if you decide you need to flee, not before.