My only problem is that the TANKER my not be able to deal as much DAMAGE as a SCRAPER, but as Statesman mentions, a properly slotted/configured SCRAPPER can enhance DEFENSE like a TANKER ......
.....soooo if a SCRAPPER can DEFEND as good as a TANK but deals MORE DAMAGE than a TANK .......
..... and a Scrapper can take PROVOKE like a tank and currently PROVOKE seems to be working ok for TANKS and SCRAPPERS alike..... so there is really no disticntion there.......
......why play a tank at all?!?
What Statesman proposes really does not FIX a tank then. It is just an attempt to make the tanks more like scrappers!!! - lol... no?
A tank deals less damage, defends and provokes the same as a SCRAPPER......seems to me a scrapper is a better ARCHTYPE. Basically a TANK that deals MORE DAMAGE......which seems beter to me.
OK, so they are talking about adding aggro....and then increasing damage as a battle progresses.....but who cares if you can go INTO THE BATTLE with MAX DAMAGE and ....how much AGRO is enough. I mean, if PROVOKE is working....why do you need MORE PROVOKE added to your attacks.
I don't know....seems that SCRAPPERS are favored over TANKS hands down....
...only real advantage is maybe a few more HIT POINTS.
MY 2 Cents.....