Just managed to figure out how to post this MIDs build!
Villain Plan by Mids' Villain Designer 1.40
http://www.cohplanner.com/
Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Punch <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (3)
Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (3)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (5)
Crushing Impact - Damage/Recharge: Level 50[*] (5)
Crushing Impact - Damage/Endurance: Level 50[*] (7)
Endurance Reduction IO: Level 50[/list]
Level 1: Dark Embrace <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[*] (7)
Endurance Reduction IO: Level 50[*] (9)
Resist Damage IO: Level 50[*] (45)
Resist Damage IO: Level 50[/list]
Level 2: Haymaker <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (13)
Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (15)
Crushing Impact - Damage/Recharge: Level 50[*] (15)
Crushing Impact - Damage/Endurance: Level 50[*] (17)
Endurance Reduction IO: Level 50[/list]
Level 4: Murky Cloud <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[*] (9)
Endurance Reduction IO: Level 50[*] (11)
Resist Damage IO: Level 50[*] (45)
Resist Damage IO: Level 50[/list]
Level 6: Boxing <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (11)
Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (17)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (19)
Crushing Impact - Damage/Recharge: Level 50[*] (19)
Crushing Impact - Damage/Endurance: Level 50[*] (21)
Endurance Reduction IO: Level 50[/list]
Level 8: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Defense: Level 50[*] (21)
Karma - Knockback Protection: Level 30[*] (50)
Red Fortune - Defense: Level 50[/list]
Level 10: Knockout Blow <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (23)
Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (23)
Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (25)
Crushing Impact - Damage/Endurance: Level 50[*] (25)
Crushing Impact - Damage/Recharge: Level 50[*] (27)
Endurance Reduction IO: Level 50[/list]
Level 12: Swift <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Jumping IO: Level 50[*] (46)
Jumping IO: Level 50[/list]
Level 16: Dark Regeneration <ul type="square">[*] (A)
Accuracy IO: Level 50[*] (27)
Endurance Reduction IO: Level 50[*] (29)
Recharge Reduction IO: Level 50[*] (29)
Endurance Reduction IO: Level 50[*] (31)
Recharge Reduction IO: Level 50[*] (31)
Healing IO: Level 50[/list]
Level 18: Health <ul type="square">[*] (A)
Miracle - +Recovery: Level 40[*] (39)
Numina's Convalescence - Heal: Level 50[*] (43)
Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]
Level 20: Stamina <ul type="square">[*] (A)
Endurance Modification IO: Level 50[*] (31)
Endurance Modification IO: Level 50[*] (33)
Endurance Modification IO: Level 50[/list]
Level 22: Rage <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (33)
Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (33)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (34)
Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (34)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (34)
Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]
Level 24: Obsidian Shield <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%: Level 30[*] (36)
Titanium Coating - Resistance/Endurance: Level 50[*] (36)
Steadfast Protection - Knockback Protection: Level 30[*] (39)
Aegis - Resistance/Endurance: Level 50[/list]
Level 26: Death Shroud <ul type="square">[*] (A)
Accuracy IO: Level 50[*] (36)
Endurance Reduction IO: Level 50[*] (37)
Damage Increase IO: Level 50[*] (37)
Damage Increase IO: Level 50[*] (37)
Endurance Reduction IO: Level 50[/list]
Level 28: Tough <ul type="square">[*] (A)
Titanium Coating - Endurance: Level 50[*] (39)
Titanium Coating - Resistance/Endurance: Level 50[*] (40)
Aegis - Resistance/Endurance: Level 50[*] (45)
Titanium Coating - Resistance: Level 50[/list]
Level 30: Weave <ul type="square">[*] (A)
Red Fortune - Defense/Endurance: Level 50[*] (43)
Luck of the Gambler - Defense/Endurance: Level 50[*] (43)
Luck of the Gambler - Defense: Level 50[*] (46)
Red Fortune - Endurance: Level 50[/list]
Level 32: Foot Stomp <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (40)
Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (40)
Scirocco's Dervish - Damage/Endurance: Level 50[*] (42)
Scirocco's Dervish - Damage/Recharge: Level 50[*] (42)
Scirocco's Dervish - Accuracy/Damage: Level 50[*] (42)
Endurance Reduction IO: Level 50[/list]
Level 35: Cloak of Darkness <ul type="square">[*] (A)
Red Fortune - Defense/Endurance: Level 50[*] (46)
Luck of the Gambler - Defense/Endurance: Level 50[*] (48)
Luck of the Gambler - Defense: Level 50[*] (48)
Red Fortune - Endurance: Level 50[/list]
Level 38: Soul Transfer <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[/list]
Level 41: Maneuvers <ul type="square">[*] (A)
Red Fortune - Defense/Endurance: Level 50[*] (48)
Luck of the Gambler - Defense/Endurance: Level 50[*] (50)
Red Fortune - Endurance: Level 50[*] (50)
Luck of the Gambler - Defense: Level 50[/list]
Level 44: Hurl <ul type="square">[*] (A)
Accuracy[/list]
Level 47: Assault <ul type="square">[*] (A)
Empty[/list]
Level 49: Taunt <ul type="square">[*] (A)
Empty[/list]
------------
Level 1: Fury <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% DamageBuff(Smashing) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.5% DamageBuff(Lethal) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.5% DamageBuff(Fire) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.5% DamageBuff(Cold) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.5% DamageBuff(Energy) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.5% DamageBuff(Negative) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.5% DamageBuff(Toxic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.5% DamageBuff(Psionic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Smashing) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Lethal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Fire) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Cold) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Energy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Negative) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Psionic) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5.5% Defense(Melee) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5.5% Defense(Ranged) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+8.63% Defense(AoE) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+37% Enhancement(Accuracy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(RunSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(JumpHeight) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+5% Enhancement(FlySpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+118.1 HP (7.88%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10.1 second Knockback (Mag -8) to Self [Non-resistable] [Ignores Enhancements & Buffs][*]+10.1 second Knockup (Mag -8) to Self [Non-resistable] [Ignores Enhancements & Buffs][*]+MezResist(Immobilize) (Mag 11%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) (Mag 2.2%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4% (0.07 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+52% (3.25 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3.13% Resistance(Negative) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
With most of the defensive toggled, I intend to switch them on when fighting an elite boss or hero. Without them running, I tend to take damage faster but control my end better. I have parts of most of the above sets slotted already, but nowhere near as complete as this.