TheDreamedOne

Citizen
  • Posts

    4
  • Joined

  1. After looking at it for a while, Cloak of Fear simply needs to many slots from an already tight build. If I dropped Maneuvers, I could slot it up.

    I have been using Oppressive Gloom in the build that got me to 50 and it's probably the most convenient way to handle most minions. The reason I had considered dropping it, though, was that it helps me deal with what I already handle well and lends very little to any difficult fight against a tough opponent (it being hard to stack more of the same to even disorient a lieutenant).
  2. I've made to with Acrobatics, at 7 mag protection. With that, I've had occasions where I've been knocked back (Longbow Ballistas are most notable) and, when fighting Scirocco, basically had to stand back and throw stuff at him.

    With Dark Armour I'm already at over 50% Psi resist, it's the one thing where I've felt utterly godly. Doing a high level Bank mission against the psychic police felt great!

    The debuff accuracy in Cloak of Fear, is it more useful than defence buffs from such skills as maneuvers and / or jumping, despite it's horrific end costs?
  3. Just managed to figure out how to post this MIDs build!

    Villain Plan by Mids' Villain Designer 1.40
    http://www.cohplanner.com/

    Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership

    Villain Profile:
    Level 1: Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (3) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Damage/Endurance: Level 50[*] (7) Endurance Reduction IO: Level 50[/list]Level 1: Dark Embrace <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (7) Endurance Reduction IO: Level 50[*] (9) Resist Damage IO: Level 50[*] (45) Resist Damage IO: Level 50[/list]Level 2: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (13) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (15) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Damage/Endurance: Level 50[*] (17) Endurance Reduction IO: Level 50[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (9) Endurance Reduction IO: Level 50[*] (11) Resist Damage IO: Level 50[*] (45) Resist Damage IO: Level 50[/list]Level 6: Boxing <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (11) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (19) Crushing Impact - Damage/Recharge: Level 50[*] (19) Crushing Impact - Damage/Endurance: Level 50[*] (21) Endurance Reduction IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (21) Karma - Knockback Protection: Level 30[*] (50) Red Fortune - Defense: Level 50[/list]Level 10: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (23) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (23) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (25) Crushing Impact - Damage/Endurance: Level 50[*] (25) Crushing Impact - Damage/Recharge: Level 50[*] (27) Endurance Reduction IO: Level 50[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[*] (46) Jumping IO: Level 50[/list]Level 16: Dark Regeneration <ul type="square">[*] (A) Accuracy IO: Level 50[*] (27) Endurance Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (29) Endurance Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (31) Healing IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery: Level 40[*] (39) Numina's Convalescence - Heal: Level 50[*] (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[*] (33) Endurance Modification IO: Level 50[/list]Level 22: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 24: Obsidian Shield <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (36) Titanium Coating - Resistance/Endurance: Level 50[*] (36) Steadfast Protection - Knockback Protection: Level 30[*] (39) Aegis - Resistance/Endurance: Level 50[/list]Level 26: Death Shroud <ul type="square">[*] (A) Accuracy IO: Level 50[*] (36) Endurance Reduction IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (37) Endurance Reduction IO: Level 50[/list]Level 28: Tough <ul type="square">[*] (A) Titanium Coating - Endurance: Level 50[*] (39) Titanium Coating - Resistance/Endurance: Level 50[*] (40) Aegis - Resistance/Endurance: Level 50[*] (45) Titanium Coating - Resistance: Level 50[/list]Level 30: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (43) Luck of the Gambler - Defense/Endurance: Level 50[*] (43) Luck of the Gambler - Defense: Level 50[*] (46) Red Fortune - Endurance: Level 50[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (40) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (40) Scirocco's Dervish - Damage/Endurance: Level 50[*] (42) Scirocco's Dervish - Damage/Recharge: Level 50[*] (42) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (42) Endurance Reduction IO: Level 50[/list]Level 35: Cloak of Darkness <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (46) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Defense: Level 50[*] (48) Red Fortune - Endurance: Level 50[/list]Level 38: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 41: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[*] (50) Red Fortune - Endurance: Level 50[*] (50) Luck of the Gambler - Defense: Level 50[/list]Level 44: Hurl <ul type="square">[*] (A) Accuracy[/list]Level 47: Assault <ul type="square">[*] (A) Empty[/list]Level 49: Taunt <ul type="square">[*] (A) Empty[/list]------------
    Level 1: Fury <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% DamageBuff(Smashing) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.5% DamageBuff(Lethal) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.5% DamageBuff(Fire) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.5% DamageBuff(Cold) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.5% DamageBuff(Energy) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.5% DamageBuff(Negative) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.5% DamageBuff(Toxic) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.5% DamageBuff(Psionic) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Smashing) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Lethal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Fire) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Cold) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Energy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Negative) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3% Defense(Psionic) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5.5% Defense(Melee) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5.5% Defense(Ranged) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+8.63% Defense(AoE) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+20% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+37% Enhancement(Accuracy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Enhancement(RunSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Enhancement(JumpHeight) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+5% Enhancement(FlySpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+118.1 HP (7.88%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+10.1 second Knockback (Mag -8) to Self [Non-resistable] [Ignores Enhancements &amp; Buffs][*]+10.1 second Knockup (Mag -8) to Self [Non-resistable] [Ignores Enhancements &amp; Buffs][*]+MezResist(Immobilize) (Mag 11%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Sleep) (Mag 2.2%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+4% (0.07 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+52% (3.25 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+3.13% Resistance(Negative) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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    |MM*4)"B"R'F@&gt;R)Z7=&amp;`VETVQXCNR?&gt;IT,EO;D& lt;]EWI;W7&lt;EXT;SHO!T[R;K\C*&lt;&gt;SQ|
    |X/HX6#0L^O=TX[7[9]:/-N7K&gt;%D4N]Z?&gt;FZ\?'*B73&lt;3G&gt;8OC/LMFWLTQB,&gt;LV#ENM)|
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    |V'&gt;V_`_83]@OM@O*3^OS2*M!3A1V&gt;,-"AF?%*L\^4,8B\LQ%O%4![[&amp;&gt;NV((!JC8U|
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    |-------------------------------------------------------------------|</pre><hr />

    With most of the defensive toggled, I intend to switch them on when fighting an elite boss or hero. Without them running, I tend to take damage faster but control my end better. I have parts of most of the above sets slotted already, but nowhere near as complete as this.
  4. Hi everyone,

    I've managed to muddle my way through being a brute from 1 to 50 by myself. I've learnt a lot of hard lessons along the way and changed my approach several times.

    Dark armour has been a difficult set to play and now that I've effectively reached the pinnacle of the experience with this character I'd like to see what I can do to make it feel like she's powerful... and for that, I really need help. I do 'alright', but I feel that it can be done better with some guidance. I don't PvP, so this is just trying to give me enough survival time to do some damage before I get downed (which happens often)... and keep on fighting, because end has always been the other end of the stick I've had to struggle with. Damage has never been a problem, but the survival / end issues have been a constant hangover.

    I've been fiddling around since downloading MIDs this week, and have a build I'd like to try, though trying to display it here causes issues. Does anyone know how to clearly display a build here?

    I've had some success adding defence to help build up a fairly poor survivability, but wonder if there's another approach or whether it's better to take the Cloak of Fear for it's debuff accuracy effect (despite horrific end costs).