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Posts
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Here's what I came up with using soul mastery instead of mu. I ended up keeping perfect zinger in focus for the defense, though I'd like to slot for damage if I can find another way to get the def. I was able to get SL def up to 45 but really don't know what else I'm gimping. I think the recharge rate looks good for my attack chain and hasten only drops for about 24 sec. My main concern is accuracy, as I really don't know how those numbers factor in. To hit is +70 and accuracy is +51. My other concern is end recovery. I'd like to make sure I keep my attack chain running without relying on the alpa slot. Someone please take a look and let me know what I've gimped.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(23)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(21)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(43)
Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(33), Armgdn-Dmg(46)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), GSFC-Build%(45)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-EndRdx(40)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Focus -- Zinger-Taunt(A), Zinger-Taunt/Rng(21), Zinger-Dam%(33), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 28: Energize -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(31), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: Hasten -- RechRdx-I(A), RechRdx(40)
Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 41: Soul Tentacles -- Enf'dOp-Immob/Rng(A), Enf'dOp-Acc/Rchg(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(45)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(46)
Level 47: Dark Obliteration -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(48), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(50)
Level 49: Power Surge -- GA-3defTpProc(A), GA-RechRes(50)
Level 0: Born In Battle
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Cardiac Core Paragon
Level 50: Reactive Core Flawless Interface
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(27), Numna-Regen/Rcvry+(39)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36)
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Thanks Scottula. This is very helpful as I'm really looking for some advice and different points of view. This is my first build and I want him to own.
It definitely makes sense to get follow up in the mix some more as I love that power and it stacks on my current build. As for slotting taunt in focus, you're right, I was going for the extra defense. I guess that's probably a major point of debate. How big a difference would say 35% SL def be versus 40%? And if it is a big difference, is there a way to take taunt out of focus and make up that defense somewhere else?
I'll have to look at those dark powers as they do sound helpful. I was looking at mu in terms of concept and the added aoe of ball lightning, but dark could work in concept since I've been using the void judgement over ion for the pbaoe. It seems my concept's working towards the dark side anyway. -
Hey gang. This is my first post and my first time using mids. I leveled my claws/elec brute to 50 without much planning and am really enjoying the build. My biggest complaint is my lack of defense and tried to address that here. Will that be enough, or should I try for the softcap? Can I do that without seriously gimping myself elsewhere? End isn't an issue with the cardiac alpha slot, but want to be sure to keep my recharge up too. I'm looking for constant aoe dmg without going squish (and without having to use surge so often). Anyway, just looking for some feedback and suggestions. Thanks.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (A) Armageddon - Chance for Fire Damage
- (19) Armageddon - Damage/Endurance
- (19) Armageddon - Damage/Recharge
- (25) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (46) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Perfect Zinger - Taunt
- (33) Perfect Zinger - Chance for Psi Damage
- (34) Perfect Zinger - Taunt/Recharge
- (37) Perfect Zinger - Taunt/Recharge/Range
- (37) Perfect Zinger - Accuracy/Recharge
- (42) Perfect Zinger - Taunt/Range
- (A) Run Speed IO
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Endurance/Recharge
- (43) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (40) Recharge Reduction
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Ragnarok - Damage/Recharge
- (42) Ragnarok - Damage
- (46) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Range
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Trimuphant Insult - Taunt
- (50) Trimuphant Insult - Taunt/Recharge
- (50) Trimuphant Insult - Chance to Disorient
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Cardiac Core Paragon
Level 50: Reactive Core Flawless Interface
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Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (27) Numina's Convalescence - Heal
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod
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