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  1. Here's what I came up with using soul mastery instead of mu. I ended up keeping perfect zinger in focus for the defense, though I'd like to slot for damage if I can find another way to get the def. I was able to get SL def up to 45 but really don't know what else I'm gimping. I think the recharge rate looks good for my attack chain and hasten only drops for about 24 sec. My main concern is accuracy, as I really don't know how those numbers factor in. To hit is +70 and accuracy is +51. My other concern is end recovery. I'd like to make sure I keep my attack chain running without relying on the alpa slot. Someone please take a look and let me know what I've gimped.


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Claws
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(21)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(33), Armgdn-Dmg(46)
    Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), GSFC-Build%(45)
    Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-EndRdx(40)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx(50)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 18: Focus -- Zinger-Taunt(A), Zinger-Taunt/Rng(21), Zinger-Dam%(33), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(25)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
    Level 28: Energize -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(31), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(43)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(39)
    Level 32: Hasten -- RechRdx-I(A), RechRdx(40)
    Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(36)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
    Level 41: Soul Tentacles -- Enf'dOp-Immob/Rng(A), Enf'dOp-Acc/Rchg(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(45)
    Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(46)
    Level 47: Dark Obliteration -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(48), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(50)
    Level 49: Power Surge -- GA-3defTpProc(A), GA-RechRes(50)
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Core Flawless Interface
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(27), Numna-Regen/Rcvry+(39)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36)



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  2. Thanks Scottula. This is very helpful as I'm really looking for some advice and different points of view. This is my first build and I want him to own.

    It definitely makes sense to get follow up in the mix some more as I love that power and it stacks on my current build. As for slotting taunt in focus, you're right, I was going for the extra defense. I guess that's probably a major point of debate. How big a difference would say 35% SL def be versus 40%? And if it is a big difference, is there a way to take taunt out of focus and make up that defense somewhere else?

    I'll have to look at those dark powers as they do sound helpful. I was looking at mu in terms of concept and the added aoe of ball lightning, but dark could work in concept since I've been using the void judgement over ion for the pbaoe. It seems my concept's working towards the dark side anyway.
  3. Hey gang. This is my first post and my first time using mids. I leveled my claws/elec brute to 50 without much planning and am really enjoying the build. My biggest complaint is my lack of defense and tried to address that here. Will that be enough, or should I try for the softcap? Can I do that without seriously gimping myself elsewhere? End isn't an issue with the cardiac alpha slot, but want to be sure to keep my recharge up too. I'm looking for constant aoe dmg without going squish (and without having to use surge so often). Anyway, just looking for some feedback and suggestions. Thanks.


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Claws
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance
    • (17) Reactive Armor - Resistance/Recharge
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Lightning Field
    • (A) Obliteration - Damage
    • (3) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (7) Obliteration - Accuracy/Damage/Recharge
    • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance
    • (13) Reactive Armor - Resistance/Recharge
    • (43) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Spin
    • (A) Armageddon - Chance for Fire Damage
    • (19) Armageddon - Damage/Endurance
    • (19) Armageddon - Damage/Recharge
    • (25) Armageddon - Accuracy/Damage/Recharge
    • (33) Armageddon - Accuracy/Recharge
    Level 8: Follow Up
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Reactive Armor - Endurance
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Focus
    • (A) Perfect Zinger - Taunt
    • (33) Perfect Zinger - Chance for Psi Damage
    • (34) Perfect Zinger - Taunt/Recharge
    • (37) Perfect Zinger - Taunt/Recharge/Range
    • (37) Perfect Zinger - Accuracy/Recharge
    • (42) Perfect Zinger - Taunt/Range
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    • (25) Reactive Armor - Resistance/Recharge
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 26: Eviscerate
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 28: Energize
    • (A) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Numina's Convalescence - Endurance/Recharge
    • (43) Numina's Convalescence - Heal/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 41: Electrifying Fences
    • (A) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Damage
    • (46) Ragnarok - Accuracy/Damage/Recharge
    • (46) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Damage/Endurance
    Level 44: Ball Lightning
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Damage/Range
    Level 47: Power Surge
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 49: Taunt
    • (A) Trimuphant Insult - Taunt
    • (50) Trimuphant Insult - Taunt/Recharge
    • (50) Trimuphant Insult - Chance to Disorient
    Level 0: Born In Battle
    Level 0: Marshal
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 50: Cardiac Core Paragon
    Level 50: Reactive Core Flawless Interface
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (27) Numina's Convalescence - Heal
    • (39) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod



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