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Did you know...
That the Ghost Ship is supposedly a fishing trawler named the Moraine? And yet this "fishing trawler" is the size of a full-length freighter! Not only that, but apparently the trawler needed a crew of several hundred in order to fish, as this is the number of ghosts it spawns here and there when it appears.
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That's a continuity error, actually. Quite a few in the game. See, when the Moraine was first reported in the Paragon Times, it was said to have been a 14,000 deadweight ton tanker, not a fishing trawler as the plaques say.
It left Striga Island on December 17th, 1932 without clearance and without filing a shipping manifest. Rumors say that the captain, Reynard Kale, was working for the mafia and had been hauling moonshine to the states as Prohibition was a good year away from being repealed. The official crew was 34 men, but Ryan Mallory, a member of the crew who took ill and couldn't attend the maiden voyage, reported that the ship left harbor that day with thirty extra passengers. That still doesn't explain the army of ghosts that jump ship when it spawns, though.
The ghost ship itself hadn't appeared until the Winter of 2004, when researchers finally found the sunken vessel. It was taken under twelve miles north-northwest of Striga Island during a terrible nor'easter. The horrible weather made a dive impossible, and researchers reported that they would go back to investigate the site in the Spring of 2005, but nothing's been reported yet. -
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Did you know...
Orignally, all the windows in buildings had their lights on at night. This was finally changed to be more realistic so that random windows are lighted. They even come on one-by-one now when the sun goes down. Really nice touch.
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Did you know...
Lighted is not a word? The correct word should be lit.
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Did you know...
"Lighted" is a word. -
Before Arachnos was revealed, its operations were carried out by a small organization known as SPIDER (Second Phase Infiltration to Destroy Empires' Resistance). SPIDER was never seen by any hero, only mentioned in passing by contacts and villains. I believe the first time you hear about them is from Indigo. Later, when the Council took over the 5th Column, on Striga Island you heard about SPIDER attacks against the Council, one of which took imbued Maestro with the sonic powers he now has.
The 5th Columb, the Council, and SPIDER were all once the same organization, Arachnos. That organization disbanded and Requiem used Hitler for his resources to create the temporary organization of the 5th Column, while the real power bided its time, the Council and their leader The Center. Meanwhile, Arachnos had plans of its own to build back its lost resources and once again become a truly threatening organization.
SPIDER was "retconned" into Arachnos by Manticore, thus for practicality's sake, most just assume that SPIDER had done its job paving the way for Arachnos to rise as a nation on the Rogue Isles. -
The Ace badge awarded by visiting the statue of a hero in the Rikti Crash Site changed from when it was originally implemented. Before, it explained that the statue was of the hero Corsair who fought in WWII. Now, it says that it is of the hero Mustang instead.
The reason behind this may be that they changed it during their fued with Marvel over copyrights. Corsair is the name of Cyclops's father, the captain of the Starjammers.
This is also the reason why Bastion was changed to Citadel. Bastion was the name of a robot from the future, designed after the Nimrod robots from Days of Future Past. -
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Consequently, you shouldn't be surprised when a lot of people reflect on the past and remember what their favorite toon used to be like with a sense of longing, and so they want to capture that in this thread. That's partialy what this trhead is here for, after all.
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Apparently, that's primarily what this thread is here for. -
Why is this thread more about the history of nerfs, power leveling, and complaining than about the history of the game itself?
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Talos Island is only around forty years old. It was created when Talos and Chimera (not the Praetorian) battled it out in the Atlantic Ocean sometime in the Sixties. Their battle cracked the ocean floor pouring out magma that, by most accounts, trapped the two giants in eternal combat. In the Eighties, developers began construction on the island, and an anonymous benefactor donated the giant statue of Talos. Real estate prices soared there. During the Rikti War, it was the only area of Paragon City that wasn't attacked by the invaders, driving real estate prices even higher.
This all contradicts the in-game history, however, as it's explained on a plaque in Talos that Spanky Rabinowitz was born on that island in the 1800s. -
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Resistance is the Mez Resistance that AVs get. Statesman, During the end-of-CoV-beta event, also had a Statesman power pool that contained, if I remember correctly, Charged Bolts, Lightning Bolt, Ball Lightning, and Thunderous Blast. In addition, War Witch had a power, I can't remember what it was called, but it made her randomly phase shift while still being able to attack, like Carnie Illusionists and Diabolique. She had it because she's dead. (When I first found out War Witch was one of the heroes there at the raid, I immediately thought of the Space Mutiny episode of MST3K, and said to myself, "Boy, it sure was nice of them to let that dead girl come along to the raid.")
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"Look alive, Debbie!" -
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The Rularuu first appeared when the Circle of Thorns got a big ol' mallet and brought them here.
... isn't that like Superboy-Prime punching the walls of reality?
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Actually, a lot of evidence points to Crey and/or Nemesis being responsible for the Rularuu invasion. The only events directly attributed to the Malleus Mundi are the Halloween invasion of 2004, and the opening of Croatoa in Salamanca.
(SPOILERS)
In a late game arc, Dr. Quarterfield from Firebase Zulu sends you to investigate several Crey facilities operating within the Shadow Shard. You learn that Crey, using technology first created by Nemesis, has been able to travel to other dimensions (or, at least, just the Shadow Shard) undetected by Portal Corp. We know, already, that Nemesis has been able to contact other dimensions before, including Rikti Earth (being partially responsible for the invasion, himself). So, with that in mind, it's possible that either Nemesis or Crey had left the barrier between Earth and the Shadow Shard weak enough for the Rularuu to invade.
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But I don't see why, though. AFAIK, portal tech, even illegal portal tech, does not have any official in-canon issues that would somehow weaken dimensional barriers.
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During the course of Dr. Quarterfield's task force, you learn that the Rularuu have always known how to traverse dimensions, lacking only the components. At the end of the task force (third to last mission, I think), you stop the Rularuu from completing two portals they were putting together from salvaged Crey technology. However, another team of Rularuu complete a portal and invade Paragon City (in a much smaller force than the event, obviously).
So, before this task force is in the game, the Rularuu invade. Even before that task force, they have the knowledge needed to travel to our dimension. Whether they did so with technology stolen from Nemesis or Crey, or did so because of the Malleus Mundi (not so much being summoned, but using the hammering of the dimensional barrier to their advantage), we can only assume. I'm just assuming it's something I've personally seen over something I haven't. -
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The Rularuu first appeared when the Circle of Thorns got a big ol' mallet and brought them here.
... isn't that like Superboy-Prime punching the walls of reality?
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Actually, a lot of evidence points to Crey and/or Nemesis being responsible for the Rularuu invasion. The only events directly attributed to the Malleus Mundi are the Halloween invasion of 2004, and the opening of Croatoa in Salamanca.
(SPOILERS)
In a late game arc, Dr. Quarterfield from Firebase Zulu sends you to investigate several Crey facilities operating within the Shadow Shard. You learn that Crey, using technology first created by Nemesis, has been able to travel to other dimensions (or, at least, just the Shadow Shard) undetected by Portal Corp. We know, already, that Nemesis has been able to contact other dimensions before, including Rikti Earth (being partially responsible for the invasion, himself). So, with that in mind, it's possible that either Nemesis or Crey had left the barrier between Earth and the Shadow Shard weak enough for the Rularuu to invade.
On that note, the Shadow Shard is its own dimension. A pocket dimension, to be precise, created specifically to imprison Rularuu the Ravager. On any alternate Earth, a portal to the Shadow Shard would lead to the exact same pocket dimension as on Primal Earth. So, in all of existence, there is only one Rularuu the Ravager.
The Shadow Shard shares a history with Paragon City. Its natives believe they are, or were, a part of Paragon City from the Sixties. This could mean that the Shadow Shard was created during Primal Earth's 1960s as a prison for Rularuu, emulating our world in a pocket dimension. When Lanaru went mad, he shattered the world of that pocket dimension, destroying anything that could have, once, resembled Paragon City. Or, ruins of what that world once was could be in an as-of-yet locked zone within that dimension (which has been hinted at a few times since Issue One).