Tappen

Apprentice
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  1. With the current change in damage and recharge on Test, Burn should become a normal AE Dot. Any mobs standing in it when it is cast get the full effect whether they move out or not. They're set on fire, heh. Since the Endurance, Recharge, Animation time and Damage of the power has finally been brought into some sort of balance with other damage powers let's quit fooling around with the fear effects that get broken every time the AI changes.

    What to do about mobs that move into the Burn patch after it's cast? Not sure, don't really care, they can take partial or no damage.