-
Posts
956 -
Joined
-
[ QUOTE ]
With 3 recharges and hasten, sleet should be up every 22 secs (Including the activation time). The summoned entity lasts for 15 seconds, so it's nearly perma then. Also, the resistance debuff lasts for 30 seconds, so if a foe is in the sleet for the whole duration, it'll be debuffed for 45 seconds, giving enough time to stack sleet three times, if my maths aren't totally wrong. So that'd be... 90% -res....
[/ QUOTE ]
That's great - for PvE. For PvP of any note, you're:
a) not going to have time to keep summoning a locational AoE;
b) not going to hit anyone with it.
Not to mention that as a soloer, you're going to run out of endurance very quickly - Heat Loss doesn't work well enough against a single target to power a Fire/Cold, and a solo Fire/Cold doesn't last long against multiple PvP targets. That leaves Power Sink, which again works great in PvE, but not so great in PvP - although as a solo PvPer you'd more than likely pick up Black Scorpion's set for Web Envelope anyway.
So again, I ask my question as to why Fire/Cold is "best solo PvP damage". -
[ QUOTE ]
Cold has the freezing rain clone (Sleet?) for -res.
[/ QUOTE ]
It also has Heat Loss for -Res, but neither HL nor Sleet are up that often, nor is Sleet particularly easy to catch people with. -
[ QUOTE ]
I thought the reason people use beach is because there are no PvE mobs there.. Or at least less than in other parts of WB.
[/ QUOTE ]
You always get a steady stream of Rogue Fortunatas and Tarantula Queens/TTs patrolling the buildings in that area, not to mention the routine Webmaster + 2 Hercules patrol. Mobs are pretty easily avoidable in the centre, as you mostly get minions and the odd Lt.
[ QUOTE ]
ps. You do know of course that the base is only a safe zone to those of the same side.. a villain can come right at the hero boat and kill you..
[/ QUOTE ]
Of course I know that - but if you know of any power that will allow a villain safe passage past an array of Police Drones, you just shout out and let me know. I've frequently picked up kills from nailing heroes hiding around the back of the boat, but it usually ends up being at the cost of a run back from hospital (cause of death: Longbow). It doesn't help matters when you're a hero fighting other heroes (which is why I rarely take my hero characters out in WB these days). -
[ QUOTE ]
I chose Mako and was very underwhelmed with the pet he gives, the recharge is very long and the pet itself didn't last long (because he dies not expires).
[/ QUOTE ]
Which is a shame, because he looks awesome waving his little coral hammer around. -
[ QUOTE ]
And those are exactly the reasons why I love the beach. Running away is a viable tactic!
[/ QUOTE ]
Movement is central to PvP, and I have no qualms with running away at all. Running into a safe zone packed with PvE mobs and Drones is just immensely cheap, especially when it 'coincides' with your tier 9 dropping. -
[ QUOTE ]
Most pvp damage : Fire/cold
[/ QUOTE ]
I have to hear the reasoning on this. -
[ QUOTE ]
lol.
I didnt understand the attraction to the beach either. Maybe there's a "build sand castle" temp power I dont know about.
[/ QUOTE ]
Ahah, so they keep running back to the ship for extra spades and buckets - that explains it.
[ QUOTE ]
PvP does happen in other parts of Warburg, the beach is just the largest open space on the whole map (thats not on top of a building).
[/ QUOTE ]
And it just happens to be right next to the hero safety zone by happy coincidence?The centre of Warburg is easily as PvPable as Nub Beach - I find that WB just gets really tiresome after a while, with just about everyone either running back to the ship or hiding in the helicopter, or inadvertently dipping into the safe zone whilst chasing one of the former. I've been in there countless times when Scrappers (and some Inv Tanks) alike have refused to come out and play until their Tier 9 has recharged; it also sets the stage very nicely for kamikaze Blasters to come out and urinate all over any decent PvP that might actually be taking place.
$.02 -
[ QUOTE ]
Thanks to Despare, if he's reading this, for being the only other player in RV.
[/ QUOTE ]
Everyone else was (on the [censored] beach) in Warburg. -
[ QUOTE ]
Computer Games aren't good at this, except maybe games played on Wii or ones such as Dance Dance Revolution .
[/ QUOTE ]
You don't know, he might have been jumping up and down with glee throughout the fight. -
[ QUOTE ]
The most interesting thing is that both me and Hammer play Nrg/Nrg blasters.
[/ QUOTE ]
So do I. -
[ QUOTE ]
I don't actually agree with what Weasel's saying - but neither do I agree with the opposition.
[/ QUOTE ]
In that case - seeing as you've jumped into the debate anyway - what are your opinions on the situation? -
[ QUOTE ]
Whilst if you'd remembered, I have also posted about my Mind/Emp in PvP; she's been in Sirens quite recently.
[/ QUOTE ]
Seems like it was a successful excursion, given your above comments. I have to wonder what timespan you've actually spent in PvP, and what you've learnt regarding your build/playstyle with regard to what is required of an Empath in PvP... but I won't pry. I do hope it's more than just "sux" though.
[ QUOTE ]
Back away Marq;
[/ QUOTE ]
No Weez, Stasis is here to save you - not the other way around, you silly goose. -
[ QUOTE ]
[ QUOTE ]
I don't see any point to it; but I can recognise a hidden Wildean barb from others in an innocuous statement.(Oh sirs, I do believe he talks of Empaths as though he is still playing EQ, what a poor fellow)
[/ QUOTE ]
Never played EQ so his response made little sense to me.
[/ QUOTE ]
There's nothing barb-like in the comment at all. I recollect that in previous discussions about Empaths Weasel has stated he wouldn't play one after having played a Cleric in EQ for XX levels - ergo, when making statements about how Empaths are "healbots" and playing them in PvP "sux", I believe him to be taking a position not based on fact but on supposition, in an attempt to bolster his flailing argument. Weasel's just reading far too much into the comment and assuming it's meant to be an insult - as I've said time and again, when the time comes for me to insult people it'll be plain as day.
[ QUOTE ]
I couldnt make sense of the empath remark either, its safe to assume people want to use the powers they bring with them.
[/ QUOTE ]
In a nutshell. -
[ QUOTE ]
Fair enough, you have your own view. Possibly taken from your AT.
[/ QUOTE ]
Which AT would this be then? Please illuminate me. I don't just play one AT in RV, I play a number of different ATs - depending on day, mood, prevailing wind and what the old Chinese guy under our staircase advises me - can you say the same?
[ QUOTE ]
I find it difficult to play in RV with Heavies/GP's. You seem to be ignoring my opinion in place of your own. That's your .
[/ QUOTE ]
I'm taking the opinion of everyone who's posted in this thread on board - it just so happens that the weight of opinion matches up not only with my own feelings on the subject, but what I've seen in-game. Plus, I can't take you seriously when you're making such asinine comments about "healbots" and PvP in general.
[ QUOTE ]
However, RV is empty a lot of the time; ever considered why?
[/ QUOTE ]
If you'd read any of my posts, you'd see that I've not only considered it but given some reasoning why. Go back, read it, be happy. \o/
[ QUOTE ]
Just as a thought. Name anywhere that gives you an immediate boost of Damage/Defence etc. over everything else.
[/ QUOTE ]
Anywhere you can buy insps you can get an immediate and direct boost of damage and defence. Teaming with other ATs can get you the same. Hell, some Tier 9 powers boost defence and endurance recovery, and some powers make you completely invulnerable for a period of time... will that do you for now?
Not to mention that Heavies don't give you a boost of defence at all, they just give you a mobile gun platform that's geared towards taking down immobile PvE elements. Throw something that's constantly moving at a Heavy, and it tends not to fare too well.
[ QUOTE ]
You can call me names as much as you wish,
[/ QUOTE ]
Please point out where exactly I've called you "names"? I'm used to you pulling [censored] "facts" and "evidence" from thin air, but please don't try to play the victim card in order to dodge the questions I've asked that you have no answer for, it's just very poor form.
[ QUOTE ]
It's quite easy to lead an army in there to 'arrest' all newcomers; it's more difficult to achieve when there is no-one in there worth arresting.
[/ QUOTE ]
Worth is relative. Consider this a caution on trying to switch your position again Weasel - if it's so "easy" to lead an army into RV, why were you trying to argue before that it's so difficult for you to get a team (with or without healbots, the menace of the Western seaboard) in RV? Either it's easy to get a team into RV or it's not. Either it's easy to PvE as a team in RV with or without the presence of heavies, or it's not. Pick a position and for the love of God, try to stick with it longer than the next reply.
[ QUOTE ]
I'm not the one providing an ad hominem argument to preserve the status quo though; you (and your partner) are saying that it's broken; but you don't wish to fix it.
[/ QUOTE ]
Now I know you're not reading my posts, otherwise you would have seen the paragraphs I took time to write about what changes I would like to see made to the dynamics of the zone. Cel pretty much covered the rest - I don't agree with your "fix", or the reasons behind it. -
[ QUOTE ]
But "We're just telling you that they can, and they're not." is opinion, not evidence Syn.
[/ QUOTE ]
I'm not the one claiming I'm providing evidence though. Do you see how this works?
[ QUOTE ]
(Hold on...didn't MM Pets get nerfed down because they were too powerful...oh yes...)
[/ QUOTE ]
When? They've certainly never been reduced since CoV went live. And I'd take my 6 Robots over 1 Heavy any day of the week, -1, 0, and +1 as they are.
[ QUOTE ]
as is often the case in most of CoH; the environment is more powerful than the players; even teamed.
[/ QUOTE ]
You need to take a deep breath and look at what you're doing to your sentence structure. After that, you need to take a look at what you're saying and then... not say it. Since when in CoH is the environment more difficult than the players? Is there any part of the game that hasn't been cracked by the playerbase? Simply: what the hell are you even talking about?
[ QUOTE ]
The name of the game is SuperHero. Super being 'above the norm'. Here we're below the norm.
[/ QUOTE ]
You might be, I know I definitely don't feel that way. This might be because I actually spend more time playing the zone than talking about playing the zone, but who knows?
[ QUOTE ]
And anyway. Healbot/Buffbot; it just means the Empath doesn't do anything other than watch a health/buff bar and that's not an exciting thing to do.
[/ QUOTE ]
Xanthus, Stryker, Shaman and Cel (did I ever miss the boat on this one) all managed to get in before me to point out the short-sightedness in that statement and I'm sure there would easily be more to follow, if it needed repeating. Have you ever played an Empath in CoX PvP, or are you just basing your entire knowledge on your EQ Cleric again?
[ QUOTE ]
Now; if, as you've admitted; certain AT's find RV difficult; that sort of kills the end-game for most of us (Which consists of Newspaper Missions (Impossible Bank Raids); RV (Extrememly hard defences) or Hami...)
[/ QUOTE ]
I said certain builds might find RV difficult when solo. Lots of things are difficult for certain builds solo, this is why we have the opportunity to team with up to 7 (SEVEN) other people, in order that we might not only make up for our shortcomings but build on our strengths. Hami is being beaten weekly, our VG does weekly RSF runs, and I have no idea why you consider Bank Raids (Mayhem Missions or Bank Raids?) impossible. Are you trying to play without a mouse?
[ QUOTE ]
And careful of your word twisting Syn; Close to invincible without specific choices does not equal invincible;
[/ QUOTE ]
Heavies are pretty damn squishy, either in being taken out completely or in being rendered effectively useless. That's about as far as you can get from "close to invincible" whilst still being on the same page.
[ QUOTE ]
you're arguing from the same point as I am; just differing sides.
[/ QUOTE ]
I'm not going to keep discussing this with you until you take more medicine. One, you need to start making sense. Two, you need to re-read the whole thread with a clear mind if you're under any misapprehension that we're at all arguing the same thing - I've just tried to be as diplomatic as I can be without going all Plight about it and screaming ZOMGLRN2PLAI. -
First things first: Bridger plz move to MM forum kthx.
Secondly, if you find that your Mercs are only firing off certain weapons at specific ranges - can't say for sure if this is true, as I've not had a Mercs/ MM that high - then you might want to make liberal use of the placement tools available to you as an MM; specifically, using the /petcom and goto commands to move your henchies into and out of range.
e.g.
/petcom_all goto - Moves all your pets to the selected position.
/petcom_pow Commando goto - Moves your Commando to the selected position.
/petcom_pow Spec goto - Moves your Spec Ops to the selected position.
/petcom_all goto def - Moves all your pets to the selected position and puts them into defensive mode.
/petcom_pow Commando goto agg - Moves your Commando to the selected position and tells him to go nuts.
/petcom_all follow def - Returns all your pets to bodyguard mode.
Everything you've suggested is available to you already - you just have to do it manually, as opposed to it being done for you. -
[ QUOTE ]
The most PvP (on Union) happens in Warburg (over 20 players there the other night)
[/ QUOTE ]
And not a one of them moved away from nub beach and the haven of the ship.There's an entire zone out there, I'm not sure if most heroes are aware of this.
[ QUOTE ]
Recluses Victory is probably the least visited because the least amount of people have a level 40-50.
[/ QUOTE ]
This is possibly also a factor - or it's also possibly because although people may have a 50, it's not one that works particularly well in PvP. I'd go so far as to say that most people's first character isn't one that works particularly well in PvP - which, if you're like me, were created without PvP being in the game, even. Hell, most people's first character might not even work particularly well in PvE necessarily.Sirens Call catches a lot of people interested in PvP, or interested in seeing how a new character fares in PvP, in addition to having ([/i]IMO[/i]) the best reward system of all the zones. RV has a poor reward system, and the lowest potential population able to access it - as such, it can be easily exploited by people for the PvE rewards whilst facing little of the PvP risks. (But I do my part to remind them of those risks.
)
I'm entirely behind revamping the RV reward system, and if that means changing the dynamics of the zone and Heavies as a consequence of that - so be it.
I do not believe, however, that Heavies are overpowered, nor that they discourage PvP, nor that they require standalone changes in the likely event that the zone is to remain as it is. -
[ QUOTE ]
a.) I said 'grinding'. There has been several "why dont people want to fight in pvp zones" threads.
[/ QUOTE ]
And the most frequent reply to that is "badges", not "zomgheaviesrtehpwn" - which is what you started this thread with.
[ QUOTE ]
b.) obviously not everyone agreed to heavies being harmless if there was arguing done by someone else than me. Everyone is entitled to an opinion.
[/ QUOTE ]
Okay, there's you and Weasel arguing against them. Does that give you the warm fuzzies?
[ QUOTE ]
BB and warburg: the minigame rewards are used mainly for PVP (base raids) while the mingames are pve. This is ok.
[/ QUOTE ]
They're mostly used to solo AVs or do the RSF with, from my understanding of it - Baseraid purposes come way down the scale.
[ QUOTE ]
Sirens call: minigame reward is PvE mainly, but it is gathered by engaging in PVP. This is good.
[/ QUOTE ]
Agreed, Sirens Call has got it right. I'd love to have a bounty system in RV that works along similar lines - maybe having a hitlist of (one to five?) people whereby the order isn't random, but based along the lines how many turrets have been taken without a kill, and having a bounty bonus based on that; that is, the more turrets you take, the higher your notoriety and bounty becomes.
[ QUOTE ]
RV: rewards exist solely for PvE with most things done so that the grinders getting those rewards would have to do as little PvP as possible. Obviously somethings not right here.
[/ QUOTE ]
Agreed - but as I stated to Weasel, that has nothing to do with Heavies and nothing to do with your OP. I'm happy to switch topic to that though, if you want. -
[ QUOTE ]
(And a healbot is someone who's there purely to heal you; as if they're a robot)
[/ QUOTE ]
Protip: in PvP, buffing toons do a lot of buffing.
Or, as Cel put it: "Empaths heal and buff a lot, that's okay and normal." It's probably a safe bet to assume that if someone has levelled an Empath - or any other buffing toon - up to that level, that they enjoy that style of play and won't be averse to being asked to play like that in a PvP zone, much like I doubt they'd be taken aback to being asked to play like that in a PvE zone.
If you're both doing your jobs right, there shouldn't be much healing going on.
[ QUOTE ]
I'm simply saying that having a limited amount of +4 minions is detrimental to the player vs player aspect of the game; and that the minions are the only way for some people to complete the main objective; so there's a constant resources battle between team-mates rather than enemies.
[/ QUOTE ]
You don't need the Heavies in order to complete the objectives of the zone, it just makes it an awful lot quicker. Most characters will not be able to complete the objectives solo, that much is true (although I've done it with my MM and my Corr, just to prove a point) but you can easily work through the neutral turrets on a 4-man team. As soon as the turrets gain a faction they're even easier to take out, of course.
[ QUOTE ]
Just because I disagree or agree doesn't make me open to other arguments; it's just that I've tried, or don't wish to try, most of the ones stated so far.
[/ QUOTE ]
I can only suggest you improve your skills then, because I see a hell of a lot of people nearly everyday in RV who don't seem to have your problem with dealing with Heavies, Turrets, or other players.
[ QUOTE ]
The GP's give life to some of the weaker AT's; but make some of the stronger AT's close to invincible without certain power choices; choices that aren't realistically available to certain AT's.
[/ QUOTE ]
Heavies make no-one invincible, and no-one can make Heavies invincible. I can say this with complete assuredness because everyone I have come across in PvP with a Heavy (buffed or otherwise), I have beaten. In turn I have also been defeated whilst in control of a Heavy (buffed or otherwise). To boot, I don't really have any specialised PvP choices in the majority of my builds.
[ QUOTE ]
Most of what I 'claim' has been backed up in evidence; whilst those that defend the GP's/Heavies have just said "Well I like them and my AT can kill them if used against me"; that's really not a blessing; just a non-curse.
[/ QUOTE ]
Most of what you have said has been backed up in your own opinion, not by evidence - don't try to fudge the two around me Weasel, you know I'll just jump on it.The reason you've seen so many people telling you that Heavies are easily defeatable is because you've been sat here with your fingers in your ears going "Heavies can't be beaten! Heavies are overpowered!" We're just telling you that they can, and they're not.
If you really don't like RV for post-40 PvP, you can always use the /arena channel to find people who will join you in the arena. Before you attempt to throw cold water over that, someone did precisely that yesterday and I joined them for a couple of matches in Pocket D.
I think the one thing we can agree on is that the reward system in RV needs to reward PvP and conflict, rather than rewarding PvE and peacemaking. That is entirely independent of the existence of Heavies, however. -
[ QUOTE ]
The last squished tournament was won by duo corrupter combo iirc.
[/ QUOTE ]
It was won by an Ice/EM Blaster and Energy/Thermal Corruptor. Second placed were a Fire/Rad Controller and an Empath, 'Cel and I came in third with our Ice/Dark Corr and Robots/Dark MM.
It's probably worth noting that I don't think a lot of the top-flight PvP empaths (that I know of) were present that day, or were playing other characters (like 'Cel, for example). It's probably also worth noting that your Empath didn't have Power Mastery - and hence no Power Boost - which made you that much more vulnerable. -
[ QUOTE ]
As proven time and time again, its always better choice to cage the damagedealer without which the hero team isnt getting kills..
[/ QUOTE ]
Depends on the situation and team makeup. Last time I saw the PDs fighting Retribution in the arena, caging the Emp was extremely successful. Isolating a team from their main support is always a viable tactic - it's only less effective in instances where there is extra support, and not enough Cage to go around.
[ QUOTE ]
This all is nice and fun, but doesnt solve the problems with heavies..
[/ QUOTE ]
That's because there is no problem with Heavies.
[ QUOTE ]
Ah.. but I wasnt thinking villains.. Besides, dont you guys get access to radiation?
[/ QUOTE ]
Surely do - but Villains don't get access to PB'd Radiation. Thus does the beast again reveal itself.
That, and Rad is equally as good at taking down Regens as is it against SR. -
[ QUOTE ]
I can tell you that def-based scrappers dont either. There is a reason why regen is considered so good.
[/ QUOTE ]
It's easier to beat a Regen in high-level Villain PvP than it is to beat an SR, especially in a team situation. -
[ QUOTE ]
It appears that teh power that really unbalances things here is Power Boost. It seems like almost all heroes can have access to it through the Ancillary Pools (I'm far from a CoH expert so don't know exact numbers). Of all the CoV ATs and powerset combos the only ones that have access to it are /ice and /nrg dominators.
[/ QUOTE ]
Power Boost does unbalance things, which is somewhat representative of the general disparity between PPPs and APPs.
Power Boost is available to any Defender in the Power Mastery Ancillary and any Controller in the Primal Forces Ancillary - the two Hero Support ATs. Power Boost is not available to either of the Villain Support ATs, Corruptors and MMs (to a degree). This also means that there is a disparity between the availability of Power Boost to the two control primaries on either side - all Controllers have the option of taking Power Boost, whereas /Ice and /Energy Assault are the only Dominators with access to the power. Further tipping the balance for the Heroes is that /Energy Blasters also have access to Power Boost.
Simply put, there are about 105 Hero builds with access to Power Boost - of whom 98 are support.
There are 10 Villain builds with access to Power Boost - of whom 0 are support.
[ QUOTE ]
Unless I have a dedicated thermal and/or cold corruptor, my Defense based Brute doesn't stand a chance in lvl 50 PvP; Heroes can easily hit me even through Overload. It is simply a lot more fun for villains to pvp at lower levels, which probably explains why Sirens and Warburg are a lot more popular than RV.
[/ QUOTE ]
The main part of the problem is that the general PvP base - on Union at least - are pretty poor as acting a) with focus on support, b) as a team. Both of these are essential for success in villain teams PvPing at level 50, yet you will repeatedly see /Colds without shields, /Kins without ID, and /Thermals without Thaw - and you'll see them getting torn apart, more than likely. Even if they have all the required buffs, it's rare that you'll get them applied regularly or without prompting in your standard PvPPuG. My general rule of thumb, and one my VG tend to adhere to in the zones, is Buff or Die.
It's somewhat ironic that - in high-end PvP at least - Villains have a greater need to keep up constant buffing and working in teams. The benefit that the Villains have is that their buffers also have potent debuffs - Thermals and Colds are nowhere near as good at buffing as Emps and FFs, but Emps and FFs have nothing like Heat Exhaustion and Benumb, nor do they have Scourge. Up until this point, there's a certain parity - the presence of Power Boost assuredly unbalances the equation. There's a world of difference between a PB'd Fort and a Forge, and a whole bar of difference between a PB'd Transference and a non-PB'd Transference. One well built and played Empath can nullify a handful of Corruptors... at least, until you wheel out the /Sonic Corr to Cage the Emp. (Then again, you're far more likely to see Sonic Defenders and 'trollers than you are Sonic Corruptors, mainly because Sonic doesn't work too well as a Corruptor secondary... another debate, perhaps.)
-
[ QUOTE ]
That's exactly what I was worried about and was considering changing my slotting for my Doms.
[/ QUOTE ]
Yep, my Plant/Fire has had her AoE attacks slotted 2Acc/2Rec/2Dam ever since the last changes, given she has Dom up more often than not (usually teaming in a duo or trio) - which I find works much better. -
[ QUOTE ]
But surely Blaster/Empath can be slapped by Brute/Corrupter; especially if Corrupter is Kin?
[/ QUOTE ]
A Blaster/Empath duo should steamroll over a Brute/Corr duo, especially if the Corr is Kin. With AB, RA*2 and Fort (especially if any of the above are Power Boosted), the villain duo shouldn't be able to dint the Blaster before he takes out the Corr, and then the Brute. Lacking a targeted heal also makes Kin a far weaker support toon than an Empath - SB is great, but it's far less useful when applied to a Brute in open PvP against ranged attackers. A better counterpoint would have been to use either Corr/Corr or Dom/Corr with the Corr being a Thermal (the most support-based villain build you can get) - even so, the Blaster/Empath duo would still have a distinct advantage.
[ QUOTE ]
See, I'm not seeing this UBER stats as of yet.
[/ QUOTE ]
A properly built and played Empath can make a Blaster godly, what's not to get? With a PB'd Fort and AB my AR/Dev can happily stand in front of a pair of MMs and their Heavies, Full Autoing and Flamethrowing their henchmen and expect to walk out not only alive, but with 2 (easy) kills. If you don't believe Empaths can be that good, go out and see it done.
[ QUOTE ]
I'd also like to direct you to Fire/Kin+Heavy; secondhand info tells me they're rather good.
[/ QUOTE ]
Any kind of Kin+Heavy is "good" but only because of SB and ID making them more mobile and less susceptible to KB respectively. For this purpose, any Kin will do - Defender, Controller, or Corruptor.
As far as primaries go, Fire is far better in PvE than in PvP. (I presume we're talking about Fire/Kin Corrs, not 'trollers.) Better PvP primaries are Ice and Sonic, for the better ST attack chain (Fire needs AoEs to make a decent attack chain) and secondary effects (Ice: slows; Sonic: -Res; Fire: none, barring DoT.) You can certainly make Fire/Kin work - and I'd like to think I do - but it's nowhere near as deadly as some builds can be. Most importantly, from a PvP perspective, Kin Corrs lack one vital ancillary power to give them parity with Kin 'trollers and Defenders - access to Powerboost.