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Posts
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Joined
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It is very sad they couldn't see how much the game was evolving and transforming itself...
This is indeed a gorgeous Zone and threads like these show how much love and dedication Devs/Artists have for this game.
Thank you Leandro for giving us a glimpse of such gorgeous place!
Cheers! -
Long time reader, don't post a lot, but I had to just land from my Orbit to wish you both,
Congrats!!!! you both just got rewarded with the LOVE Recipe.
"plin, plin, plin"!! (Recipe drop sound...)
This Reward grants, you 1000000000x Love XP with Extra Bonus and Enhancements love brings to your life.
Extra Bonus come with the positive vibes all the love one's around you are wishing...
Plus the Pink Aura of care and the Accomplishment of find eachother while saving Paragon City!
Congrats, you both just reached lvl 55, since Love IS the next level!
To end my participation, an adaptation from my friend "Jimmy" (James Joyce - since this is Paddy's week)
Lean out of a Mish
I see her hair,
While defeating mobs and singing a merry air.
My notebook was closed;
I play no more,
Watching the fire dance
On the floor . . .
SlĂ inte. -
Quote:Great Comments! I agree with them.Amen. Also, if we ask for too much instead of just addressing the glaring shortcomings, we are less likely to be taken seriously.
So...
Alkaloid - nothing. It's a weak heal in a set that isn't a healing set. The comparison to O2 boost says it all - it would be fine if the rest of the set was good enough that you didn't have to spam it. This set is not designed to be primarily healing. The small HoT is cute and I like it, but probably not needed if the rest of the set is made better.
Envenom/Weaken - they probably want to keep it primarily single target, but then it needs to be a single target master. Add an unresistable, unstackable portion to each - and no, that's not make part of the effect unresistable, but instead ADD that much. Currently they don't really outperform AoE sets, so the numbers really need to be better. Also, a little duration to cut down on spam would be nice.
The other option is adding splash, but I think that is more of a longshot.
Neurotoxic Breath - if you don't add splash to the others, this is your main area debuff/mitigation for a long time. Make the duration longer, make the cone wider, add a -to hit. Pick any 2 of the above. Three if you're nice. Done.
Elixir/Antidote - fine as is. All the break free powers suck at high levels, but not every power needs to be a rockstar. Maybe make the resist effect last longer, but neither of these powers will ever make or break the set.
Paralytic Poison - fine as is. The suggestion to add a debuff that happens even if the hold doesn't is nice, but it's also nice for every other single target hold out there. A fine thing for anyone thinking of CoH2 to consider, but not really something poison particularly needs at this point in time.
Poison Trap - no. Just no. Plow that cottage down and build an outhouse in it's place. Still would be an improvement. Really, just add a crash to it. We might as well have a clear winner for worst power in the game.
Noxious gas - Easy - longer duration, harder - toggle, cottage busting - target AoE debuff. But, if you pick the first 2, make it ally targetable. Nice power, but way too hard to get it where it needs to be during it's pathetically short existence. This power could be effectively permanent and not be overpowered. Not bad, but too weak to be used situationally.
I love my /Poison MM more from the concept that I created than how functional the set really is. I think there is a lot of potential (it is "poison" which by definition it has to be something that will really give the victim trouble...).
My suggestion is dont be shy when make the set better, there are many of us who really think it is time for poison live up to its name.
Great suggestions all.
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I have to say I loveeeeeeeeeeeeeeeeeeeeeeeeeeeeed this so much!!!
Very well done, Cheryl and Team and this was also a great and fun trailer!!!
My only complain is that I will still have to wait 1 week to buy this!!
Job Well Done!
Congrats
Sam -
Hi guys,
I am not someone who posts at all but I read a lot about your discussions for sure.
This particular thread caught my attention and based on what Castle asked here is my suggestion:
I was thinking about something like "fighting styles", for example, in case you have a DP Blaster and you want to change your "ways" of shooting from that current Pistol Kung Fu way to more like "Cowboy" or "Professional Assassin" kind of shooting style.
This way your hero behaviour of attacking/defending would fit into its concept.
I can also see that applied to "sword based" powers where again you could have different ways to perform your attacks based on the "style" you choose for you.
The way I see this option would be a toggle and always available at no end cost.
Anyway, I love my DP blaster, but I would love to be able to play with him using a different style than the Kung Fu shoot out (don't get me wrong, it is a really cool animation, it is just a bit away from the concept I wanted for my hero in the 1st place).
My 2 cents
Thanks and remember...
Debt is a way of life!