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Posts
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Thank you so much for the clarification, CuppaJo.
With that out of the way ... I personally don't have a problem with them banning discussion of the mods in an official capacity, so long as the functionality to do them remains in place, allowing those of us who know what we are doing to continue to have fun tweaking our characters.
Time for modding discussions to go elsewhere. -
exactly what I'm thinking, Baaric. I seriously hope that's the stance Cryptic is making ... Mods make the game that much more fun, and they don't impact/harm anyone ... at least in this environment.
They would only get a handful of cancellations from this change, so I don't see that as a threat for them when you talk of subscriptions in the range of thousands. -
There are really 2 possibilities:
#1) Turn a blind eye: Keep people from talking about it in such "open" quarters but keep the over-ride functionality.
#2) Actually disable over-ride that allows mods to happen.
This reminds me of Sony/Everquest when they went draconian on "third party utilities" and were banning peeps for quality of life mods -- like being able to run the game in a window.
IMO, a wiser course of action would be to encourage unofficial modding but emphasize the fact that such changes are entirely unsupported.
I really don't see how modding impacts the game for others in any signficiant way. It's not like Quake where painting your opponent bright orange gives you a significant advantage. The only person that a mod impacts is the person who modded the game to begin with.
Lastly, as someone earlier pointed out: the "mods" have made absolutely no modifications to the client. They have used client-supported mechanisms to change graphics, along the same lines as changing your screen resolution or gamma settings.