Stupid_Fanboy

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  1. fury killer? really? you dropped ED?

    my dm/ea has both DC and ED and has no problem with fury. loosing a few points of fury for a full bar of endurance is not that big a deal.
  2. i still expect more changes for EA than just these. we'll have to wait and see.
  3. [ QUOTE ]
    [ QUOTE ]
    Sure. Swap it with energy cloak.

    [/ QUOTE ]

    Which btw should grant perception like cloak of darkness

    [/ QUOTE ]

    Sure. If you can bend light around you, maybe you're also affecting the word around you in such a way as to detect others who are hidden.
  4. what say you guys about making ED available at a lower level since its so important to defense now?
  5. to be fair, Fiery Embrace and Consume can do worlds of good for those other three sets.
  6. 7 is a bit much. 4 though would be alright. perma CP then with a few IOs.
  7. i think what gets up other people's dander with that line of reasoning is that pretty much anything other than 9 copies of CP would serve as a decent solo defensive set as long as you have full mez protection.

    that part of your argument is true but doesn't say much.
  8. [ QUOTE ]
    I am done, it will all be irrelevant in less than a month anyway.

    [/ QUOTE ]

    I was just going to post and edit my other posts with this message in mind. Ultimately, any more arguing against these changes is just as much an exercise of beating ones head against the wall.

    I apologize for being a bit trollish just now, Frostweaver, and helping goad you into a long post that, ultimately, doesn't matter.
  9. Probably not the best solution either. Even Ice got other forms of mitigation to assist its defense: hoarfrost, slows, -dmg. EA has nothing as effective as that still. That's why i still feel that something other than a straight up addition of Defense is the correct solution here.
  10. bonus points if your character only uses the hook hand or the peg leg, but not both!
  11. Stupid_Fanboy

    Issue 13 Update

    /taps foots impatiently
  12. plus, you can already argue the the +health in Overload acts as pseudo-psy protection.

    If Elec can use Static Electricity to bolster its synaptic activity, then surely EA's entropy shield could be used to provide Psy Def of some amount. Hell, I'd settle for having the same 10.5% that Neg gets from Power Shield.

    Psy Def is one of my list of 3 things EA should get without any argument from devs.

    1. capped Nrg mitigation
    2. Taunt in Energy Drain
    3. Psy Def



    hmmm...

    howabout 2 new powers.

    1. combine passive resists into 1 that gives 9.375% E, 7.5% to SLFCN
    2. replace 2nd passive with a new one that gives +10% end, 10% HP
    3. replace CP with Siphon Speed
  13. [ QUOTE ]
    Please, please, PLEASE, make the Cyborg costume options for PANTS available in Monstrous. Pretty please?


    [/ QUOTE ]

    Agreed. i was a little disappointed that we can't use the cyborg option with the Monstrous Legs. This was the first thing I checked since we already have those awesome robotic feet.

    i think I understand why. Because Monstrous legs can be large or thin, right? Well, that shouldn't matter because the Armored version of the Cybor legs is exactly the same as the tights version. It's the only Armored leg that doesn't do the layered armor thing.

    If the Armored legs can make an exception, so should the Monstrous, right?




    Also, as others have pointed out, I think the combat auras should be available from level 1 like the vet reward capes.
  14. yeah, it's more consistent and easier to IO but I really don't like that option. I feel like that's admitting defeat and just gutting the set.
  15. well, there's not reason I see to preclude some power rearrangement.

    for WP, they get RttC early and then shore that up with other powers. EA could get its defense early and then shore that up with other powers.

    maybe I could see Cloak, Drain and CP(or another power) getting flipped around to give the set a smoother progression.
  16. Yeah, but you're asking for something like RttC + QR in one power though. All that health regen/healing and end recovery in one power is a bit too much.

    i think it's much more probable and balanced for the set to ask for two powers that do that stuff, not a single one.
  17. sounds fun, but i think it's too much of EA's goodness tied into that one power.

    i'd rather change up one of the others to add a power that was either a heal or some form of hp/regen.


    I still like my idea of an RttC like aura for EA that would give +regen or heals per target and also serve as a taunt aura

    hell, maybe EA should get a copy of Dark Armor's Dark Regen?
  18. [ QUOTE ]
    Keep the stealth if you want but let us generate aggro by some aura.

    [/ QUOTE ]

    that's why one of the suggestions that should be done is to add the Taunt effect to Energy Drain like Electric has.

    adding an aura to EA... sure, why not. it has to be thematic though and provide something other than +def.
  19. [ QUOTE ]
    The Merit System sounds potentionally Game Breaking. It'll destroy the price structure of the BM and WW. If the dev's are smart they'll keep the Uniques and Ultra Rares out of the reward choices otherwise it'll take a lot of fun out of the game. Part of the reason for me doing Tf's is that i dont know if i'm gonna get something uber rare or not.

    [/ QUOTE ]

    potentially, yes, which they're obviously aware of. Posi already said that the token costs would be high enough to make you want to simply play the TF's anyway over and over.

    by no means will they simply let you do 1 or 2 TFs and be able to choose a LotG for yourself. That's idiotic and they know it.
  20. i disagree that Energy Drain is a problem. Once slotted, it can return nearly a full bar of endurance from 2 targets. That's what the average player is going to see 90% of the time in their missions and running around. 3 minions, a lieut and 1-2 minions, boss and a minion: these are common and EA can take them on without aggroing or needing to aggro additional spawns to fuel Energy Drain.

    though i wouldn't mind at all seeing more energy resistance and end drain protection in other powers.
  21. i definitely don't oppose ELEC being a little stronger, i'm just not sure what or how given how different it plays from EA due to the sapping/ no stealth / resistance differences. definitely another thread.

    double CP is very likely to go. well, unless they want to make that a selling point, which I doubt.
  22. I think I've always been talking of increasing the straight up survivability of EA but at least in a way that didn't break things further like giving more DEF. I speak of 'Tricks' occasionally, but always with the intention of said tricks making EA more survivable in an interesting way.

    RE: ELEC. ELEC already has one of those 'tricks' in its better use of End Drains. Even Arcana didn't see why people like Elec so much better than EA until she took a good hard look at End Drains in ELEC. It's just that type of non traditional (not just DEF or RES) power than I'd say EA needs.

    I wouldn't discuss EA and ELEC in the same breadth precisely because EA lacks the use of its own trick. IMO, the stealth isn't enough or even worthy of being that trick. EA needs something to better deal with the attackers in front of it, not some better way to avoid more attackers that the other sets have the strength to handle better anyway.

    Both need help, EA moreso, and imo they need to be better distinguished from one another. Though I agree, I think the easiest thing they could do would be to swap CP for another power and port them that way. It would suck, but it's an easy way to get both ready for other ATs.


    re: comparing to fire.

    busy right now but i'd say all three should be lower defensively than the other traditional sets as long as their ability to provide other benefits tangibly balances with the lower mitigation. Burn, Consume, BA, FE all provide lots of nice things for Fire that are not defensive. I'd like EA and ELEC to be similar in mitigation to Fire, roughly similar in burst as long term due to how well Fire can use HF.
  23. pretty sure the stalkers would build a shrine in our honor if Castle implemented this passive and the overload change.
  24. it's a good idea and makes sense. maybe remove some of Overload's +HP too?

    make it available to slot for both heal and end mod sets? or neither?

    oh, the dilemma!!
  25. /e raises hand

    I play staminaless.

    That's why I made the suggestion. i highly value the ability to skip stamina. (hate that power and how difficult it is to replicate it)

    That's why my suggestion was a novel way to provide end management to the set in a way that works with its end recovery power.

    Think of this: get both accolades, slot my power, get 4-5 IO bonuses and you'd have 141.4 max endurance.

    With slotting, hitting 3 targets in Energy Drain could give you an actual 140 endurance every 30s.

    How's that for Staminaless?