StreetPreacher

Citizen
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  1. [ QUOTE ]
    Player A1 puts up a Level 12 TO for 5,000,000 inf.

    Player B1 puts up the same Level 12 TO for 1,000 inf.

    Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

    Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).

    [/ QUOTE ]

    If this is how the consignment houses are going to work, and the Dev team can't be talked out of this, then please:

    Remove the cap on the ammount of influence that can be traded, and/or allow one toon to send tradable commodities to another via in game e-mail.

    I can deal with having to get another player to transfer funds from one of my toons to another, but it shouldn't take as long as it does. It is a real pain, and the artifical (and low) cap just means that it is player unfriendly.

    Being unable to actually freely buy and sell items at the C-houses does not mean can you can't use the houses to transfer infl and items from one toon to another, it just means players will have to find unnessecarily complicated ways around it.

    For example, i put a level 1 TO for one of the less used types (say, Increased Slow) after seeing there are currently none listed. Then i do the quick character login and purchase. All you really did is make me work harder at something the competing games allow freely.

    After 8 issues, the 9th should really be enough time for the Dev team to allow players more freedom on this issue.

    To counterbalance the above with a positive: the Invention system itself looks wonderful, and will make the game much more entertaining.