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To be honest, I don't know what the big deal is about people quitting TF's. Not to say I do it at the drop of a hat (in fact, I tend to avoid TFing altogether these days except with people I know), but the fact is TF missions scale the quantity of mobs to the number of players currently in the team, just like any mission. Now, note here that the mobs levels do not scale--they stay the same (or at least about the same). But quantity is most definitely adjusted. Two people can finish a TF if they're at the higher end of the level limit (or rather one of them is and knows how the SK command works).
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Sure, two people can finish a task force if they are the right archetypes. Do you think a defender and a controller could defeat the clockwork king even if they were the max level for that TF? This is why people get upset about others leaving halfway through a TF. Usually you make a team with everything you need to finish. If you add more you are just reducing everyones xp. So when the team is just big enough and has just the right balance required to finish and one leaves, the team might be screwed.