SteelSky

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  1. Arc: Time Loop
    ID: 137561
    Written by: @Bubbawheat

    Ooh, Foreshadow's the contact. This is a guy who we pretty much know nothing about, so what does he have planned?

    Mission 1: Hmm. I know the morality is neutrality and that the Wyern are "rogues" but the (in a rp sense) "hero" part of me feels a little unsettled by this. (I'm not saying you have to change the morality, nothing like that. I think neutrality is a good choice so far)

    The mission completed rather suddenly--and there's no clue that tells me anything to go on to the next mission. Also when you exit, it says that the player found the device. The NPC dialog beforehand does hint at it and I know you put a message after the LT. was defeated, but maybe a "clue found" as well that states he had it on him or something. Returning to the contact DOES explain things a little better.

    Mission 2: Much better now that I know what to expect, but I'd still like to know what the heck he has, lol.

    Mission 3: You're missing a "." right before Foreshadow sends you off. Just a nitpicky thing of mine.

    I didn't know there was already a computer beforehand in the previous missions until my second walkthroug because the mission already completed and I didn't bother to go look for it. Suggestion: Maybe you could make the computer the mission complete and, instead of having it say something, just have blank information when the player clicks on it.

    Mission 4: I really think three missions is enough for this arc, even though you do change things up a little. Four is getting, well, tedious. (sorry) and it's draining my enjoyment factor because it keeps repeating the same thing over and over again.

    And I believe this is the first "clue" I've received. Up to this point, I've been noticing the lack of clues. The lack of clues/information hurts this arc because it makes you feel like you're in the dark and unsure of what the plot ACTUALLY is.

    Mission 5: Usually, I just take my time defeating everything, but I rushed straight to the end. I'm thinking other players will feel the same thing. Mission 5 should really be moved up to mission 4.

    I DO like the chronological backwards storytelling, though, but again--shorter is better. Foreshadow's ending comment just made me want to slap him, heh.

    I was enjoying this up until the third arc, when it began to look like this would never end. I would suggest shortening it to three arcs and the lack of "informative" clues really hurt this one because I felt the story was lacking any meat.

    Solo-ability: 5 out of 5. Wyern LTs. are a tad pushy with their explosive arrows, but otherwise, it was easy.

    2 1/2 Stars.
  2. [ QUOTE ]

    Soloability: Depending on your AT, you might want to hook up with more police before tackling tough mobs in the last mish.

    Thanks again for the feedback!

    [/ QUOTE ]

    I totally understand about the space thing. Believe me, I know.

    I saved the rescue for last--I always go straight to the glowie first!

    And no problem! It was a fun arc.
  3. Once upon a Positron there was a bug. It's purple Mankey liked saving walruses deaths. Until a green shoe fell off a pretty cloud of root beer fluff cleaving off seven little toes while chewing Bubblegum. After seeing the drunk
  4. Arcs 137561 and 84105 are in my queue. I will get to them tomorrow--it's bedtime for me here. I look forward to playing them!
  5. Arc: Tales of the PPD: One Hell of a Deal
    ID: 55669
    Written by: @Strike Eagle

    Mission 1: You make a good hook right away so that when I click "Interested," I actually AM interested. And the pop-up message once you get in (forgot what it's called) does a great place of setting the scene.

    Right away, I encountered two LTs in a row which wasn't good at level 5, lol, but they didn't give me much trouble.

    I recommend you put some clues for the relics I find. It'd make a nice story element. I REALLY like the rescue dialog. One of the crates was a little difficult for me to get (no fly, jump or temp powers) because it was up on the shelves, but once you know the "jumping" trick (jump up the shelves), no problem.

    Mission 2: I like the clues you get. However, heh, this cop seems a little inept. He keeps "needing" my assistance. :P

    HOWEVER--"Defeat the Hellions" and that's it? I was half-expecting to rescue somebody. Also, you don't give a clue immediately that says that the person has been kidnapped. Suggestion: place a clue at the end (from a LT or end of mission message) mentioning the kidnapping.

    Mission 3: The "hostage" is laugh out loud amusing. Nice punch-line.

    Mission 4: I like the creative use of the new "Hellions." Due to careless planning on my part, the "demons" got the best of me at one point. I like the ending once you rescue the officer.

    Solo-ability of this mission: 4 1/2 out of 5. These demons were a bit hard.

    Overall, other than the blandness of the second mission, I really enjoyed this arc.

    4 Stars. (make the "defeat-all" a bit more deeper and it's an instant 5 for me, imho)
  6. [ QUOTE ]
    i was confused by "anon" as well. i didnt know what that meant

    [/ QUOTE ]

    It's just another word for soon/quickly. It's more classical style (Shakespeare uses it )
  7. Hey. Played your arc. I admit, I groaned when I first saw it was a timed mission, but thank you for warning and putting it in bold so that you could warn me.

    The hook is a good one--and funny. As a blaster, I had a problem with the NPCs, especially when it's a timed mission and they're throwing psychic tornado and scream at you. I thought about suggesting a downgrade in powers, but realized that scrappers/others might have a better time of it than me.

    I think "quickly" for the mission heading works better instead of "anon." JMHO.

    (and did you ask permission to use a certain NPC? Because I think that NPC was used by somebody else. Just letting you know in case you get yelled at or something )

    The Boss is WOW HARD, even at lvl 50. That electricity field. I managed to get out by the skin of my teeth!

    Second Mission: "And you're done, nevermind!" (not exact wording) that made me chuckle. As well as the NPCs and the dialogue.

    Nothing but good things to say about the third mission (lawyers, heh) and I was grateful to have some assistance in that (tough) fight with the EB.

    5 Stars.
  8. [qr]

    Yes, I read everything. I check the clue when I click a glowie, when the mission is completed. I'm a big fan of the story element and every little thing just adds to it.

    And like Raging_Bear above, I also click on custom NPCs to see if the creator has given them any interesting descriptions. Sometimes I get the "Lieut is stronger than..." message, other times, a real profile--which I really like reading about.
  9. Here's what this is all about: I've been playing the MA for a good while--ever since open beta. One thing I've found is that it's hard to find a good lowbie MA arc that's between the ranges of 1-20.

    So, I want to find some and test them with my squishy energy/fire blaster, Fusion Meltdown who's level 15 as of this moment. The perfect level to play anything from a MA for these who are just starting out in the world (lvls 1-5) to these who are well on their way to heroism/villainy.

    I'll play and rate your MAs on the basis of:

    Can it be soloed?

    Is it easily accessible (in a rp sense for the young hero/villain)? It can be extremely inaccessible, your mile may vary, I'll try either scenario.

    Fun factor, of course.


    No catches. I don't claim to be as word-proficient as the other reviewers out there, or that I'll give it the same degree of depth as the others have. I'm just playing these things for one thing only: Fun.

    Ok, enough of this long-wind message. Have at it!
  10. Thanks for the advice. I was going to get around to that, heh. There's just too many to choose from!
  11. Bump. I'd really like some thoughts on this.
  12. Arc Name: A Spider on the Column
    Arc ID: 117024
    Faction: 5th Column, Coralax
    Length: Long (four maps)
    Morality: Villain
    Creator/global name: @Fusion Meltdown
    Difficulty: Easy to medium (has several EB/AVs)
    Summary: Lord Recluse wants YOU for something...
    EST: A hour or so

    I'd really appreciate some feedback on this. I'd like to keep the plot as brief as possible since there's a few "twists," but it remains to be seen if you will like the twist or the plot. Basically, Lord Recluse recruits you to do a mission for him and it ends up being deeper than you imagine.


    Be as honest as you can and enjoy!


    ~SteelSky