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Sorry, Penny. I'm done. I'm not going to respond to you after this post.
The reason I asked about English as a Primary/Secondary language is due to your grammar. I was thinking that, perhaps, it might be a translational error that swapped some words around or simply dropped punctuation or words here or there, leading to communication malfunction. But, apparently, that isn't the case.
That said, I can understand how I might come across as condescending, dismissive, or derisive. I don't intend to. It's a failure of the medium that inflection and emotion can't be transcribed.
It might serve you better, in the future, to read all posts in a flat monotone without emotion or inflection, whether mine or someone else's, beyond intentional accent (Capital letters, bolding, etc)
But I'm sure you can see how a line like this..
Quote:Might lead me to wonder if there's a translational error, Right?You have shown nothing including your math. It is horrible, why do you pretent it is?
-Rachel- -
Quote:Being "Behind" is generally a way of telling someone they're losing the race. In this particular case it was me letting you know what you were losing the race with my patience. You wore it out faster than I could give you more by being being insulting.You have shown nothing including your math. It is horrible, why do you pretent it is?
Adding yet even more insults and assumptions (like I am behind). Now making up stuff like I said things will happen? I said possibilities that MAY happen. You, in your assuming ways, changed that to definitely happen. Would help if you read and weren't so condenscending and dismissive.
I'm open to discussion, to debate, to arguments. I'm not open to flawed arguments because they are flawed. That is what a Logical Fallacy is. A flawed argument.
The Math is accurate as presented. Give me new variables and I'll give you a new equation with more accurate results. However you'll just wind up with an even larger end ratio, not a smaller one. Unless, of course, you start offering wild numbers (like 10% of the total playerbase sharing the same name on one character or another)
I'm going to ask you a serious question, however, and I don't want you to take it as an insult, because it isn't intended as one. Is English a second language for you? It might be part of the problem we're having. A failure to communicate.
-Rachel- -
Quote:Penny. Stop while you're behind.You have pointed nothing out or defined them. I know exactly what they are and treating someone else like they are clueless. More assumptions by you.
You live in a simple world where everything works out. I don't. I spend mine in dealing with all the possibilities and preparing plans around them. You call them fallacy since you are very limited in the ability to see consequences of actions.
You are also dismissive when this is brought up and presumptious as in "But it certainly would be a rare and strange event." Oh, you know that how?
So no math, no anything really. Just calling out fallacy and stupidity and therefore you are right.
You have repeatedly used the Slippery Slope logical fallacy. That's not my fault. I just pointed it out, then showed you how your statement was a "Slippery Slope".
I live in the same world you do. Don't make presumptions and ad-hominem attacks just because your argument doesn't function. The only presumption I made about you was based on your repeated use of the same broken and flawed logic twice. That shows me you don't understand -why- it's flawed, so I explained it.
I do see the consequences of actions. And your presumption that i don't is quite insulting. But you seem to assume that ALL potential negative consequences that could possibly ever happen -will- happen, and do so in a way that is visible to each and every single individual. Which, honestly, seems ridiculous.
Yes. There can be the rare circumstance where someone sees the name "Blaze" and says "Wow what a great character!" and makes another character named "Blaze". Does that mean that the change should not be put through?
Go back to the Pros and Cons list I made and Add to it. The Pros of changing the system, as it stands in that list, outweigh the Pros of keeping it.
I have conceded, already, that the math (while sound) has variables. that's -all- you're going to get me to concede on that point. Change the numbers up in any way you like, the totals will still result in it being incredibly rare to run into someone with the same name.
-Rachel- -
Quote:I'm sorry you feel that way. However I did point out the various problems in his argument, then defined them for him, since he doesn't seem to understan them enough to avoid reusing them.Hrm, Steampunkette, that last reply to PennyPA seems way out of line to me.
Quote:It's certainly not stupidity... and I think it is a fair point.
It happens with costumes all the time (Not saying that in a hurt way, hehe. It's cool. We all inspire each other. Some copy, some take things into their own, etc.).
It could happen. I won't say it won't or couldn't. But it certainly would be a rare and strange event.
Quote:Anyway, those particular maths are not fact of any kind.
Quote:Define the powersets of Dark Lord, Omega Man and/or Super Tom.
I honestly don't know... But good question!
Quote:Forget all of that and explain to us how individuals and exceptions defy cold statistics (Not that those particular statistics are accurate, as they are).
If two or more people have the same play times, share the same desire to stick to one character, are both big community members... explain how your statistics truly matter when they both have the same name on the same server.
Quote:I suppose statistics will show that their subscription life will only be about 3 months, so no worries.
Quote:Lastly... Do you honestly believe that there would be no posts about a Unique Name System if this game had a Non-Unique Name System?
I guess that would prove to you that Non-Unique Name Systems don't work?
Which, would prove what was already said before... There is no right and people aren't likely going to convince each other to change their personal preference to another's.
And that all discussion on it ended just about a year ago...
-Rachel- -
Quote:No... No... That's just stupidity.You are not taking into any account the "coolness" factor. I may see a toon 1 time (in my entire life) that has a name, and I can say "Wow! I want that name too." Then make one with the name, and go showing it off to other friends, who make think similarly (friends are like that you know) and take the name, thus spreading it more and picked up by other players. Now players are creating toons in roughly the same period, thus roughly the same level and actually may end up teaming toghether because they are running the same content. Probably another "fallacy" since you like that word so much.
Though... Actually... Yes. It -is- a logical fallacy. Several, in fact... That's both a Strawman fallacy AND a Slippery Slope fallacy combined with a Fallacy of Sweeping Generalization or perhaps a Fallacy of Hasty Generalization (kind of hazy in this instance)
Slippery Slope is "Event A MIGHT cause Event B. Event B MIGHT cause Event C. Therefore Event A WILL Cause Event C" Just because people can share names doesn't mean people will steal them.
The "People are like that" clause is where the stupidity lies, but also the Fallacy of Sweeping Generalizations. "If I do it so do other people because they are like me" in this case.
Though it could ALSO be a Fallacy of Hasty Generalization "The people I know do This so all people must do this, too"
As for the Straw Man, you're not responding to my argument, but setting up a slightly different but similar situation and then attacking it. Your group of people actively copying someone, as opposed to my random chance meeting. Then you're attacking the situation you set up, rather than my position.
So yes. Logical Fallacies. And it is kind of fun to say!
-Rachel- -
Quote:Math is facts. Though yeah, Nethergoat is right that there are certain watering holes people tend to congregate at.Nethergoat and Electric-Knight are explaining it better. You are ASSUMING. You have NO solid number crunching. Stop acting like your math are facts.
though even then the number of watering holes is large enough and the time it takes to drink short enough to avoid too much issue.
If you constantly hang out in the D, sure you've got a higher chance to meet someone with your name. But if he's referring to level trainers, markets, bank vaults, black markets, universities, and other locations, he's just adding more variables to the equation to make it more and more rare that you'll meet someone with your name AT one of those locations.
Ultimately, Unique naming doesn't work. If it did work there wouldn't have been hundreds of variants of this thread floating around the forums. This wouldn't be a constantly debated topic. And the Devs -wouldn't- have asked at PAX if it should change.
Yes. My numbers are based on variable starting points which can be altered with real data. However I'm confident that, with the actual data, they'd still show how rare the random event of running into another individual with your name is. Ask people who play that other MMO how often they run into people with their same name, and then realize they're in a single-server environment with about 5 different zones.
-Rachel- -
Quote:If people on your global friends list roll a character which has your name that's between you and them. Same for your SG. If you want your SG to have a naming policy, that's fine! DON'T invite people who share a name. Big deal.More numbers that dont' prove anything. What about globals or SGs? People may stick to those for teaming and may see those all the time. You haven't shown this will happen and are just guessing like the weather.
You have control over those variables. Control them. Don't act like it's beyond you and invalidates solid number crunching.
-Rachel- -
Quote:Okay... So let's Double the number of "Blaze" characters in relation to the population of the server. Still 10% of a subset, but a -wider- subset. your chances, based on my calculations, just increased from 1 in 72,800 to 1 in 36,400!Seeing as you keep coming back to this there are some big assumptions in here. I don't quite understand the breakdown per AT based on primary but I think it's 779/total primaries. If so I would argue that secondaries should also be included as a Willpower fire tank would more likely include choose a fire based name. Which would probably double the number already.
Additionally you have divided by 24 for the time zones but it would be fair to assume the majority of the players are based in the US on the NA servers meaning that skews it more against too.
It's also not only about you seeing someone with the same name as you but other people seeing someone with the same name as you and thinking it's you and the % of that happening would be higher.
I'm playing a little bit of devils advocate here. As I said above I like the system as it is, but could get on and deal with it if they changed it unless they managed to screw it up badly somehow and I would probably take advantage of it by rolling identical characters (fire/fire blaster and fire/fire tank as different roles of the same character for example) which is probably worth adding to you Pro's list.
And yes, there is a higher propensity of players in the American time-zones. but that doesn't change the -base- numbers, 10% of a subset of players. Whether there's 100,000 or 10,000 on at the same time, your chances are still around 36,400.
Of course, if you want to get TECHNICAL there's also subdivisions of zones to take into account, neighborhoods, streets, etc, which lowers your chance of seeing another individual. And players often have more than 12 character slots to play with... So that would further lower your chances, likely as not to far -below- 1 in 78,200. But I don't have all the data required to go into all the calculations, so I made approximations based on known variables and quantities. If you really wanted to get specific you'd have to get into speed calculations, travel times, and things of that nature which even further reduce your chances of ever meeting anyone who has your exact name.
-Rachel- -
Quote:Here on the forums my voice is heard, that's true! But so many other's voices aren't heard. I'd want the same courtesy given to those at PAX given to me, and to all others. A Vote which isn't offered to all isn't democratic. At best it's Republic and at worst it's an Oligarchy.Eh, had a reply going but then got to this. Anything is just fallacy to you. Can't argue with that. You are not open to any objections and thought of everything. Can't wait for that email.
You want your voice heard - yet here are the forums. You can PM the devs. You can start threads. But a nice and simple vote is the way to go.
As for the "Slippery Slope" fallacy.
A leads to B leads to C. Is correct.
A Must Lead to C. Is incorrect.
By declaring that putting this vote into effect will "Open a Pandora's Box" of other votes -having- to be put through you skip over the part where the Devs initiated the process. They have the decision over whether something is voted on.
Not everything is a fallacy. But the ones that are clearly defined fallacies definitely are...
-Rachel-
*Edit* Heck! Change three words in your sentence. Pandora's box to Slippery Slope and opening to On. Or are you leaning more towards the "Can of Worms"? In which case it's still a logical fallacy, since opening up the vote on a Dev-initiated topic does not create serious problems in large quantities. -
Quote:Having no option to add to the vote makes things a lot easier. It's almost like voting for something on a REAL ballot, isn't it? Or are you someone who likes to write in "Mickey Mouse" on the ballot?Yes, because details matter and things like the Informal Art Poll proved how giving just two choices gets complicated fast. This is an emotional issue and you are blowing off people's opinions and votes.
I could argue that 10% of the population votes and the vote is "yes" with only 50.1% of the vote. The devs go off and do "the people's will" because, hey, they voted for it. What do you think the response from the player will be when they log on a see multiple copies of the same name running around? I guess the devs should just say "Hey, you didn't vote, so we don't care."
And how do you deal with the Pandora's Box you are opening?
Names are important for concept some people say. Okay. But so are other things. For example:
- Opening up unlockable costume parts. Hey! Come on now, you voted to have multiple names added, we want a vote to have the devs program it so that if I unlock a part like from the ITF it is global or I can purchase it early from vet rewards. It is concept! Vote now!
- AT/powerset respecs: Hey! Come on now, you voted to have multiples names added, and now you devs add a new powerset that is my original concept for a toon. Make that AT/powerset respec now because we voted on it and the majority rules.
- AT/Powerset development: They did something like this before on the poll for sets to be added, but what about ones not planned or not in development yet. Ever see those posts on range/def ATs? Or what about /MA set for blasters? Vehicles? These are important concepts for some people - care to deny that? What will stop them from clamoring for player votes to get added or changed in the game?
You just make everything sound so simple and rosey. No players will ever get upset.
If 10% of the total population voted it would still be a greater number than those who had a voice at PAX and I would be satisfied. If 99% said No to the change, I'd be content in knowing that I got a vote. MY voice was heard.
And if 90% of the playerbase isn't happy of a change the had the option of stopping or pushing through if it fails, they've got the same right to complain that voters do when the President they don't like gets into office even though they didn't bother to vote for the one they DO like. Tough noogies, you had your chance and you didn't take it.
Ultimately, what I'm more concerned about, is getting the chance to have my voice heard. They asked at Pax and a small group of people got the chance to say yea or nay. I don't want their yea or nay, I want -MY- yea or nay. Hence the suggestion for the vote through electronic means. It gives EVERYONE the chance to vote, even if they don't take it.
What Pandora's box? The Devs actually polled players at a Convention about this. This is something that is, apparently, on their docket or on the table for discussion. It wasn't a question asked by a player, it was a question the Devs asked. They have chosen to invest a portion of the decision making process in the players. They don't ever have to do it, again.
Of course, if they did, they've got the ballot-tallying webpage created already!
Though this entire argument is moot since you're basing it off a logical fallacy (Slippery Slope)
You make everything sound so Argumentative and Complex. No player will ever be content!
-Rachel- -
Quote:Almost a decent comparison...What math? All I see is hand-waving of numbers on ONE possibility. You don't know what will happen in reality any more than any of us. Statistics can say anything.
For example from real life, right here and now in PA. You can look up the weather reports yourself. We were told yesterday afternoon rain - these people use modeling and computers to predict weather right? So we made plans for the morning. We wake up, and there is rain. Plans ruined. So a few numbers tossed around in a suggestion forum doesn't carry a lot of weight.
See... We understand a -lot- about weather not everything, but a lot.
Numbers are fixed. Finite. They do not change. The number 1 will always be a value greater than 0 and less than 2, for example. There will never be a situation where the number 1 is less than 0 or greater than 2. But a change in air-pressure or wind can push a storm along and change a prediction from late to early. Can't be helped, you can never know all the factors.
1 is always less than 2.
I can give you the specific odds of meeting another player with the same name on the same server on the same day at the same time in the same zone. You might run into the guy, Sure!
But every day I play I see at least 1 person with a hacked name. Sometimes More than 1, but never less than 1. How do I know? Because it grates at me, every time. However, if you truly are creative and awesomely inventive and not lazy, you further reduce your chances of seeing another player with your name to 0 or, if not, below 1. My value is always 1 or greater. The only way to change my value is to change the system. Which, if you aren't lazy or unimaginative, should have no effect on you.
-Rachel- -
Quote:I'm suggesting the simplest and best method to find out who wants what, and you're fighting me over the most minute details of democracy?I would strongly disagree with such an email. There is no gaurantee the results would be clear or decisive.
Just look at that Informal Art Poll and giving two options. People voted but then added conditions or other options/suggestions to modify the vote (Option X but if such and such). Now do that on a larger scale. You already see that here with the suggestion that the same name can be used under one global account.
Also, who votes? Using the US as an example, just look times each election where the percent voting are as low as 20 or 30% of registered voters actually voting. What if only 25% of the registered users vote? Should they carry the decision, especially if the vote is 51% to 49%? That doesn't sound like a ringing endorsement to change the system if low voting and small margin of difference. Or like I mentioned above, what if an "option 3" gains votes and becomes the majority, then what? Players with multiple accounts - 1 vote or 1 vote per account?
How do you define victory? 51,111 votes no, 51,112 yes, therefore it is yes?
How likely is all that? Who knows, but those are just some possibilities.
Bill Z Bubba said it best IMO (and I will look for the post to link) about the cost benefit to work ratio will determine if things like this get added. If the devs see great benefit to the most players and the resources are such that it can be, then they will do things.
Even if only 30% of the playerbase -bothers- to vote that's still far more people voting than the ones at PAX. It's a far larger number of players who have the option.
No. I don't think having multiple accounts should be a key to voting multiple times. So I'll offer a more secure, but still not foolproof (since nothing ever is) method of voting.
A Webpage. The link for which is sent to the e-mail address of every account which is currently active or was active within the past year.
You use your account details to log onto the web page, then vote in one of two boxes separated by paragraphs of text. The former, Unique Naming, explains they'll keep the naming system as is, the latter explains what and why they would change it from the current system.
Click the box, press "Okay" get a warning that you only get one vote, click okay, the web-page registers your IP address and locks you out of further voting and it also registers your account as having voted (keeping you from voting multiple times on the same account)
Sure! Some people could use other accounts to vote by heading over to a family member's house, or resetting their IP for a new one, or register a ton of accounts the week before the vote and then running around town voting from various libraries and WiFi access points.
However, those people willing to go out of their way to cheat the vote are going to do so. The best we can do is make it uncomfortable for them to do so. Otherwise they'll just find other ways to circumvent any method we block them with.
The website logs all votes and tallies the score up on it's own, no need for a ton of wasted developer time combing through hundreds or thousands of e-mails. No option to add "Yes But" to the ballot. A Simple Majority wins (1 vote is enough to decide it)
Announce the vote a month in advance, give players a weekend in which to place their votes, tally it up. Done.
-Rachel- -
Quote:I've already done the math on it, Diggis, slightly earlier in the thread. If a full 10% of players with the same primary power picked the same name you'd have a 1 in 72,800 chance of running into them if they spread out, equally, among the time-zones and so did everyone else, and everyone was equally spread among the servers.I would argue that you would be more likely to see people with the same name as you if you opened it up to non-unique than you would see bad spellings like you list above. Most of us would find another name rather than corrupt the spelling. If there wasn't a warning the name was taken then you wouldn't think of a new name.
If you alter the base ratios you alter the results, but it's -always- going to be small so long as players tend to name themselves after their powers and you offer up a fairly reasonable number for the percentage of same-names.
And that 1 in 72,800 doesn't include players using instanced mission maps, which are the primary method of teaming/fighting/playing City of Heroes. So you actually have a far -more- remote chance of seeing them.
And that argument only REALLY works for really common choices. Use your vaunted creativity and keep coming up with your awesome names noone else would ever think of. That further reduces your chances to 0. Since noone else would -ever- think of a name you've so cleverly devised with your vaunted creativity.
Is your immersion in having the one name to rule them all more important than everyone else's immersion in seeing Blaze- Blaze., BIaze, -Blaze, Bla-ze, and Blase? Your chances of having your immersion broken are, as previously shown, minuscule, minute, and remote. While this system -is- in effect, those of us who despise seeing hacked names are constantly having our immersion broken.
Please, add to this list in subsequent posts.
Pros of Unique Name
Characters are more concretely "Owned" by the person who has their name.
Immersion Saved for those who concretely "Own" a name.
No system changes required to maintain this status.
Impossible to "Grief" using someone else's name (though costume, bio, and near-name is fine)
Cons for Unique names
Players are forced to change from the name they had in mind.
Immersion breaking "Hacked" or l33tsp33k names.
Is another hurdle to jump when a server merge occurs (either forced or in a paradigm shift)
Some players give up on character concepts because they can't get a name they enjoy.
Cross-server teaming is impossible without changes to the system.
Pros of Non-Unique Names
Freedom to name your character as you see fit.
Sharp decline in "Hacked" or l33tsp33k names, leading to less immersion breaking
Less player frustration at the naming screen
Players can still be creative to get a name noone (or nearly noone) has.
More time spent playing the game than sitting at the name screen typing synonyms (total, not individual)
Less player-drop of concept characters due to names being available.
One less step to make when a "Serverless" environment or single-server environment becomes the norm.
Helps cross-server teaming attempts by making names no longer a hurdle.
Cons of Non-unique Naming
Requires a coding change
Immersion breaking at the rare times when two people with the same name meet (if they even care)
Removes the concrete feeling that one "Owns" a name.
Without monitoring or global-ties, could lead to griefing under false-identities.
So please. ADD to this list, show me more Pros and Cons to support your side, whether it's mine or not. I will obviously more clearly see the pros of the Non-Unique names and the Cons of the Unique ones, but help me see the other Pros and Cons, please!
Unique Pros: 4
Unique Cons: 5
Non-Unique Pros: 8
Non-Unique Cons: 4
-Rachel- -
Quote:Kinda! Only this "arbitrary" unlock fits the game's storyline, overall. Since only Praetorians and Primals who go to Praetoria can have the massive bulk of the costume pieces, while those who haven't gone yet can salvage a few pieces here or there, or buy them off Vanguard/Longbow/Arachnos.What, you mean the same way that the GR parts are only available to people who bought GR right now? Only you don't have to do some damn stupid arbitrary unlock to get them?
Basically, if it -has- to be an Unlock (And from the Dev's track record, it will) I'd rather it be an -easy- unlock. Rather than Praetorian Merits or the reward from a TF.
-Rachel- -
Quote:Thank goodness! Here I was worried you'd dismiss my points along with the points of those who were dismissive.That comment wasn't directed at you or some of the others. We've been civilly discussing different points of view, but we all know the ones who have been outright dismissive (and insulting) of anyone that doesn't agree with their world view of how the game should work.
Or, if not you, at least others.
Though I'd also like to point out that, when the devs asked, they asked a TINY group representing the population of the game, which isn't an appropriate sampling at all. Even the forum population is hardly an adequate sample-size for such a poll.
I'd like to propose, however, a different solution to the issue. A massive e-mail to all currently active accounts for a vote. It would, quite decisively, clear any question the Devs might have up nigh-instantaneously.
-Rachel- -
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Quote:Actually, the closest thing I've offered to a "Dismissal" is showing how a single person's need for a Unique Name infringes on other people's need to have the name for themselves, as well.Well what's good for the goose is good for the gander. We can dismiss their reasons just as easily and with the knowledge that the unique naming policy is already in effect and unlikely to change without a massive upswelling of players demanding it. Which the devs didn't get when they asked.
I did this by pointing out how one person's "Immersion breaking" name-duplication becomes many people's immersion breaking name-faking.
And then there is the argument about being creative and inventive, which is just a -huge- load of bovine scat, since it's not a matter of creativity, but who was here, first.
-Rachel- -
Quote:And to many of us seeing "Frum The Depths "Fr0m Teh D3pths" and other such names are far more immersion breaking.That, and it seems that any reason given to retain unique naming is dismissed or ignored.
My reason for keeping the current system and why I feel that having a unique name for my character is important:
I have a character on server X, and for sake of arguments, it's the first to have said name 'From the Depths'. It is a creature from the darkest depths of the oceans, which despises humanity and will do anything to assure it destruction.
I log in one day to see "From the Depths', a Demon Summoning MM. Well I guess the name fits, but it works against the convention of my own character's concept.
My character then travels to another zone and while heading to a beat-down on some vahzilok, runs across 'From the Depths' Joe Plumber who happens to be a sewer maintenance worker. A humorous take on the name, but also works against the convention of my own character.
All viable concepts.
The other two just happen to break the fourth wall for me while playing my character. To me it is immersion breaking.
Especially since, as I've shown mathematically, your chance of running into a SINGLE person who shares your name is remote, much less 2 others.
Meanwhile EVERYONE else who sees "Frum Teh D3pths" will have their immersion broken.
-Rachel- -
Quote:Fuer being German, rather than English. Did you even try the English words for fire or heat?With 11 servers NA or 4 EU I find it highly unlikely that they'll spend 2 hours running through possible variations of "fire" to find one that's not being used.
I just got "Feurfly" on Virtue the day GR went live and I got "Deep Friar" in May/June I think.
Most new players on an American server wil try to use English words for their characters.
-Rachel- -
Quote:In a Fantasy world MMO a collection of consonants with the occasional vowel (or apostrophe, if you're a dark elf!) is a fine name.And another MMO (we can't name due to forum guidelines) based on a fantasy world *cough Gary Gygax cough* has been out for going on 5 years and uses the same unique naming policy we have and people have no trouble coming up with original names.
So your point is moot our competition also uses unique names.
In a Superhero Genre MMO superhero names are generally made up of actual words strung together, generally representative of the character's powers, origin, goals, or something important to the character.
Your argument is invalid since the genre (and thus naming convention) is different.
-Rachel- -
Quote:Implying they might want a specific name for their character and be disappointed when they don't immediately get it?Sorry, but implying new players are lazy and unimaginative is not a valid reason.
That's not Lazy. That's not knowing the first name that comes to mind is taken.
If they spend the first two hours running through adjectives of "Fire" with nothing else -then- they're being lazy and unimaginative (according to many who wish to uphold the current paradigm).
Making it possible for new players to get what they want when they want it, when it has no other affect on gameplay (faster leveling, exploitative mechanics, etc) isn't a bad thing. Nor does it require them to be lazy or unimaginative.
It just requires them to want a character name which is taken.
-Rachel- -
Quote:To make it easier for players to get the name they want for their characters.Funny and we've not seen any valid explanation as to why names should not be unique. All we see are variations of people getting mad because they weren't the first to use it.
Specifically, new players. Who might otherwise get frustrated at the lack of "Good Names" that are free. Two YEARS ago I saw a player on Virtue with a character named "NoGoodNamesLeft" or something similar to it.
-Rachel- -
Quote:Exactly. Hence the further division down to .25 in 455. Since they've got 12 characters to choose from with a potential for up to 32 characters. And I didn't even get INTO zone divisions, either.Actually Rachel the smaller the population the more likely you'll see someone using the same name. It's much easier to spot 10 Batman's in a crowd of 100 than it is in a crowd of 1,000. They can't get lost in the crowd when they make up a significant portion of the crowd.
Works the same way with the Search feature. The more people online, the more likely the search will be truncated and less likely you'll notice duplicate names unless they are listed consecutively.
Now that's assuming that they are online on those characters at the same time. What's far more likely to happen is that those ten guys with Batman will be on different characters at the same time.
So while there might be the .25 in 455/hour chance, you've got to spread that .25 across 19 "City" Zones, 11 Hazard Zones, 4 PVP Zones, 2 versions of Oroborous, 4 Co-Op zones, and 4 Praetorian zones (6 if you divide the underground into sectors)
Let's skip the PVP zones and Oroborous. .00625 to 455 odds. That's 1 in 72,800 for those of you playing at home, assuming that only 455 people are on Virtue in a given hour.
And do you want to include instanced mission maps in that as well? How many are active at a given time? I'll ring the math up for you really quickly.
-Rachel- -
Quote:Chances are... low?Sure, as Rachel posted above, chances of you running into them aren't huge, but I prefer to know my name is unique.
So you routinely see 445 people in an hour on Virtue? Chances are -incredibly- remote, to the point of being nearly non-existant. And that's assuming that a full 10% of people with similar powers pick the same name! You probably wouldn't see anything NEARLY so drastic (maybe a 2-3% recurrence, MAYBE). It's getting close to Lotto Drawing odds, to be honest...
-Rachel- -
Eh... Make them all unlock with a Praetorian Explorer badge.
Which one? All of them. Get one Explorer badge, get all the unlocks from Praetoria. That way you keep the "New pieces" in the hands of players who bought Going Rogue as an added benefit (above and beyond the current costume unlocks)
-Rachel-