My 35 Archery/Energy blaster plays almost exclusively at range. My 36 Elec/Elec plays both at melee and range, but mostly in melee. Both solo on the middle setting (can't ever remember what it's called), but the Elec chews through enemies substantially faster than the archer. The damage she's capable of putting out in melee is well above what either primary is capable of.
Now, part of that descrepency is because both archery and electric blast are sub par sets, but even fire and ice are capable of frontloading more single target damage with the energy or electric secondary than they are with their primary. That video someone mentioned earlier was a fire/elec blaster. She would hit fast with her ranged attacks on her way in to take out the minion, hold the LT, then melee him into the ground, which, I think, took about 2 hits. That combination of fast activating ranged attacks and powerful melee attacks is what makes fire and ice coupled with energy and electric the most potent blaster combinations. Ignoring the melee attacks in the secondary or dismissing them in order to play at range WILL cut into a blaster over all dps and killing speed.
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i didn't say they canNOT solo, i said they are NOT SUPPOSED to solo
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Says who?
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Also the fact that Blaster Nukes can Entirely Eliminate a Group of Enemies before there is even a reaction fire is very nice, Who needs DPS when you one shot almost everything with a Single Power?
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and then you're out of the fight for the next group
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Unless you're archery or AR. Or, you know, carrying blues.