Star_Eater

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  1. Yea npcs are a hassle but a good MM who is aware of his surroundings should always be on the look out for when to pull his henchmen back. Generally speaking, minion level mobs are little to no threat, an MM should be more than able to handle an opponent in addition to 1 or 2 minions at the same time. 1 Lt is also ok, only bosses and big mobs pose a problem. But an MM who just recklessly lets his pets lose on auto attack and attracts a ton of aggro speaks more about the player than about the class itself.
  2. Thanks for the info Con . Well if MMs are where they were when I left, that should mean they're still pretty darn strong. Yet so many people here are rating them near dead last. I wonder if a large portion of players still don't understand how Bodyguard works? Is that it?
  3. Sorry for my questions cause I just came back to CoX.

    What happened to MMs that made them so bad? They used to dominate pvp :/, did they get rid of Bodyguard?

    And stalkers back on top? Wasn't it only a year ago when they were deemed a noob gimmick that can only perform against defenseless and unaware players who aren't even there to pvp in the first place?

    I notice they nerfed ET in EM, that's huge, that was the one power that raised that set above all other melee sets. Without the ET/TF combo, there's really no tank/brute that can still be an offensive threat, unless they somehow buffed all the other sets, which probably didn't happen. And without the AS/ET/TF chains, no stalker really has a good damage combo they can perform quickly to get an instant kill and then get the heck out before they themselves get hit, so how are they ranked so high?

    These observations are still based on my prior experience pvping before all the IO stuff. Have IOs completely altered the inherent nature of all ATs at this point?
  4. Star_Eater

    Gallery Closed

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    TA... swearing off art?

    ...

    Lemme go outside and see if the world is ending...

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    Remember when Snoop Dogg said he'd give up weed? yea......
  5. Star_Eater

    Base AFKers!!

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    What would be nice when you think about it is the copbots monitor people afk in the general area and then zap them which randomly teleports them into the zone with the comments like "Get out there and fight!"

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    Well, I don't really find that a good idea, it's more of a good idea just to boot them out of the zone and have it say something like "if you ain't here to help THEN GET OUT!" of course, if they're standing there chatting....oh well

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    Partly agree and partly disagree. Yes I think the devs should box in a sizeable zone around the drone protected area, and if anyone stays within that area (whether inside or outside the hospital doesn't matter) for 10-15 min, they should be booted out of the zone.

    What I disagree on is, after they are booted out of the zone, they should also be blocked from reentering the zone for 15 more minutes so as to prevent them from immediately hold up bounty again, and also to discourage them from further tactics such as this. In addition, if someone is inside this boxed zone, WHATEVER THEY ARE DOING, WHETHER PVPING OR JUST CHATTING, DOES NOT MATTER, THEY WILL BE KICKED. This is to prevent base camping, cause first of all I don't think base camping makes for good pvp, and second, I think anyone who is in a pvp zone should be going out there in search of pvp, or at least to do missions, not just sitting around near the base.

    I know this sounds radical, but that's how I feel. PvP zones are for PvP. The badges in the zone are supposed to be rewards for pvping. If someone is not there to pvp, they don't deserve the rewards and furthermore have no right to hold up bounty for players who are serious about pvping. Screw the $15 monthly fee, that fee does not allow a player to do whatever he or she wants. Rules should be enforced, and if there are currently no rules to enforce what appears to be griefing tactics, then such rules should be implemented.