Time for me to finally speak up a bit. I'm a long time player, but as you can see, I never post here. The reason being, as this thread clearly shows, that a huge amount of replies to threads on this and other boards are filled with mis-information and paniced over-reactions. Still, there is some good information to be found on these boards.
I play a level 39 Illusion/Radiation Controller and have used Spectral Terror in all of it's forms so far. I am more than well aware of the situational use of this power. I still love it. The changes being made to ST as Geko has mentioned are GREAT! The problem on this thread as far as I can tell is a lot of people read his announcement up to the word FEAR and then blasted off a string of whining complaints.
Please for the love of Atlas re-read his message?:
ST has a Cloak of Fear. Lower level/ranked foes will tremble in its presence.
It has a Terrify attack power. This power can affect more powerful foes (even those not affected by the Cloak of Fear) and should cause most foes to run in fear, but only for a very short distance, and it should only affect a couple of targets (narrowed the cone area significantly, and decreased the run away time). The affected foes should only run far enough as to get out of range of the ST Terrify attack, so ST will switch to another target.
Once the affected foes run out of range, they will tremble in Fear (even those not affected by the cloak of fear).
Ok, first of all not every power is wonderful in every situation. We know that. We live with that. Get over it. Key words that so many people missed due to excessive frothing at the mouth and gnashing of teeth are:
1) Lower level/ranked foes will tremble in its presence.
I group a lot and a lot of times my team mates are lower level than I. What's lower level to me is even/higher level than them. This is a good thing.
2) Terrify attack power will cause higher level foes to run away FOR A VERY SHORT DISTANCE. And THEN stop and tremble in fear. If this works as Geko has stated, this can be a very good thing when used in the right situation. Once again not every power can be the best in every situation.
3) The affected foes should only run far enough as to get out of range of the ST Terrify attack, so ST will switch to another target.
Ok, so in SOME situations the melee hero will have to move a few feet over to it/them to start whacking on it/them. In the meantime, that foe/foes is not attacking anyone and Blasters are blasting the snot out of it/them. I'm trying to find a bad thing about this but I swear I can't.
Honestly, the only people I can see griping about this are the ones who spend a great deal of time in a hearding group where ANY spreading out of foes is a bad thing. Yes.. in a hearding group, ST should not be used. But then anything but a tanker and AOE nukes should not be used. I'm not certain of that as I find hearding to be the most boring thing to do and don't do it.
Would it be better for us if ST was an AOE hold power? Of course! will I still use it when the new changes are implemented? You betcha! It's just a matter of finding out when and where and how is the best use for it.
The way it is now, when I solo and encounter a large-ish group of melee heavy baddies, I pop one right above my head and then don't worry about foes getting too close. If I want to keep a bunch from running out of a room, I post a Terror at the door. During respec task force, I place them around the reactor. If I need to save the team from a wipe-out, I'll chuck one into the thick of it. You can use it a lot if you learn how. I expect the same to hold true for the updated Terror coming soon.
All it takes is what so few people will try:
Testing
Practice
Common Sense
Common Sense
Common Sense
I mean, how many times have you seen someone tell a devices Blaster to stop using Caltrops because bad guys run away from it? Or any other power that makes bad guys move around a bit? I mean wow.. those Fire Blasters had better stop using their rain of fire power because, oh my gosh, bad guys try to get away from it!
Most complaints I read here assume that bad guys will start running away for huge distances and never come back. I've read Geko's message a few times and I swear I don't see that anywhere. And the bottom line really is: We won't know what it does until it goes live.
If you like it, use it. If you don't like it, don't use it.
If only common sense were available as a power in the game.... sigh....
Squiffy