Sparxxx

Citizen
  • Posts

    2
  • Joined

  1. Sparxxx

    Blaster role

    [ QUOTE ]
    No blaster set has 5 or six melee attacks. Although, if there was one that had 5 hard hitting melee attacks that would be something to behold.

    [/ QUOTE ]

    Actually electrical manipulation has just that 6 melee attacks:

    Charged Brawl, Havoc Punch, Lightning Clap, Lightning Field, Shocking Grasp, and Thunderstrike.

    Granted 1 is an aura but its melee range and Thunderstrike and Lightning Clap have an aoe effect but they are non damaging. I guess you might say that Power Sink is melee too but its not much of an attack unless you are counting the drain effect as one.

    IMO and experience, Thunderstrike is next to useless with its long animation time and what I have seen to be low hit probability on its secondary effect. Lightning Field is just an aggravation to me and draws attention to me even when used next to a good tanker. Most of the other attacks I don't really use except Shocking Grasp whose hold effect rocks. I use Lightning Clap as a "Get'em off me power!" Its a panic button

    Anyway my whole point in this is that if our primary role is ranged damage, then why so many melee attacks in the secondary for Electricity with 7 melee range powers?
  2. Sparxxx

    Blaster role

    Do I really need 5 or 6 just in case powers though?