Space_Bender

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  1. Space_Bender

    FAQ: R U H34lar?

    I've recently converted from the unwashed masses to a Kin defender. Do you have any specific advice of what powers I should take or avoid from that set?

    heehee, fun guide btw
  2. [ QUOTE ]
    This thread is for you to provide feedback to the Devs on the above issue. You are allowed to post ONCE in this thread. Make it count! If you post more than one time - the extra posts will be removed.

    If a dev responds this count will be reset.

    Here's a basic explanation of how Stealth and Stealth suppression works:

    Basic Stealth Powers (Pools, temp powers, and Powers not in a Defense set like Blaster Cloaking Device, Controller Illusion Invisibilities):

    Toggles:
    If you Attack, or are Hit - Critters see you. You loose half your defense buff (and your PvP stealth) for 10 seconds. Your translucency is reduced to indicate this change.

    Clicks
    If you Attack, or are Hit - All enemies will see you. You loose half your defense buff. Your translucency is reduced to indicate this change.

    Primary Stealth Powers (Those in a defense set like Dark Armor/Cloak of Darkness, Dark Miasma/Shadow Fall, Storm Summoning/Steamy Mist, Warshade/Shadow Cloak)

    Toggles:
    If you Attack, or are Hit - Critters see you. (You loose your PvP stealth for 10 seconds). Your translucency is reduced to indicate this change. No Defense is Suppressed

    [/ QUOTE ]

    Before these changes, stealth and stealth like powers had three uses.

    1. As a defense bonus. Essentially nullified as part of the overall defense reduction. In the best case for these stealth powers, once a person attacks, a small number is divided. I would not take and slot a power for this use under these changes.

    2. As a first stike capability and for general sneaking about. Unchanged under the proposed I5 update.

    3. As a means of reducing aggro from nearby groups while fighting one group. If I understand the changes correctly, this use has been eliminated as well, since the stealth component is now supressed upon attack. In essence, there are no slient kills in this game.

    Of these uses, the second two were decidedly tactical, allowing one to position and to manage aggro.


    Circeus has alread commented on the (lack of) usefulness of half of a low defense bonus (page 1 of this thread).

    For my 2 influence, it is the stealth suppression that hurts the most. I like soloing or even teaming with this ability. It allows me to engage fewer opponents, and cull the enemy numbers. I find this use to be both fun and tactical and I would prefer that this tool not be removed from my toolbox.

    Cheers