BURN... why does it exist? Would a dev please go over what this power is really used for? If it's meant for Immoblization protection, please make it do ONLY that and no damage or fleeing effects. If it is meant for damage, please remove the FLEE effect from it. This excuse that it's the AI programing is unbeleivable. There is most likely an effect assigned to this power that makes the AI realize it's similar to Rain of Fire. And the excuse that villians should flee when they are in the burn patch is very lame. I use any one of my other fire powers and they burn... and don't flee. Fleeing is a very undesired effect in this game. Since the release of the game, I have yet to meet anyone who uses the Challenge Pool Power / Invoke Panic. I have tested BURN many times before this change. I liked it when blasters had some status protection from it. I respec'd out of it as soon as I tested the changes in issue 3. When the flee effect was added, as a blaster, I died more often. Villians yo-yo'd out of the fire and used both their range attacks and melee attacks... which was twice as many attacks as if they had stayed in melee or had stayed at range. So this power actually kills solo fire blasters faster.
Devs, would you please look at changing this power completely. Or possibly giving the tanks one version, and the blasters a USEFUL version? Why on earth the devs gave fire blasters and fire tanks the same powers is beyond me. Tanks are the defensive archtype, blasters are the offensive archtype. They should have opposite powers, not the same powers. This is another power set problem, similar to the balance problems the devs are having between invun tanks and invun scrappers.
Oh, and while your at it, can you replace Hot Feet in the fire manipulation set with something useful?? The villians flee from this power just like they do from BURN. Tanks can't keep them inside my Hot Feet power. They all scatter and make my AoE and cone fire powers pointless.
On another note, I'm tired of beta testing for a game that should have been finished over a year ago. Although I'm okay with most of the changes, I'm not happy that you keep revisiting powers that have been "fixed, and working as intended" every time a new issue is ready to be released. Everytime a new issue is released, the devs destroy a powerset and ask for constructive feedback. Constructive feedback? How can you expect so many people to be constructive when the devs are so destructive to the gaming community? Please consider that all the gaming community has seen in the last few updates is nothing but negative changes in powers. So, as you would expect, the majority of feedback will be negative. That frustrates a lot of people. Many people become stressed over the changes. Yes, it's only a game, but many people come to the game to RELAX and ENJOY it--not to show up to work and expect to jump thru hoops.
Please stop with the negative changes that are hurting so many innocent players just because a handful of people abuse the powers that the devs poorly designed.
Give us some POSITIVE changes. Can't the devs be the constructive ones for once???
Oh, and another note... does defiance work with this power? Does defiance actually boost this power??? If not, please correct it before it goes live, otherwise, you're gimping the fire blasters EVEN more. I'd go test it, but i'm out of respecs... from all the changes the devs keep doing to my powers. STOP WITH THE ABSURD AMOUNT OF CHANGES !!!
Thank you and have a nice day. . . . unless the devs nerfed that too.
*** Edited to add the following ***
Please remember... THIS EFFECTS BLASTERS TOO !!!!
Those popular fire tanks aren't the only ones who can use this power! The devs forgot that a long time ago, when blasters got useful status resists from Burn.