Solarblaze

Citizen
  • Posts

    3
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  1. BURN... why does it exist? Would a dev please go over what this power is really used for? If it's meant for Immoblization protection, please make it do ONLY that and no damage or fleeing effects. If it is meant for damage, please remove the FLEE effect from it. This excuse that it's the AI programing is unbeleivable. There is most likely an effect assigned to this power that makes the AI realize it's similar to Rain of Fire. And the excuse that villians should flee when they are in the burn patch is very lame. I use any one of my other fire powers and they burn... and don't flee. Fleeing is a very undesired effect in this game. Since the release of the game, I have yet to meet anyone who uses the Challenge Pool Power / Invoke Panic. I have tested BURN many times before this change. I liked it when blasters had some status protection from it. I respec'd out of it as soon as I tested the changes in issue 3. When the flee effect was added, as a blaster, I died more often. Villians yo-yo'd out of the fire and used both their range attacks and melee attacks... which was twice as many attacks as if they had stayed in melee or had stayed at range. So this power actually kills solo fire blasters faster.

    Devs, would you please look at changing this power completely. Or possibly giving the tanks one version, and the blasters a USEFUL version? Why on earth the devs gave fire blasters and fire tanks the same powers is beyond me. Tanks are the defensive archtype, blasters are the offensive archtype. They should have opposite powers, not the same powers. This is another power set problem, similar to the balance problems the devs are having between invun tanks and invun scrappers.

    Oh, and while your at it, can you replace Hot Feet in the fire manipulation set with something useful?? The villians flee from this power just like they do from BURN. Tanks can't keep them inside my Hot Feet power. They all scatter and make my AoE and cone fire powers pointless.

    On another note, I'm tired of beta testing for a game that should have been finished over a year ago. Although I'm okay with most of the changes, I'm not happy that you keep revisiting powers that have been "fixed, and working as intended" every time a new issue is ready to be released. Everytime a new issue is released, the devs destroy a powerset and ask for constructive feedback. Constructive feedback? How can you expect so many people to be constructive when the devs are so destructive to the gaming community? Please consider that all the gaming community has seen in the last few updates is nothing but negative changes in powers. So, as you would expect, the majority of feedback will be negative. That frustrates a lot of people. Many people become stressed over the changes. Yes, it's only a game, but many people come to the game to RELAX and ENJOY it--not to show up to work and expect to jump thru hoops.

    Please stop with the negative changes that are hurting so many innocent players just because a handful of people abuse the powers that the devs poorly designed.

    Give us some POSITIVE changes. Can't the devs be the constructive ones for once???

    Oh, and another note... does defiance work with this power? Does defiance actually boost this power??? If not, please correct it before it goes live, otherwise, you're gimping the fire blasters EVEN more. I'd go test it, but i'm out of respecs... from all the changes the devs keep doing to my powers. STOP WITH THE ABSURD AMOUNT OF CHANGES !!!

    Thank you and have a nice day. . . . unless the devs nerfed that too.

    *** Edited to add the following ***

    Please remember... THIS EFFECTS BLASTERS TOO !!!!
    Those popular fire tanks aren't the only ones who can use this power! The devs forgot that a long time ago, when blasters got useful status resists from Burn.
  2. I've read thru most of the posts and I echo what most of them have already said.

    Defiance was a nice attempt. I appreciate the attempt.

    Defiance overpowers blasters at lower levels. Blasters already excel at these low levels and do not need the extra damage boost. Yes, a blaster can stay around the 40% health mark at lower levels, but this changes dramatically as the blaster levels.

    Defiance is pointless at higher levels. Hitpoints are too few. Mezz/Status effects on villian attacks are too many. Blaster defense is non-existant. And blaster aggro CAN overpower even the best tanker's taunt. Simply put, a blaster trying to stay at less than 100% health is virtually a dead blaster.

    I would like to see multiple things added to make this power viable. First, it needs an accuracy buff added. Second, it needs a status resistance buff added. Third, the buff should kick in sooner and at a smaller bonus percentage--before blaster panic sets in. The accuracy buff and status resistance buff should increase as the blaster takes damage. The accuracy buff helps the chances that the blaster will actually land that finishing blow. The status resistance buff allows a blaster to come out of a status effect before it's too late to get that defiant shot off. Without a status resistance buff, a level 35+ blaster will rarely get to use defiance.

    To clarify: In no way will a status resistance buff on defiance give a blaster any type of passive defense against attacks. All it does is allow a blaster to provide a last resort offensive blast that might defend him from otherwise certian death. All attacks that made against the blaster will still hit as usual. (Usual being the fact that everything hits a blaster anyways.)

    I also agree with a few others, that this power should be given to all HEROES, not just blasters. This power is very heroic and defines the ability of a hero to always pull thru, even in the worst of situations. Please, seriously consider adding this to all heroes.

    I would also like to point out that, regarding Statesman's tactics for blasters and defiance, a very detrimental play style has been recommended for blasters. I thought we were going to stay away from detrimental play styles. I don't think I have to do much explaining to show how detrimental those ideas are. Yes, they were creative ideas, but still, very detrimental to the current team environment.

    Personally, as a blaster twice over, and as a healer, I would not team with any blaster who attempts to use this power detrimentally. If a blaster dips down into this zone on accident, I will gladly heal them. A healer NEVER lets any teammate get close to death.

    I would also like to point out that a solo blaster might be able to use this power at levels 35+, assuming he doesn't get mezzed. As for a teamster blaster, use of this power will always result in death. A blaster running into a group of villians at high levels on a team of 5 or more will die on the first volley.

    I hope this covers everything I can think of. I have tested all weekend. I hope to be rewared with some great feedback from the devs. Afterall, I spent my weekend on test and not progressing on live. My fire blaster has been Burned a lot in the past. I would like to see some compensations.

    Thank you for taking the time to read such a long post. And please take it all in constructively too.
  3. Solarblaze

    Call for Models

    Here's my favorite, my lvl 40 costume...
    http://img287.imageshack.us/img287/8...arblaze8yq.jpg
    and here is upclose...
    http://img287.imageshack.us/img287/8...rblaze13ca.jpg
    and here I am.. too hot for Serge's Icon shop... oops... i didn't meant to set everything ablaze !
    http://img287.imageshack.us/img287/2...rblaze20qf.jpg
    Just hope Serge still allows me to compete after that....