Sneaky Speedie

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  1. Sneaky Speedie

    PvP NW advice

    Thanks for the answers, very helpfull.

    Quote:
    1. The core concept for defense is mostly the same. Defenses work the same, theres also an attribute called elusivity added to defenses to improve them. I'm not going to get into it as its a lot of explaining and math, but in short you want to shoot for 50-55% range/melee defense. AoE defense is not important as the only ones who typically use it in pvp are electric melee toons. Status protection in pvp doesn't offer protection but resistance (lowers the duration of the mez). However, the knockback protection is supressed while mezzed so keep that in mind. Elude is a very good option, take it.
    Alright. I did managae to have 150-160 defense, for Ranged and Melee, in one build. I know it'll be lower in PvP, but how much lower would it be in PvP? How is DR calculated for defenses? Are there any up-to-date references to the math stuff that I could look at?

    Quote:
    2. Skipping a travel power is tempting, but i'd say take super speed at least. There is no penalty for dieing in pvp, but people will still do whatever they can to avoid it, you'll have to chase.
    I'll pick one I guess, but I'll still try to look into a build without? Though I can't quite keep up, it's usually long enough to get a few Poison Darts off which usually do the trick... And another whole power I could use. I usually have three or four slots left after I make a build too....Hum.

    Quote:
    3. Not that I can think of
    OK!

    Quote:
    4. Knowing what server you're on would help for this question. In pvp buildup is the much better option. Unless your fiteclubbing.
    I am on Freedom. Mistress Speedie@Little Speedie

    Quote:
    7. Smoke grenade is not a hold. The -to hit is negligible, but I don't know how DR affects -perception. It was once a good disruption/harassment tool, but I haven't tried messing with it since the pvp changes.
    I could take Smoke Grenade where I'll have SS, and test it out, maybe?

    Quote:
    - 8. The reason people take sharks on stalkers is they crit from hide/mp. On widows the best option is black scorpion. Web envelope will keep targets grounded. Shatter armor won't crit from hide, but otherwise it's the strongest attack we have available.
    - I'll add that basically if you don't take that pool, there's no reason to play a widow. Shatter Armor is that good.
    - Web Envelope + Shatter Armor from mace mastery, its so far beyond the other patron powers there's no comparison
    - please for the love of all that is holy, take shatter armor.
    Seening how everyone has a consensus on this, I don't think there much to dissagree on! LoL

    Quote:
    If you're really set on that playstyle my recommendation would be...
    - Choose squishy targets from max visible distance (blasters, controllers, defenders)
    - Close the gap from an angle they won't notice you immediately
    - Open with bu+slash from hide, followed by shatter armor
    - Lunge if you are still in range, if not use range attacks
    - Placate and slash again when its available
    - Web envelope early if they're trying to flee with jump/fly, if not save it for when you have a break with no attacks available
    - Elude if they don't drop in a timely manner and put up a fight, or have friends
    That's very helpfull. Though I am not quite stuck on player stalker style, and I am probably going to change. I haven't PvP long enough to see what I like, I think. I've looked into the arena terminals in Pocket D but they seem kind of empty most of the times? I might be looking at the wrong times though. Oh, forgot to mention that I did have a question for Placate, but I didn't think it would work out the way you said it would in PvP. Think Placate could be a form of defense too? Since they can't attack you unless you attack them?

    Quote:
    Build Advice ( tl;dr )
    - Take leadership pool if you plan on fighting stalkers in Warburg(dead on all servers?) or in the arena, with TT:L and tactics+perception IO you can see them from 100 ft. makes them easy targets. If not planning on fighting stalkers take concealment to augment your stalker playstyle and phase, or fighting for tough/weave improved survivability. (stealth and mp don't stack so grab grant invis and stick a lotg 7.5 in it)
    - Web Envelope + Shatter Armor from mace mastery, its so far beyond the other patron powers there's no comparison
    - Build Up > Follow Up
    I'll make a build. I don't plan on playing against stalkers, but if I do something other than zone PvP it'll probably be a deffinant thing to fight ALOT of stalkers? Are there any other places like zone PvP or with alot of people? I really liked SC alot too. Which I forgot to mention, was where I PvP for a very little bit at 24-30ish, and I was kind of shocked I was killing people so quickly. I though it was kind of odd, as I knew that widows weren't so good in PvP then.

    That's all I can think of for now, and I need ot leave for work. Thanks again.
  2. Sneaky Speedie

    PvP NW advice

    I've started to PvP now, and now I want to see how I can make my NW better in PvP as I have a PvM build. I know I can do better with a PvP one.

    Judging by what I've seen NW's aren't "hot" in PvP, as I have been the only night widow I've seen in four days of RV (Which is how long I've been PvP'ing. I do zone PvP most as I find it more fun.), and the forum posts, the ones I can find, seem to be generally negative to NW's in PvP.

    I am staying NW, I am sure someone is going to post about just being a stalker. It's probably WAY better(Is that the only class villains ever play in PvP...? It's the only VAT I've ever really seen....), but I don't want to be. I like my NW =P

    I want to play generally stalker-ish, but I want to help a team as I prefer to PvP in a team than to solo. It also seems in-line with what the NPC's tell you when you first arrive in RV: "Work together and in a team." When I solo though, I generally go after the weakest target.

    I havn't made a build yet, because I am assuming that PvP builds from what I've read, seem like a way different concept than PvM ones, though I am probably wrong, and I'll post my curret PvM build in case it can be kind of adapted for PvP? It'll be at the bottom of the post. Here are some of the questions about NW's:

    1. Is the core concept of NW defense/status resist the same? I have over cap psitional defense with ML in PvM, but in PvP I have only 38% defense for my highest one, melee. I know this is due to DR, but I am sure it can be higher? ML and Elude can be used together it seems, so should I take Elude, as it seems to full that gap well?

    2. Is it alright to not have a travel power? I use Ninja run, hurdle, and Swift. I don't have to much of a problem keeping with targets, but I don't pursue to far as I usually like to stick with the team, or if solo stick near a group of other villains.

    3. I like poison dart alot. I've gotten most of my kills by it, because I've used it as they were running away. It seems like it serves it's purpose well, or is there a better option for ranged damage for flee'ing players?

    4. I have learned some stuff about PvP NWs, from a PvM post. I will be changing Spin to Eviscerate as it has higher damage. Should I use Follow Up or Build Up? Build Up does increase the mometary damage and tohit, which is what I want, but it seems like it won't be up as often as FU, and a double stack of FU seems to be nearly as effective? though in a "ganking" situation I can see where Build Up is considerably more effictive....

    5. Lighting Fence from Mu Mastery doesn't do much? I have IO'ed for duration(Five slotted with Enfebled Operations set minues the Acc/End IO), but it rarely holds, and when it does it last for porbably a second or less. This is due to resistances to holds being raised in PvP and the durations lowered?

    6. Can stealth be capped on a NW? What is a the cap for a NW, or is it the same to comapired to a stalker? Does a stealth IO in sprint stack with Mask Presence?

    7. This question would help 1 and 6 well. Should I get smoke grenade? Judging by it's effects, and the effectiveness of holds I think not?

    8. The leviathan patron pool seems to be the most common used in PvP from what I've seen for villains. The powers Spirit Shark and School of Sharks seems to be the powers used most, but wouldn't Soul Mastery be better for Gloom which is more damage, and a nearly identicle immoblize, Soul Tentacles?

    That's all I can think of at the moment, but I'll post more questions later. Thanks for the help.

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(50), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
    Level 1: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
    Level 2: Strike -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), LkGmblr-Def(5), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), LkGmblr-Rchg+(40)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Follow Up -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), Mako-Dam%(39)
    Level 10: Indomitable Will -- EndRdx-I(A)
    Level 12: Lunge -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), Mako-Dam%(37)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- RgnTis-Regen+(A), Mrcl-Heal(17), Mrcl-Rcvry+(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
    Level 18: Tactical Training: Assault -- EndRdx-I(A)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(37)
    Level 22: Foresight -- DefBuff-I(A), DefBuff-I(23), S'fstPrt-ResDam/Def+(23)
    Level 24: Mind Link -- HO:Membr(A), HO:Membr(25), HO:Membr(25)
    Level 26: Poison Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(27), Dev'n-Dmg/Rchg(27), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Dev'n-Hold%(37)
    Level 28: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), EndRdx-I(34)
    Level 30: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), LkGmblr-Def(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), LkGmblr-Rchg+(33)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 35: Tactical Training: Leadership -- HO:Cyto(A), HO:Cyto(36), ToHit-I(36)
    Level 38: Aid Other -- Heal-I(A)
    Level 41: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(45), Enf'dOp-EndRdx/Immob(46)
    Level 47: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal(48), Numna-Heal/Rchg(48)
    Level 49: Mental Training -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    Level 0: Ninja Run
    ------------

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    By the way the build is very close to the one that TopDoc posted a while back, and it is the first and only build I decided to use on my widow when I got it to 50. As a side note it's the only charcater I have thats higher than level 1 on my account. I made my widow after coming back to the game after leaving for a year. I deleted my 50 DM/Sr brute and started from scratch (with 450m inf though) with a widow to re-learn the game.