I've started to PvP now, and now I want to see how I can make my NW better in PvP as I have a PvM build. I know I can do better with a PvP one.
Judging by what I've seen NW's aren't "hot" in PvP, as I have been the only night widow I've seen in four days of RV (Which is how long I've been PvP'ing. I do zone PvP most as I find it more fun.), and the forum posts, the ones I can find, seem to be generally negative to NW's in PvP.
I am staying NW, I am sure someone is going to post about just being a stalker. It's probably WAY better(Is that the only class villains ever play in PvP...? It's the only VAT I've ever really seen....), but I don't want to be. I like my NW =P
I want to play generally stalker-ish, but I want to help a team as I prefer to PvP in a team than to solo. It also seems in-line with what the NPC's tell you when you first arrive in RV: "Work together and in a team." When I solo though, I generally go after the weakest target.
I havn't made a build yet, because I am assuming that PvP builds from what I've read, seem like a way different concept than PvM ones, though I am probably wrong, and I'll post my curret PvM build in case it can be kind of adapted for PvP? It'll be at the bottom of the post. Here are some of the questions about NW's:
1. Is the core concept of NW defense/status resist the same? I have over cap psitional defense with ML in PvM, but in PvP I have only 38% defense for my highest one, melee. I know this is due to DR, but I am sure it can be higher? ML and Elude can be used together it seems, so should I take Elude, as it seems to full that gap well?
2. Is it alright to not have a travel power? I use Ninja run, hurdle, and Swift. I don't have to much of a problem keeping with targets, but I don't pursue to far as I usually like to stick with the team, or if solo stick near a group of other villains.
3. I like poison dart alot. I've gotten most of my kills by it, because I've used it as they were running away. It seems like it serves it's purpose well, or is there a better option for ranged damage for flee'ing players?
4. I have learned some stuff about PvP NWs, from a PvM post. I will be changing Spin to Eviscerate as it has higher damage. Should I use Follow Up or Build Up? Build Up does increase the mometary damage and tohit, which is what I want, but it seems like it won't be up as often as FU, and a double stack of FU seems to be nearly as effective? though in a "ganking" situation I can see where Build Up is considerably more effictive....
5. Lighting Fence from Mu Mastery doesn't do much? I have IO'ed for duration(Five slotted with Enfebled Operations set minues the Acc/End IO), but it rarely holds, and when it does it last for porbably a second or less. This is due to resistances to holds being raised in PvP and the durations lowered?
6. Can stealth be capped on a NW? What is a the cap for a NW, or is it the same to comapired to a stalker? Does a stealth IO in sprint stack with Mask Presence?
7. This question would help 1 and 6 well. Should I get smoke grenade? Judging by it's effects, and the effectiveness of holds I think not?
8. The leviathan patron pool seems to be the most common used in PvP from what I've seen for villains. The powers Spirit Shark and School of Sharks seems to be the powers used most, but wouldn't Soul Mastery be better for Gloom which is more damage, and a nearly identicle immoblize, Soul Tentacles?
That's all I can think of at the moment, but I'll post more questions later. Thanks for the help.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg(A)
, Mako-Dmg/EndRdx(46)
, Mako-Dmg/Rchg(48)
, Mako-Acc/EndRdx/Rchg(50)
, Mako-Acc/Dmg/EndRdx/Rchg(50)
, Mako-Dam%(50)
Level 1: Combat Training: Defensive -- LkGmblr-Def(A)
, LkGmblr-Rchg+(46)
Level 2: Strike -- C'ngImp-Dmg/EndRdx(A)
, C'ngImp-Dmg/Rchg(3)
, C'ngImp-Acc/Dmg/Rchg(3)
, C'ngImp-Acc/Dmg/EndRdx(40)
, C'ngImp-Dmg/EndRdx/Rchg(40)
, Mako-Dam%(43)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(5)
, LkGmblr-Def(5)
, RedFtn-Def/EndRdx/Rchg(39)
, RedFtn-Def(39)
, LkGmblr-Rchg+(40)
Level 6: Hasten -- RechRdx-I(A)
, RechRdx-I(7)
, RechRdx-I(7)
Level 8: Follow Up -- C'ngImp-Dmg/EndRdx(A)
, C'ngImp-Dmg/Rchg(9)
, C'ngImp-Acc/Dmg/Rchg(9)
, C'ngImp-Acc/Dmg/EndRdx(11)
, C'ngImp-Dmg/EndRdx/Rchg(11)
, Mako-Dam%(39)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Lunge -- C'ngImp-Dmg/EndRdx(A)
, C'ngImp-Dmg/Rchg(13)
, C'ngImp-Acc/Dmg/Rchg(13)
, C'ngImp-Acc/Dmg/EndRdx(15)
, C'ngImp-Dmg/EndRdx/Rchg(15)
, Mako-Dam%(37)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- RgnTis-Regen+(A)
, Mrcl-Heal(17)
, Mrcl-Rcvry+(17)
, Numna-Heal(19)
, Numna-Regen/Rcvry+(19)
Level 18: Tactical Training: Assault -- EndRdx-I(A)
Level 20: Stamina -- EndMod-I(A)
, P'Shift-EndMod(21)
, P'Shift-EndMod/Rchg(21)
, P'Shift-End%(37)
Level 22: Foresight -- DefBuff-I(A)
, DefBuff-I(23)
, S'fstPrt-ResDam/Def+(23)
Level 24: Mind Link -- HO:Membr(A)
, HO:Membr(25)
, HO:Membr(25)
Level 26: Poison Dart -- Dev'n-Acc/Dmg(A)
, Dev'n-Dmg/EndRdx(27)
, Dev'n-Dmg/Rchg(27)
, Dev'n-Acc/Dmg/Rchg(34)
, Dev'n-Acc/Dmg/EndRdx/Rchg(36)
, Dev'n-Hold%(37)
Level 28: Spin -- Oblit-Dmg(A)
, Oblit-Acc/Rchg(29)
, Oblit-Dmg/Rchg(29)
, Oblit-Acc/Dmg/Rchg(33)
, Oblit-Acc/Dmg/EndRdx/Rchg(34)
, EndRdx-I(34)
Level 30: Mask Presence -- RedFtn-Def/EndRdx(A)
, RedFtn-Def/Rchg(31)
, LkGmblr-Def(31)
, RedFtn-Def/EndRdx/Rchg(31)
, RedFtn-Def(33)
, LkGmblr-Rchg+(33)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Tactical Training: Leadership -- HO:Cyto(A)
, HO:Cyto(36)
, ToHit-I(36)
Level 38: Aid Other -- Heal-I(A)
Level 41: Dart Burst -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(42)
, Posi-Dmg/Rchg(42)
, Posi-Dmg/Rng(42)
, Posi-Acc/Dmg/EndRdx(43)
, Posi-Dam%(43)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A)
, Enf'dOp-Immob/Rng(45)
, Enf'dOp-Acc/Immob/Rchg(45)
, Enf'dOp-Acc/Immob(45)
, Enf'dOp-EndRdx/Immob(46)
Level 47: Aid Self -- Numna-Heal/EndRdx(A)
, Numna-Heal(48)
, Numna-Heal/Rchg(48)
Level 49: Mental Training -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
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Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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By the way the build is very close to the one that TopDoc posted a while back, and it is the first and only build I decided to use on my widow when I got it to 50. As a side note it's the only charcater I have thats higher than level 1 on my account. I made my widow after coming back to the game after leaving for a year. I deleted my 50 DM/Sr brute and started from scratch (with 450m inf though) with a widow to re-learn the game.