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I posted this over in the Blaster Role Thread and it occurs to me that this might be the better place for it. --
What I would like to see for blasters is a power or powers changed to cause anti-agro. The power would cause the mobs to be confused about who shot them.
As an example a Fire Secondary would now cause a smoke screen effect. The effected mob cant tell that the following shots are coming from the blaster. Thus they dont react to the next 10-20 seconds worth of shots. It would be a ranged AoE power that has a seperate to-hit role on each mob effected.
Another example for the Ice secondary would be short pillars springing up. Powers shot after that power reflect off of one of them in a random fashion. So now the Mob cant tell which direction the attacks are coming from.
With good use of powers a blaster could neutralize their agro in both solo and team situations. The mobs would still react to any other agro causing event as normal. Its not like invis or phase shift in that there is risk that you can fail to effect the mob with a single shot anti-agro power or members of a group with AoE anti-agro power.
Maybe changing one of the less used secondary melee powers would be a good choice for an upgrade. -
I've only read a scattering of the post to get a feel of the discussion, so forgive me if im repeating someone else's idea.
What I would like to see for blasters is a power or powers changed to cause anti-agro. The power would cause the mobs to be confused about who shot them.
As an example a Fire Secondary would now cause a smoke screen effect. The effected mob cant tell that the following shots are coming from the blaster. Thus they dont react to the next 10-20 seconds worth of shots. It would be a ranged AoE power that has a seperate to-hit role on each mob effected.
Another example for the Ice secondary would be short pillars springing up. Powers shot after that power reflect off of one of them in a random fashion. So now the Mob cant tell which direction the attacks are coming from.
With good use of powers a blaster could neutralize their agro in both solo and team situations. The mobs would still react to any other agro causing event as normal. Its not like invis or phase shift in that there is risk that you can fail to effect the mob with a single shot anti-agro power or members of a group with AoE anti-agro power.
Maybe changing one of the less used secondary melee powers would be a good choice for an upgrade.